Jump to content

Neo-Spacian Support


Draconus297

Recommended Posts

So, when I heard that Neo-Spacians of all archetypes were getting new support, I brought up that I'd designed cards for them before. However, once I found the two I'd already designed, I realized that there were a few additional niches that I could fill to give them a relatively unique playstyle that worked, and used their cards to greater efficiency.

 

First, the original duo:

 

Deep Neo Space

Field Spell

This card is treated as "Neo Space" on the field and in the Graveyard. While you control a "Neos" monster, "Neo Space" and "Neo-Spacian" cards you control cannot be destroyed or targeted by your opponent's card effects. When a card(s) is shuffled into your Deck from outside it: You can add 1 "Neos", "Neo Space", or "Neo Spacian" monster from your Deck to your hand. Once per turn, during either player's turn, you can select and activate one of the following effects:

●Special Summon 1 "Neos" monster from your hand or Graveyard, ignoring Summoning conditions.

●Add 1 "Contact" or "Neo Space" Spell/Trap card from your Deck or Graveyard to your hand, except "Deep Neo Space".

 

Contact Soul

Continuous Spell

During your opponent's turn, you can Summon "Neos" Fusion monsters as a Quick Effect, by shuffling the appropriate Materials on the field into the Deck. At the start of the Damage Step, if a Neo-Spacian" or "Neos" monster you control attacks, you can target 1 card on your opponent's field or in their Graveyard: Banish that target. The activated effects of "Neos" Fusion monsters you control become Quick Effects. If you Special Summon a "Neos" monster: You can Special Summon 1 "Chrysalis" or "Neo-Spacian" monster from your hand or Graveyard. You can only activate each effect of this card's name once per turn.

 

These two were mostly designed for consistency and to use the gimmick of Contact Fusion to grind your opponent's resources away while repeatedly tossing out different Neos Fusions, and with their activated effects becoming Quick Effects, monsters like Grand, Aqua, Storm, Glow, and Marine Neos become an actual threat. Also, the S/T cards you may want to search or recoup with the revamped Field Spell include Convert Contact, Contact Out, Instant Neo Space, and Miracle Contact.

 

Elemental HERO Cosmic Neos

LIGHT - Level 7 - Warrior/Effect - 2500/2000

This card is treated as "Elemental HERO Neos" in your hand, on the field, and in the Graveyard. You can Special Summon this card from your hand or Graveyard by shuffling 1 "Contact" or "Neo Space" Spell/Trap card, or "NEX", from your Graveyard into your Deck. If this card is used as Material for the Summon of a "Neos" Fusion monster: You can Special Summon 1 "Elemental HERO Neos" from your Deck.

 

This is mostly to assist with the "resource grind" aspect I mentioned.

 

Elemental HERO Twinkle Neos

LIGHT - Level 8 - Warrior/Fusion/Effect - 2800/2300

"Elemental HERO Neos" + "Neo-Spacian Twinkle Moss"

Must be Special Summoned by shuffling the above Materials you control into the Deck. Once per turn, you can target 1 face-up card your opponent controls: Draw 1 card, then apply the appropriate effect depending on the card you drew.

●Monster: Destroy that target.

●Spell: Flip that target face-down.

●Trap: Banish that target.

 

Just a gimmick addition, because Twinkle Moss was printed without its own Marine Neos equivalent.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...