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Mekk-Knight Avram (Complex TCG lore revealed)


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Time for a comparison with the OCG lore.
 
OCG Lore
pODkQXN.png
The hero who defends the light of the stars
Must destroy the darkness of the illusory world
And entrust his power to the chosen one.
The will inherited by the chalice of the stars will become a new key
And become the sword that cuts down darkness.

 
[spoiler=TCG Lore]
XGHQ5lz.png

 

https://twitter.com/ygorganization/status/974786821245882368

 

https://ygorganization.com/lookmahnoflavortext/

 

 



I'm not sure what Konami localizers are thinking anymore. I don't know how to feel about this card, besides being totally baffled.

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I have no words... I mean what the legitimate funk have they done to the flavour text? The OCG version had some depth to it, adding to lore of the story, and yet they completely changed it to something absolutely irrelevant for no reason.

Heck, I'd say this is worse than what they did with the flavour text for some of the vanillas in Joey's legendary collection.

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People need to chill out. All they did was toss the Incredibly Vague Animu JRPG text in favor of a generic quote. Vanilla flavor text only barely covers any amount of lore, especially in the main Duel Terminal-esque stories. Most of that lore comes from the card art as well as the rule book stories, so it's not like we actually lost anything of significance.

 

Also, this is like the smallest thing ever. They decided to do away with a lore that, frankly, was pretty bad, in favor of something that could crack a few smiles. Very little is lost, and it just feels like people are scraping at the bit for any little thing to be angery at KoA about.

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TCG doesn't give a sheet about you guys. Between the retarded card prices and low effort how was this not apparent 

 

Nothing about this, or card prices, alludes to any of what you're saying. Also what the heck is this "you guys" talk, you don't even live in an OCG region or participate in their tournaments.

 

Instead of just spewing random shitposts, do you have something to offer about how the old text would be better? Translations have been changing names and flavor text for some time, it's part of localization. Yu-Gi-Oh! isn't a game where they just take as close to a 1-for-1 translation as they can; it's one where they change the names and texts to make them more approachable for the local audience.

 

Knowing KoA, who have been in the business for a pretty long time and collect data on their sales and customers (as any remotely competent business would), I would bet they have a pretty good idea of the sort of things that would appeal to their customer-base. Do you have any idea of how this means they don't care of us rather than the distinct possibility that this change was made in particular so it could more easily appeal to their audience as a whole?

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Nothing about this, or card prices, alludes to any of what you're saying. Also what the heck is this "you guys" talk, you don't even live in an OCG region or participate in their tournaments.

 

Instead of just spewing random shitposts, do you have something to offer about how the old text would be better? Translations have been changing names and flavor text for some time, it's part of localization. Yu-Gi-Oh! isn't a game where they just take as close to a 1-for-1 translation as they can; it's one where they change the names and texts to make them more approachable for the local audience.

 

Knowing KoA, who have been in the business for a pretty long time and collect data on their sales and customers (as any remotely competent business would), I would bet they have a pretty good idea of the sort of things that would appeal to their customer-base. Do you have any idea of how this means they don't care of us rather than the distinct possibility that this change was made in particular so it could more easily appeal to their audience as a whole?

The short prints of vital cards and then the immediate banning of those cards didn't tip you off. Like have you played any other TCG recently? MTG doesn't even deal with this problem due to set rotation, and OCG card prices are cheap enough that you're not going to be shafted by high prices and a sudden ban

 

KoJ also cares about it's players. That's why they make things convenient like fixed banlists dates. And they actually send their reps to locals to ask players their opinions on changes. There's a reason people can predict with certainty like 80% of the OCG list. And that's cuz KoJ listens. That aside:

 

Idk about 1:1 translations, but I'd love to see how to take the OCG text (which is the original text which SHOULD be translated) and get the lazy result the TCG spit out. 

 

Also what would looking at TCG sales do? Do high profits now = good customer service? And even if it did, TCG sales margins aren't monotonically larger than OCG ones. 

 

No, I don't live in an OCG territory at the moment, but I can bet my ass I've played in more OCG locals in OCG territories than you have. Not that it's relevant eitherway. 

