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[Written] Ritual Beast Support (with lots of new lore) (5/5)


TheTrueSaiyan

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You can only review the cards if you want, in which case you don't need to read the lore. Some familiarity with the DT lore may help for understanding what's going on if you plan to read it.
 
You can also review only the Lore if you want since I'd like to know what others' think.

 
Ritual Beast is one of my favorite decks, and while it is infuriatingly hard to remember what monsters you special summoned this turn, they are really fun to play. They haven't been treated well by the passage of time (especially with Ulti-Cannahawk still Limited in the TCG) so I wanted to try and revitalize them.
 
Ritual Beast Tamer Sage
Level 5
Wind - Psychic/Effect
If you control a "Ritual Beast" monster, you can Special Summon this card (from your hand).
Once per turn: You can target 1 "Ritual Beast" you control; Until the End Phase replace this card's effect with that monster's original effects.
You can only Special Summon "Ritual Beast Tamer Sage(s)" once per turn. 
1900 / 1400
[spoiler=Effect Notes]So you can copy a Ritual Beast and get it's effect again, it always annoyed me that the tamers do nothing but setup, and a bad job at that since they need setup themselves like a monster in the GY or banished. There's no place new to summon a monster from since the hand, GY and banished zones are taken and from the Deck would be way too good, IMHO. Wouldn't break them to summon from the deck but wanted to be a bit more creative.

[spoiler=Lore]Based on "Reeze, Whirlwind of Gusto" similar to how Elder is based on "Kamui, Hope of Gusto". I couldn't find any evidence that she died in any of the wars beforehand, her appearances just . . . ended? All that despite being a mother of one of the Zefra monsters, a Synchro form fusing with a Vylon, and appearing in other card's artwork like "After the Storm". Tried delving into the lore of some cards like the Vylon and Gishki but nothing.

It's just sorta unsatisfying that she just stopped appearing rather than dying on screen (on card?) or appearing in the last card "Ritual Beast Return" which is basically a celebration of victory with all the tamers like her husband Kamui. Now, having said that, because she doesn't appear in "Ritual Beast Return", I have to kill her now for it to make sense.

ATK/DEF ripped from her, Level 5 is nice as well since we have 1 tamer for each level 1-4 (the one with multiple cards for the same level is just the regular and the Zefra version) so works there as well. The level 5 also works as a nice excuse for an SS condition. Everything else is classic Ritual Beast Tamer stuff.

 

 

Spiritual Beast Sirizard
Level 4
Wind - Reptile/Effect
During either player's turn, you can activate "Ritual Beast" Spell/Trap Cards from your hand.
You can only Special Summon "Spiritual Beast Sirizard(s)" once per turn. 
200 / 1800
[spoiler=Effect Notes]So I noticed ALL of the Ritual Beast Spell and Traps are Spell Speed 2 or higher, so this effect could work since there won't be ambiguous rulings about normal spells

[spoiler=Lore]
Ainu word for Earth (Siri) and Lizard, a similar naming scheme to the others. Stats add up to 2000, all classic Spiritual Bestufftuff
 
We have Thunder, Fire, and Water (technically "river"), so Earth is the natural next element. (Rampengu's "heart" is cute, but not an actual element)
 
Also, Guess I need to kill him too since he doesn't appear later.

 
Ritual Beast Ulti-Sirizard
Level 6
Wind - Reptile/Fusion/Effect
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) 
Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, Destroy 1 card your opponent controls.
(Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
3000/0
[spoiler=Effect Notes]The first piece of in-Archetype backrow removal (Yes can also destroy monsters but why would you waste this effect on it if you have Steeds?)
 
Also gives them some ATK to punch with. Ulti-Apelio is annoying since it doesn't keep its boost from Apelio and the Link

 
Ritual Beast Sacrifice
Spell - Quickplay
Target 1 card your opponent controls; "Ritual Beast" monsters you cannot be destroyed by that card (by battle or card effect) and are unaffected that card's effects.
[spoiler=Effect Notes]Some protection, Ritual Beast can easily lose board presence with a board wipe, this would protect all of them and give them a new search target late game

 
Ritual Beast Projection
Trap - Continous
Each time you Special Summon 1 "Ritual Beast Ulti-" place 1 Ritual counter on this card (Max 5).
You can remove 3 Ritual counters from this card; Set 1 "Ritual Beast" Spell/Trap that is banished or in your GY.
If you would banish 2 "Ritual Beast" monsters to Special Summon 1 "Ritual Beast Ulti-" monster from your Extra Deck, you can banish this face-up card you control as 1 of the materials.
[spoiler=Effect Notes]Orgionally wanted to do a field spell but then I couldn't do the effect I gave Sirizard so I made it a continuous Trap. In my experience, one of Ritual Beast's drawbacks right now is that once they use their 3 Steed they don't have much more to break boards with. With how everything floats now this should allow them to push through all that

 

[spoiler=Here's the new Lore (Warning: Long)]

 
So Reeze and her daughter are near the Sacred Tree when the Sacred Tree's barrier broke.
 
