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Li-Zards (Reptile Archetype) (Written) (Finished)


Frogman417

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Since Reptiles are one of the most unrepresented monster types in the game, having only 3 archetypes in the game, being Aliens, Worms and Venom, 4 if you include Reptillannes, but they're really just glorified Venom monsters, and you can probably tell that none of them are good. And with the direction that Yugioh is going with creating card archetypes, being mostly adaptions of anime decks or pretty faced humans and dragons with little changes here and there, this means that the more 'ugly' card types such as Reptiles will get little love in the future, or at least I think so, I would love to be proved wrong.


 


Combine that with the fact that I've wanted to create an archetype for a while now, and debating between Reptiles and Rocks as the main monster type, even with some plans to make the monsters be BOTH Reptile and Rock type(cheaty, i know), I finally decided on Reptiles, because of the reasons above.


 


[spoiler=Main Deck Monsters (Completed)]


Li-Zard Baby


Earth


Reptile / Effect



0 ATK / 0 DEF


 


When this card is Summoned, you can Special Summon 1 "Li-Zard" monster from your hand or Deck. When this card is sent to the GY by a card effect: you can send up to 3 "Li-Zard" monsters from your hand to the GY; Draw 1 card. You can only activate each effect of "Li-Zard Baby" once per turn. While this card is in the GY, all "Li-Zard" monsters you control gain 100 ATK/DEF.


 


Li-Zard Spy


Dark


Reptile / Effect



700 ATK / 100 DEF


 


When this card is Summoned: reveal 3 "Li-Zard' Spell/Trap cards from your Deck; Your opponent randomly chooses one of them to add to your hand, and you send the rest to your GY. When this card is sent to the GY by a card effect; you can add 1 "Li-Zard" Spell/Trap card from your Deck or GY to your hand. "Li-Zard" Trap cards you add to your hand with these effects can be activated the turn they are set. Each effect of "Li-Zard Spy" can only be activated once per turn. While this card is in your GY, Once per turn, you can reveal all set Spell/Traps on the field, and then set them back in their original position.


 


Li-Zard Fisherman


Water


Reptile / Effect



1600 ATK / 1000 Def


 


When this card is Summoned, you can activate one of these effects:


⚫ Add 1 "Li-Zard" Monster from your Deck to your hand.


⚫ Send 1 "Li-Zard" Monster from your Deck to the GY.


If this card is sent to the GY by a card effect: you can reveal 1 "Li-Zard" monster from your Extra Deck; activate one of these effects:


⚫ Add 1 "Li-Zard" monster from your Deck or GY to your hand with the same Attribute as the revealed monster.


⚫ Send 1 'Li-Zard" monster from your hand or Deck to the GY with the same Attribute as the revealed monster.


While this card is in your GY, you can add 1 "Li-Zard" monster from your GY to your hand, except "Li-Zard Fisherman".  You can only use each effect of "Li-Zard Fisherman" once per turn.


 


Li-Zard Defender


Water


Reptile / Effect



1200 ATK / 2100 DEF


 


If this card is sent to the GY by a card effect: Discard 1 card; Special Summon 1 Level 2 or higher "Li-Zard" monster from your GY. It cannot be destroyed by battle or card effects the turn it is Special Summoned. You can only use this effect of "Li-Zard Defender" once per turn. If this card is in the GY because it was sent there by a card effect, "Li-Zard" monsters you control gain 300 ATK/DEF.


 


Li-Zard Shaman


Fire


Reptile / Effect



1500 ATK / 500 DEF


 


If this card is sent to the GY by a card effect, except its own: Target up to 2 Level 2 or higher "Li-Zard" monsters in your GY, except "Li-Zard Shaman"; Special Summon them. If this card is Special Summoned from the GY: You can send this card to the GY; Special Summon 1 "Li-Zard" Extra Deck monster from your Extra Deck. While this card is in your GY, during your Draw Phase: You can banish this card; Add 1 "Li-Zard" monster from your Deck to your hand who's Level is between 2-5 instead of conducting your normal draw. You can only use each effect of "Li-Zard Shaman" once per turn.


