Original 2014 Thread: https://forum.yugioh...olemn-soldiers/
The cards have been spoilered to compress the page length to a reasonable size.
A player is meant to choose between the Xyz -> Divine Justice route, and the Synchro Robots route for their endgame. I'm sure a mix of both would be possible, if not best, but I haven't been able to find that balance myself and I'm the guy who designed them 4 years ago.
This tribe of 95% females is at constant war defending against the invading Skydaemons. There is never going to be a male card, it's too risky to have their men on the battlefield. And the two forces are evenly matched, neither able to get the upper hand. The Main Deck Warriors and Xyz Spellcasters matched their enemy blow for blow, but even when they were beaten and broken... The Skydaemons would flee and regroup, whereas the Soldiers would push forward even through having their skeletons powdered to see their homes defended. (Soldiering Onwards) Not even their beloved leader (Hopeful Hime), wielding their most powerful relic, the Royal Spellsword (Secret Sword of the Solemn Soldiers), could turn the tides, and despair started to creep into the hearts of the embattled women.
Then, one day, Artillery Sprite appeared in the Solemn Soldiers' camp, and met with their princesses with an offer to help end the war, having an old score to settle with the Skydaemon. Shocking even their most powerful mages, Sprite ripped open time itself and called forth three battle machines (the Synchros) from the far-off future.
The trip took it's toll on the armorsuits, however, and the more powerful two had damage to critical systems (Absolution & F.I.N.A.L.E.'s backrow lockouts) that simply could not be repaired in the current time, and their power reactors would eventually run out of juice (the ATK drops) Thankfully, the mightiest of the three was so huge it served as a mobile fortress capable of sheltering the entire tribe. (F.I.N.A.L.E. gains DEF to simulate the transformation into a fortress) The least powerful (Erazure) managed to endure with only paint scraping off, and the metal monstrosities came equipped with a barrier that could project outwards to protect more than just the pilots.(the protect effect that costs ATK for Absolution and the one that doesn't for Erazure). For all their power, this damage would prove to be the reason these machines were not enough, and though the Skydaemons' numbers were drastically reduced to but a handful, that handful were able to easily overpower the undamaged Erazure once it was alone on the battlefield.
The machines were far from useless to the soldiers, however, and spelled victory for them when Berserk Maiden, the second-born princess of the tribe, absorbed the remaining vestiges of energy from the recovered power cores of Absolution and F.I.N.A.L.E. into her very soul through the newly-invented magicks of Technomancy developed by Artillery Sprite and her Apprentice (Armed Apprentice -> Progenitor Technomancer). By drawing upon the power now safely locked deep within her spirit, the warrior princess transformed into a devastating fighter, whose strength was like that of the Gods in the eyes of the civilians taking shelter in the now inert shell of F.I.N.A.L.E.'s heavy armor. Her only goal being to find justice for her people. (Maiden of Divine Justice).
Drawing on the power using only her own mediocre magical skill, however, would lead to the energies retreating back into the core of her essence in short order. (MoDJ self-bounce effect) It is only with the help of all her magical comrades (3+ Xyz used as material), could she pull enough energy out to maintain it indefinitely. (negate the self-bounce) Once she dismissed the form, it would be sealed away into her soul once more, and the limitations for calling it out on her own would return.
But even with the last of the Skydaemons defeated... eventually, another enemy would rise to fill the vacuum.