 

How about you sit down instead of playing advocate at every chance you get

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The TCG has better information at their disposal at what cards are going to be more meta-relevant and, thus, more desired for purchases. Making those cards higher rarity is some pretty basic business sense as far as CCG's go. And "immediate bans"? Zoodiacs lasted a couple formats, as did SPYRALs. I don't recall Konami ever "immediately banning" any recently released card.

 

I never said they didn't. I said you're not in a position to say "you guys".

 

That's what you would like, and there's nothing wrong with that. That also doesn't mean it's objective fact. I actually like this different text rather than crappy animu vague stuff that basically doesn't mean anything. It's like if you asked a twelve year old to write the flavor text; it's bad.

 

If the cards sell well, then the customers are happy with the product. If people don't like the product, they won't play the game. If people don't play or like the game, they won't buy the cards. If a set has good cards, it will sell well. If a set has bad cards, it won't sell well! Aren't you supposed to be a business major? Or haven't you at least taken business courses? I haven't and even I know this.

 

Good for you. You're still an american player who casually reads Road of the King. That doesn't make you anything more than that. Stop acting like it does.

 

I'm stating my opinion against what is some of the worst knee-jerk reaction-ism I've seen in some time. I'm also pushing you to post more and elaborate more on your point beyond just walking in and saying "Hurr durr TCG sucks". Looks like mission accomplished there.

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Generic JRPG lore is still better than a meaningless one liner. It's not even funny or witty and its novelty runs out really fast, ending up with depriving the players of a bit of a context on the ongoing lore, even if it's generic.

 

It's minor and doesnt affect gameplay but it's yet another example of KoA's shoddiness when handling localization. Fur Hire is groanworthy but it's at least a pretty amusing pun. Since it's flavor, there's no reason why it shouldn't be translated either (names has the excuse of jp-style name usually being really damn long). It's not even something that censor-worthy.

 

This is like the guy who translates the stuff goes "lol too long, didn't read".

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MTG doesn't even deal with this problem due to set rotation

don't speak about a game you don't know.

 

Magic the Gathering does have problems with scarcity of valuable cards, to a much greater degree than Yu-Gi-Oh does. Cards remain in standard for as long if not longer than most cards remain relevant in the YGO metagame, and even after a card has rotated it is sought after for various other formats. Tarmogoyf literally has its market price go up with every reprint, as the interest in the format it is used in raises more than the supply each time.

 

As far as cost goes, Yu-Gi-Oh is pretty funking well-off for competitive play. To my knowledge Pokemon is better due to overwhelming reprint spam, but I can say with certainty that MTG is not. I've said this to you several times in the past, I'm sure I'll say it in the future: don't make statements when you have no funking clue what you are talking about.

 

As for the card itself, I actually quite enjoy this flavor text. Mostly because I'm wondering what we are supposed to check out. The swords? The name? That sweet vanilla goodness?

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Oh my sides, this is fantastic, I wasn't going to click on this, because I figured it wouldn't be worth my time, but it's so much better than I could have ever imagined. I kind of want to make it my member title now, and make him my avatar, the complete funk you Konami gave us is just great.

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don't speak about a game you don't know.

Magic the Gathering does have problems with scarcity of valuable cards, to a much greater degree than Yu-Gi-Oh does. Cards remain in standard for as long if not longer than most cards remain relevant in the YGO metagame, and even after a card has rotated it is sought after for various other formats. Tarmogoyf literally has its market price go up with every reprint, as the interest in the format it is used in raises more than the supply each time.

As far as cost goes, Yu-Gi-Oh is pretty funking well-off for competitive play. To my knowledge Pokemon is better due to overwhelming reprint spam, but I can say with certainty that MTG is not. I've said this to you several times in the past, I'm sure I'll say it in the future: don't make statements when you have no funking clue what you are talking about.

As for the card itself, I actually quite enjoy this flavor text. Mostly because I'm wondering what we are supposed to check out. The swords? The name? That sweet vanilla goodness?