 


Li-Zard Rogue


Dark


Reptile / Effect



1900 ATK / 100 DEF


 


If this card is sent to the GY by a card effect; You can send 1 "Li-Zard" monster from your Deck to the GY, except "Li-Zard Rogue". You can only use this effect of "Li-Zard Rogue" once per turn. When this card is in the GY; you can negate all Spell effects until the end of this turn. This effect of "Li-Zard Rogue" can only be used once while this card is in your GY.


 


Li-Zard Mother


Light


Reptile / Effect



1600 ATK / 2500 DEF


 


When this card is sent to the GY by a card effect: You can banish 1 "Li-Zard" monster from your GY; Special Summon 1 Level 1 "Li-Zard" monster from your Deck, hand or GY. Monsters Special Summoned by this effect are unaffected by your opponent's card effects. This effect of "Li-Zard Mother" can only be activated once per turn.


 


Li-Zard King


Earth


Reptile / Effect



2900 ATK / 0 DEF


 


When you draw this card: You can reveal it; Special Summon it. When this card is Summoned: You can pay half of your LP; Special Summon as many "Li-Zard" monsters from your GY as you can. Their effects are negated and you cannot conduct your Battle Phase the turn you activate this effect. During your turn, if this card is sent to the GY by a card effect, negate your opponent's monster effects until the end of this turn. While this card is in your GY, if a "Li-Zard" Extra Deck monster you control would be removed from the field by your opponent's card effect: You can banish this card; Negate that effect. You can only use each effect of "Li-Zard King" once per turn.



 


[spoiler=Extra Deck Monsters (Completed)]


Li-Zard Blessed Child


Light


Reptile / Link / Effect



100 ATK / LINK -1


 


1 Level 1 "Li-Zard" Monster, except a Token


If this card is Summoned in your Extra Monster Zone; you can Special Summon 1 Level 4 or lower "Li-Zard" monster from your GY to zones this card points to, but send it to the GY during the End Phase of this turn. You can only use this effect of "Li-Zard Blessed Child" once per turn. This card cannot be destroyed or targeted by card effects. When a Li-Zard monster you control would be destroyed, either by battle or by card effect, except "Li-Zard Blessed Child"; you can send 1 "Li-Zard" monster from your hand to the GY instead.


 


Li-Zard Mount


Earth


Reptile / Link / Effect


⬅       


1500 ATK / LINK -2


 


2 "Li-Zard" Monsters


When this card is Special Summoned: you can reveal the top 3 cards from the top of your Deck, and if any of them are "Li-Zard" monsters; send them to the GY, otherwise shuffle them into the Deck. When this card is sent to the GY; you can Special Summon 1 "Li-Zard" monster from your GY. You can only use this effect of "Li-Zard" Mount once per turn.


 


Li-Zard Tortoise


Wind


Reptile / Link / Effect



 


 



1450 ATK / LINK -2


 


2 "Li-Zard" Monsters, except Tokens


When this card is Link Summoned, you can equip 1 of the materials used for this card's Summon to this card. This card can attack your opponent directly when attached with a monster by this effect. If this card is sent to the GY while it has a monster attached to it by this effect, you can Special Summon that monster in Attack Position. You can only use each effect of "Li-Zard Tortoise" once per turn.


 


Li-Zard Lurker


Water


Reptile / Link / Effect



⬋    


1700 ATK / LINK -3


 


2+ "Li-Zard" Monsters


When this card is Special Summoned into the Extra Monster Zone: Send 1 "Li-Zard" monster from your hand to the GY; Special Summon 1 "Li-Zard" Extra Deck monster to a Main Monster zone this card points to. When a "Li-Zard" monster that this card points to leaves the field: You can reveal the top card of your Deck, and if it's a "Li-Zard" monster; Special Summon it in a zone this card points to. You can only activate each effect of "Li-Zard Lurker" once per turn.


