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-Unlocker and Unlocking Key archtypes that work together


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If this card is sent from the field to the GY: Add 1 "-Unlocker" monster from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Unlocking Key of Calling" once per turn.

 

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If you would activate an "-Unlocker" card or effect by paying LP, you can shuffle this banished card into the deck and gain that much LP instead.

 

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If this card is banished while you control an "-Unlocker" card: you can draw 1 card.

 

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If this card is banished while you control an "-Unlocker" card: you can target 1 card your opponent controls; destroy that card and if you do, banish it.

 

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Once per turn: you can pay 1500 LP (half of them instead if they are less then 3000) and banish 1 "Unlocking Key" monster from your hand or graveyard; special summon 1 level 8 or lower Synchro monster from your extra deck (this special summon is treated as a synchro summon) but banish it during your 2nd Standby Phase afterwards. You cannot link summon the turn you activate this effect.

 

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Once per turn: you can pay 1500 LP (half of them instead if they are less then 3000) and banish 1 "Unlocking Key" monster from your hand or graveyard; special summon 1 rank 8 or lower xyz monster from your extra deck (this special summon is treated as an xyz summon) and attack the top 2 cards of your GY to it as xyz materials, also banish that monster during your 2nd Standby Phase afterwards. You cannot link summon the turn you activate this effect.

 

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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). Once per turn: you can pay 1000 LP (half of them instead if they are less then 2000) and banish 1 "Unlocking Key" monster from your hand or graveyard to target 1 spell card in either GY or banished zone; as this card's effect resolution, follow its card text as if you had used it yourself, then shuffle it into the deck.

 

Naturally the idea is to use the Unlocker's power effects to turn the tide of the duel.

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