Reeze senses the presence of 2 Shaddolls entities by Sirizard connection to the Earth, one significantly stronger than the other. She deduces that the stronger one must be Wendigo. 
 
Knowing that most of the forces are on the front lines attempting to hold back El Shaddoll Construct it was uncertain if anyone would be able to halt these new Shaddoll's advances. Her daughter, Pilica was a formidable warrior for her age but by unfortunate circumstances, her Spiritual Beast, Rampengu, did not have the ability to enter an "Ulti-" form.
 
Wendigo was the most important target to prevent reaching the Sacred Tree and she could hold her off, at least for a little while, but she could not see Pilica doing the same for the other Shaddoll. She searched again around the Sacred Tree for the strongest ally not committed to the front lines, Leo, the Keeper of the Sacred Tree energy drowned out any other ally. Knowing it was her best bet, she told Pilica to go to Leo and inform him of what is happening and they could hold off the advance of the other Shaddoll.
 
While she may have wanted to prevent her daughter meeting her longtime friend Wen in her corrupted Shaddoll form when she sent Pilica to Leo, she may have also realized that her own chances of surviving a battle with Wendigo we slim, let alone protecting her daughter.
 
Time for thinking was over, with Sirizard she advanced toward Wendigo.
 
They initially seemed evenly matched, but Reeze knew that was not good enough, against a Shaddoll they must be dealt with swiftly and decisively. As the battle wore on it became more and more one-sided, until they saw the sacred tree rise into up into the sky. Wendigo stopped her assault as if satisfied with her victory, to gaze up at the Sacred Tree. Knowing that now would be the perfect time to strike, Reeze was overcome by fear of what happened to her daughter.
 
After a brief hesitation, Reeze jumped off Sirizard dashed with all her might toward the Sacred Tree. Wendigo snapped out of her trance seeing the human run away and instinctively send a blast of water to intercept her. Just before the blast hit Reeze turned to see, not to see the strike that would have ended her life, but Sirizard crying out in pain. Sirizard had jumped in front of his master to save her life, and even with his tough hide, without Reeze to maintain the "Ulti-" form it went straight through him, but he had deflected the shot just enough. Reeze took a step toward Sirizard, but Sirizard growled, not the kind of proud roar that Reeze had become accustomed to, but the cries of a friend that didn't want his sacrifice to be in vain. He was byond saving but Reeze couldn't bring herself take a step closer to her, or her daughter. 
 
Wendigo closed what small gap Reeze made in those few steps. Ignoring Sirizard, satisfied with his injuries and focused on Reeze. Sirizard crying out in pain, attempting to summon any of his power to protect his master. From an afar a laser pierced right through Wendigo, as Wendigo's did to Sirizard. A giant metal shell hovers overhead, as soon as Wendigo looked up and saw what had attacked her, several more lasers rained down on her. Satisfied with his duty, Sirizard lasted saw his master running up to him, with tears streaming down her cheeks, he closed his eyes.
 
---------
 
Pilica woke up, the last thing she remembered was Winda unlocking some power in the Sacred Tree. Taking a look at her surroundings she saw the sacred tree hovering above her head. She didn't know how much time had passed.
 
She could feel the whole atmosphere had changed. It felt like the threat of the Shaddoll had passed. AS she began to remember more of her memories a thick fog began to descend from the Sacred Tree. It felt much more ominous than what the Shaddoll emitted. Pilica started to run only to be greeted by a Vaguely humanoid creature. It had mechanical limbs but not like those of the Shaddoll. It carried a long spear-like weapon and began to ready it for an attack.
 
In the face of this new enemy, Pilica tried to dodge the attack. In that instant, she closed her eyes. She heard the sound of something piercing flesh, but she didn't feel any pain. She felt something splatter across her face. When she opened her eyes she saw her mother impaled on the spear, dangling lifelessly.
 

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Really appreciate the effort you took in creating the lore, making it interesting and keeping it thematic with the rest of Ritual Beasts. I'm still picking up Ritual Beasts myself, but I've always loved the DT storyline and am glad to see some loose ends tied up/expanded on. No complaints there, and it's sad but nice to see it resolve.

 

I like the concept of Tamer Sage; it adds speed in regards to potential searching, meaning it's even easier now to set up a proper field, and yet you're sacrificing that speed for Summoning it later. When you do bring it out, it then grabs a Ritual Beast effect but with it already being SSd and the Ritual Beast themselves not being super fast, it becomes a super helpful yet not absurdly so card.

 

Sirizard is a little more tricky, as this probably won't be enough to keep your Traps/Spells in your hand, but with the exception of Apelio the Ritual Beasts are slow so this provides at least 1 other option to go into during your opponent's turn, and it helps you if you need to keep your Quick-Play in your hand during your End Phase just in case. Not as good as Tamer Sage, but perhaps run at 1.