 


Li-Zard Kahuna


Fire


Reptile / Link / Effect



⬅       



2000 ATK / LINK -4


 


2+ "Li-Zard" Monsters


Whenever a "Li-Zard" monster is Special Summoned, place 1 Tribe Counter on this card. During either player's turn, you can remove up to 5 Tribe Counters from this card: Special Summon "Li-Zard Tokens" (Reptile / Earth / Level 1 / 0 ATK / 0 DEF) equal to the number of Tribe Counters removed with this effect, but they are destroyed during the End Phase. You cannot Special Summon monsters, except "Li-Zard" monsters during the turn you activate this effect. You can only use this effect of "Li-Zard Kahuna" once per turn.


 


 


Li-Zard Hero


Dark


Reptile / Link / Effect



⬋    



2500 ATK / LINK -4


 


2+ "Li-Zard" Monsters


This card gains 200 ATK for each "Li-Zard" monster in either players' GY. Once per turn, during either player's turn: You can banish 1 "Li-Zard" monster from your GY; destroy 1 card on the field. Negate any of your opponent's card effect that targets a "Li-Zard" monster on the field. When this card leaves the field, send all "Li-Zard" monsters you banished with this card to the GY.


 


 


[spoiler=Spell and Trap Cards (Completed)]


Li-Zard Reinforcements


Quick-Play Spell


 


Activate this card when your opponent Special Summons a monster: Send 1 "Li-Zard" monster in your hand to the GY; Special Summon up to 5 "Li-Zard" monsters from your GY, but they have their ATK halved and are sent to the GY during the End Phase of this turn. When this card is sent to the GY by a card effect, shuffle up to 5 "Li-Zard" monsters in your GY into the Deck, and draw 2 cards. Each effect of "Li-Zard Reinforcements" can only be activated once per turn.


 


Li-Zard Village


Field Spell


 


All "Li-Zard" monsters you control gain 500 ATK and DEF. When this card is activated: send 1 "Li-Zard" monster in your Extra Deck to the GY; Add 1 "Li-Zard" monster and 1 "Li-Zard" Spell/Trap from your Deck to your hand. When this card is sent to the GY(except after activation): send 1 "Li-Zard" Spell/Trap from your Deck to the GY; Add 1 "Li-Zard" Spell/Trap with the same name as the sent card from the Deck to your hand.  Each effect of "Li-Zard Village" can only be activated once per turn.


 


Li-Zard Sorcery


Continuous Spell


 


Each time a "Li-Zard" monster is sent to the GY by a card effect, place 1 Tribe Counter on this card. When your opponent activates a Spell/Trap card, you can remove 4 Tribe Counters from this card to negate the activation, and if you do, destroy that card.


 


Li-Zard Sacrifice


Normal Spell


 


Discard 1 card, and if you do, you can send up to 4 "Li-Zard" monsters from your Deck or hand to the GY. You can only activate one "Li-Zard Sacrifice" per turn.


(Yes, this is just an archetypal Snake Rain.)


 


Li-Zard Snare


Continuous Trap


 


When an opponent's monster activates its effect on the field: send 1 Li-Zard monster from your hand to the GY; Negate that monster's effect as long as it remains face-up on the field. If this card leaves the field, send that monster to the GY. If that monster leaves the field, destroy this card. As long as this card is in your GY, during each Standby Phase: Target 1 monster your opponent controls; As long as you control a "Li-Zard" monster, its effects are negated until the End Phase. You can only use each effect of "Li-Zard Snare" once per turn.


 


Li-Zard Planning


Normal Trap


 


Send as many "Li-Zard" monsters from your hand to the GY as you can; Draw the same amount of cards as you sent. You cannot Special Summon monsters the turn you activate this card, except "Li-Zard' monsters. While this card is in your GY: You can shuffle 1 "Li-Zard" monster from your GY into the hand; Draw 1 card. You can only activate 1 effect of "Li-Zard Planning" per turn.


 


Li-Zard Ambush


 


When your opponent Special Summons a monster from the Extra Deck: Banish to up 5 "Li-Zard" monsters from your GY; Destroy your opponents' monsters equal to the number of "Li-Zard" monsters banished with this effect. You can only use 1 "Li-Zard Ambush" per turn.