Pretty sure I've told you to read before. If not I'm telling you now. I listed OCG as the cheap card example. MTG to the best of my knowledge has never pulled anything like the megatin& ban combo TCG loves becuase well defined set rotation doesn't allow for the sorta bullshit TCG pulls

 

It obviously has super expensive cards. But even there they tend to look after their customers by maintaining card value. Ygo will reprint YCS promos for nickels. Tell me when Wizards does that for the power 9 (spoiler they won't)

 

Anything else Giga? jeez slow down next time

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[spoiler=OCG version of my post]I'm really disappointed that KOA decided to just do away with a healthy loredump in the textbox. Especially since they had no problems staying in-theme with the World Chalice lores, which where generally longer. Ok, people kinda liked the alliterations that Metalfoe had, but to replace it with a kinda goofy catchphrase, especially when the main character's sister is missing (and will soon be FUBAR, according to the lore) really hurts the flavor.

 

 

 

[spoiler=TCG version of my post]whoah gnarly bro

 

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put simply, the lore in this particular card may not have been 100% useful, but that is not the point. it's the fact that the lore of a card was butchered in the first place. the lore on vanillas is where we get much of our confirmation as to what's going on in the storyline, and who's on what side. is it essential to the game? no, but it is something that many people want on their cards, simply so they can piece together more of the world. and to that end, every piece of lore is vital.

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I think this isn't a new issue.

 

World Chalice vanillas lost their names in favor of generic titles like "chosen by WC", so it's not like I had a ton of expectations at this point. One thing is saying "Junon Priestess of Prophecy is a reference they don't wanna deal with" and another just doing it because....

 

It is lower quality, and ultimately one wants as much of the game's experience as possible. The quality of it is a subjective part of it as evidenced by the differing opinions to this lore, but what happens here is that it is different from the original product.

 

Sometimes IMO changes can improve something. Some people get a laugh out of this card's 4kids-like lore. I like Spellbinding Circle, Monster Reborn, and Dian Ketto TCG arts better despite being technically censorship. I think the game should offer the most appropriate version as the main widespread one, but still have the more faithful alternatives as more rare findings accessed in some way for those who want them, like an older audience that is more likely to get a certain product that contains X alternative. This paragraph is talking of card art but it applies to lore IMO. Names are somewhat of a lost cause unless they did something like Summoned Skull's archfiend text. IDK... Some way should exist to satisfy as much of the fanbase as possible.

I personally liked the Alligator Sword kinda vanillas.... OG lores were slapped on for IRL printing without much thought back when there wasn't as much direct lore or game support interactions among these. World Chalice are part of the current successor of the DT storyline so I think it shouldn't be handled as casually as, say, Wolf (that Silver Fang clone vanilla), but I guess it could be worse.... Not gonna lie, I laughed at the OP. 
 

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People need to chill out. All they did was toss the Incredibly Vague Animu JRPG text in favor of a generic quote. Vanilla flavor text only barely covers any amount of lore, especially in the main Duel Terminal-esque stories. Most of that lore comes from the card art as well as the rule book stories, so it's not like we actually lost anything of significance.

 

Also, this is like the smallest thing ever. They decided to do away with a lore that, frankly, was pretty bad, in favor of something that could crack a few smiles. Very little is lost, and it just feels like people are scraping at the bit for any little thing to be angery at KoA about.

 

But then how do I know who the World Hero is.

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On another note, Japanese really nailed compressing that text. It has 5 lines of text in the English subs and 2 lines in JP.
Guess that's what happens when you have so much kanji that words become like letters.

 

That, or the subbed text is also not exactly the Japanese text (because you know, literal translations aren't always possible between certain languages).

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On another note, Japanese really nailed compressing that text. It has 5 lines of text in the English subs and 2 lines in JP.

Guess that's what happens when you have so much kanji that words become like letters.

 

That, or the subbed text is also not exactly the Japanese text (because you know, literal translations aren't always possible between certain languages).

 

The YGOrg took line breaks; the OCG didn't (but they did leave full-width spaces where the YGOrg took line breaks).

 

The hero who defends the light of the stars

Must destroy the darkness of the illusory world

And entrust his power to the chosen one.

The will inherited by the chalice of the stars will become a new key

And become the sword that cuts down darkness.

 

星の光を守護する勇者

幻界せし闇を討つべく

選ばれしものに力を託す。

星の杯に継がれし意志は新たな鍵となり

闇を絶ち切る剣とならん。

 

Still a lot more compressed.

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