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(Written) (7/?) Mathemagicals


Moor

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Mathemagicals is a battle focused archetype that aims to do as much damage as possible while generating advantage at the same time. They're not an outright OTK deck, but come close.

 

Mathemagical of Flames, Netsu (FIRE)
Level 4
Spellcaster/Effect
(1) During your Battle Phase, if you control a "Mathemagical" monster: You can Special Summon this card from your hand, and if you do, it gains 500 ATK.
(2) If this card destroys a monster by battle: You can add 1 "Mathemagical" Monster from your Deck to your hand, except "Mathemagical of Flames, Netsu".
1900/1000
 
Mathemagical of Rain, Shimetta (WATER)
Level 5
Spellcaster/Effect
(1) During either player's Battle Phase (Quick Effect): You can target 1 "Mathemagical" monster you control; until the end of this turn the target gains 1000 ATK, also Special Summon this card (from your hand) in Attack Position.
(2) If this card is destroyed by battle: You can add 1 "Mathemagical" monster from your GY to your card, except this card.
2300/1000
 
Mathemagical of Gust, Kaze (WIND)
Level 3
Spellcaster/Effect
(1) (Quick Effect): You can return 1 "Mathemagical" monster you control to the hand, except "Mathemagical of Gust, Kaze"; Special Summon this card from your hand.
(2) If a "Mathemagical" monster destroys an opponent's monster by battle, you can banish that destroyed monster.
1800/1000
 
Mathemagical of Rocks, Chikyu (EARTH)
Level 7
Spellcaster/Effect
(1) If you control no monsters, or all monsters you control are "Mathemagical" monsters, you can Special Summon this card from your hand.
(2) This card cannot attack unless you control another "Mathemagical" monster.
(2) If this card destroys an opponent's monster by battle: You can discard 1 card; Special Summon 1 "Mathemagical" monster from your Deck, except "Mathemagical of Rocks, Chikyu".
2600/1500
 
Mathemagical of Shimmers, Hikari (LIGHT)
Level 4
Pendulum Scale: 1
Pendulum Effect:
You can banish this card in your Pendulum Zone; all the battle damage "Mathemagical" monsters inflict this turn is doubled.
Spellcaster/Pendulum/Effect
Monster Effect:
When this card is Normal Summoned: You can add 1 "Mathemagical" Spell/Trap card from your Deck to your hand.
1400/1200
 
Mathemagicals' Wonder Formula
Quick-Play Spell
(1) Tribute 1 "Mathemagical" monster you control; Special Summon 1 "Mathemagical" monster with a different name from your Deck.
 
Mathemagicals' Holy Equation
Normal Spell
(1) Target 1 "Mathemagical" monster you control and 1 monster your opponent controls; increase the ATK of the monster you control by 500 and destroy the opponent's monster.
 
Mathemagicals' Glow Triangle
Quick-Play Spell
Activate at the end of your Battle Phase.
(1) Perform a second Battle Phase this turn, but only "Mathemagical" monsters can attack during that Battle Phase.
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Unfortunately, in its current state, I've got to say that it doesn't really go anywhere. The lack of protection or any form of Armades clause means it's not great at actually destroying tricky monsters by battle, although the neat Kaze and Shimette combo sees to any attack issues. Considering it doesn't have any searchers and is rather small in amount ATM, with no DARK ones to have that Dark Magician support, any Deck around these cards is going to be very inconsistent. They don't even really make an engine, relying too heavily on what you control instead of easily grabbing them from the Deck at the player's leisure. Even Wonder formula needs a monster out first before it can be useful.

 

What it needs right now is a means to stay on the field, consistency, and a goal rather than just destroying monsters by battle; as you say in the title, it's not quite an OTK nor an engine, and your next cards will decide which it fits better in.

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Added 1 new card!

 

Mathemagical of Shimmers, Hikari (LIGHT)
Level 4
Pendulum Scale: 1
Pendulum Effect:
You can banish this card in your Pendulum Zone; all the battle damage "Mathemagical" monsters inflict this turn is doubled.
Spellcaster/Pendulum/Effect
Monster Effect:
When this card is Normal Summoned: You can add 1 "Mathemagical" Spell/Trap card from your Deck to your hand.
1400/1200
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