 


 


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Goddamn, points for formatting alone. Very rarely a set looks this nice; you even put mine to shame. Would suggest these symbols though: ⬅⬆⬇⬈⬉⬊⬋➡✪ . The arrows work for Link Monsters, and the star looks more like the YGO star symbol. But whatever, yours is nice to look at anyway, and REPTILES KONAMI I WILL NEVER 5GET

 

Really keen to see where this goes. Of course, the set is really bare bones at the moment, with SSing seeming to the "theme" you're going for at the moment. I'm guessing the final product is meant to involve sending to the GY in a lot larger fashion, as seen in the Links, but for now it seems more about speed than anything else. It is functional at the moment, if only because of the prevalence of the SSing among all the cards here. Baby is looking a bit strong, going +2 along with a triple Deck Mill, and Fisherman's sheer versatility just seems arbitrary more than anything else, but Defender and Shaman hint towards something more. Blessed Child is a Link 1 with 2 Link arrows :thinking: and perhaps it plussing so much when used correctly is a bit much, considering it doesn't really take up resources to use, but other than that, your Extra Deck is pretty neat as well.

 

Remember to use your colons! :P

 

 

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Did you mean to have that black box around the Link arrows and the Level stars? It stands out a little :P

 

Anyway, my points about Baby and Fisherman being a bit too much still stand. I seem to remember Baby having hard OPT, but now it doesn't? Regardless, it does need it, and with the second effect, milling and drawing together is too much. Is Blessed Child meant to be a Link 1 or 2? 2 Link Arrows, but it says it's a Link 1. Your Link arrows also don't seem to line up on ANY of the above monsters save for Hero; your Link 2 has 3, your Link 3 has 2, your other Link 4 has 2...bit hard to judge them like that.

 

Glad to see the GY is more of a thing now, especially with cards like Snake Rain about. Spy is a pretty neat card. Rogue being able to mill any Li-Zard is a tad too much without HOPT, but it is your mandatory Squamata after all. A bit too easy to trigger the effect negation, IMO, as it is non-targeting field-wide, and can work on any sort of Summon. Considering you can mill triple Mother with Snake Rain, HOPT on its effect as well. Sadly, Shaddolls made it the standard for archetypes that focus around effects on being milled to have HOPT, and with good reason. With the speed cards can get through decks these days, it's a very risky mechanic. King's GY effect...is too powerful, again. I mean, you're basically preventing your opponent form doing anything that turn, and if you mill it during their turn...what are they supposed to do?

 

I will say though, despite the hype for me seeing Reptiles...these aren't particularly interesting. There's a bit of flavour like Mother to Baby, and each effect does represent the monster's name/occupation to an extant, but the sparseness of anything other than pure support doesn't make it seem like it's doing much. This extends to Links, with the exception of Hero which I l o v e, and Kahuna, which hints towards something more. More like combo.dek, without really doing anything new. It doesn't have to be gimmicky, just give them their own twist. I see a bit of effect negation; is that intended to be a theme? If so, why? Not asking because it's bad, just wondering why you did choose it. Flavour is important for making sets fun, at least imo. I see you making this archetype as a sort of Tribe, so perhaps you can work on monsters gaining strength with other members of that tribe, working on beatdown, or protecting each other or something. Like Blessed Child on steroids. Perhaps you can be a little generic in places after you've done a lot of nerfing; SSing Reptiles or something, to allow for a bit of splashing. Not a priority, but might be something to keep in mind.

 

Your S/T is a little more interesting, but could probably do with HOPT on their sent to the GY effects. Definitely do with it, actually. They could also say "If this card is sent to the GY by a card effect" which removes the need of the awkward "except activation" portion of the effect. Yeah, a lot of these cards suffer from TOO STRONG WITHOUT RESTRICTIONS syndrome. They don't necessarily need a gimmick either, but just some more variety here and there other than searching+SSing.

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