 

Still disappointed there's no Ulti-Rampengu, but that's not what this set was designed to do. Regardless, Ulti-Sirizard does succeed not only in backrow removal but providing the archetype immediately removal for potential OTKs (long shot, but it might work) I also like how the effect takes advantage of the mechanics of the ED, as it takes the Ulti-Cannahawk route. No complaints there, especially as a powerful beater that keeps Apelio's gain, but does not render Ulti-Apelio useless. Would probably only keep it at 1 though.

 

I'm torn on Sacrifice's meh-ness, but I guess it is playable in tandem with Projection. Not much really else to say there.

 

Remember to say "1 "Ritual Beast Ulti-" monster" as right now it treats the given name as a specific monster :P I really like long-game decks, and Projection certainly solidifies Ritual Beasts as that, while helping them push through long negatey decks. Would complain about a lack of interaction with Sirizard, but considering that card isn't that great, I can't fault this card except for that nice little flavour potential. Not that you're lacking thematics in any shape or form :P Took me a while rereading the last effect to realize it applies to the Tamers as well, but yeah, more late-game help. Nothing wrong there.

 

Very good, simple, and balanced cards, and extremely flavourful. Reminiscent of nice, not game-breaking Koomy support, with a weak card here and there. Absolutely no real complaints. Nice work!

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Really appreciate the effort you took in creating the lore, making it interesting and keeping it thematic with the rest of Ritual Beasts. I'm still picking up Ritual Beasts myself, but I've always loved the DT storyline and am glad to see some loose ends tied up/expanded on. No complaints there, and it's sad but nice to see it resolve.

 

I like the concept of Tamer Sage; it adds speed in regards to potential searching, meaning it's even easier now to set up a proper field, and yet you're sacrificing that speed for Summoning it later. When you do bring it out, it then grabs a Ritual Beast effect but with it already being SSd and the Ritual Beast themselves not being super fast, it becomes a super helpful yet not absurdly so card.

 

Sirizard is a little more tricky, as this probably won't be enough to keep your Traps/Spells in your hand, but with the exception of Apelio the Ritual Beasts are slow so this provides at least 1 other option to go into during your opponent's turn, and it helps you if you need to keep your Quick-Play in your hand during your End Phase just in case. Not as good as Tamer Sage, but perhaps run at 1.

 

Still disappointed there's no Ulti-Rampengu, but that's not what this set was designed to do. Regardless, Ulti-Sirizard does succeed not only in backrow removal but providing the archetype immediately removal for potential OTKs (long shot, but it might work) I also like how the effect takes advantage of the mechanics of the ED, as it takes the Ulti-Cannahawk route. No complaints there, especially as a powerful beater that keeps Apelio's gain, but does not render Ulti-Apelio useless. Would probably only keep it at 1 though.

 

I'm torn on Sacrifice's meh-ness, but I guess it is playable in tandem with Projection. Not much really else to say there.

 

Remember to say "1 "Ritual Beast Ulti-" monster" as right now it treats the given name as a specific monster :P I really like long-game decks, and Projection certainly solidifies Ritual Beasts as that, while helping them push through long negatey decks. Would complain about a lack of interaction with Sirizard, but considering that card isn't that great, I can't fault this card except for that nice little flavour potential. Not that you're lacking thematics in any shape or form :P Took me a while rereading the last effect to realize it applies to the Tamers as well, but yeah, more late-game help. Nothing wrong there.

 

Very good, simple, and balanced cards, and extremely flavourful. Reminiscent of nice, not game-breaking Koomy support, with a weak card here and there. Absolutely no real complaints. Nice work!

 

Thanks for reading the lore, good to hear I didn't contradict any of the confirmed lore, was a long longer than I expected :)

 

I know that Sirizard isn't super great but there is nowhere to banish cards that hasn't been done before, they have the hand, Deck, Extra, and GY covered with pretty solid effects. At least it has some synergy Projection to get some counters on it sooner. I didn't actually intend for it change the Ritual Beast playstyle to holding Traps in Hand but rather using Steeds during the turn you searched it, blow up some problematic monsters and get in some damage rather than having to wait a turn. 

 

Rampengu became a Zefra IIRC, a bit ambiguous since the Zefra card has both Rampengu and Pilica but the wings are attached to Rampengu and only Pilica survives in Return so he probably disappeared with the other Zefra. There's also the problem of Rampengu not having a colored orb in this crest, unlike the others that have Ulti- forms. Keeping in lore, I don't think there is an opportunity to make his go Ulti- in the context of the current lore. Would like to see a Ritual Beast version of Falco though after he was resurrected since he has an Ulti-form but not a main deck form, but was already grasping at straws for an effect with Sirizard so no idea what I would do for Falco.

 

May have tried making the effect in lone with my lore too much with Sacrifice. Had an image in my mind of this card's artwork where Reeze sacrifices herself for Pilica so the effect protects the rest of your monsters. But yeah, overall it's pretty "Meh".

 

Added the "monster" to Projection. Pretty happy with this card and this kind of recycling effect is why I originally wanted to make these cards. Thanks!

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