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Dragonball Archetype-Goku


JoshForever

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Name: Kid Goku
Card Type: Effect Monster
Level: 3
Attribute: Light
Type: Saiyan
ATK: 1100
DEF: 800
Effect:
(This card is also treated as a Warrior-Type)
Once per turn: Draw 1 card. You cannot conduct your Battle Phase if you activate this effect. If you control a "Bulma" monster or "Chichi" monster, you can tribute this card to special summon "Son Goku" from your hand, deck or graveyard.

Name: Son Goku
Card Type: Effect monster
Level: 4
Attribute: Light
Type: Saiyan
ATK: 1700
DEF: 1200
Effect:
(This card is also treated as Warrior-Type)
During the Standby Phase, you can tribute this card to Special Summon "Super Saiyan Goku" from your hand or Deck. Once per turn, you can add 1 "Kaio-Ken" Quick-Play spell card from your Deck to your hand. During your opponent turn, you can activate a "Kamehameha" card from your hand. You can only use this effect once per turn.

Name: Super Saiyan Goku
Card Type: Effect Monster
Level: 5
Attribute: Light
Type: Saiyan
ATK: 2000
DEF: 1500
Effect:
(This card is also treated as Warrior-Type)
If this card is Special Summoned: Draw 1 card. During your Second Standby phase after this card's summon: You can tribute this card and Special Summon "Super Saiyan 2 Goku" from your hand or Deck. Once per turn, during either player's turn, you can activate 1 "Kamehameha" card from your graveyard then shuffle it into the Deck. During the End Phase: You can Shuffle this card into your Deck and Special Summon "Son Goku" from the graveyard.

Name: Super Saiyan 2 Goku
Card Type: Effect monster
Level: 6
Attribute: Light
Type: Saiyan
ATK: 2500
DEF: 1900
Effect:
(This card is also treated as Warrior-Type)
If this card is Special Summoned through the effect of "Super Saiyan Goku": Draw 1 card. Unaffected by your opponent's Spell cards. If you or your opponent controls a "Majin" monster: Add 1 "Super Saiyan 3 Goku" from your Deck to your hand. You cannot Special Summon it this turn. During the End Phase: You can shuffle this card into your Deck and Special Summon either "Son Goku" or "Super Saiyan Goku" from the graveyard.

Name: Super Saiyan 3 Goku
Card Type: Effect monster
Level: 8
Attribute: Light
Type: Saiyan
ATK: 3000
DEF: 2500
Effect:
(This card is also treated as Warrior-Type)
You can Special summon this card from your hand by Tributing "Son Goku" or "Super Saiyan 2 Goku" Unaffected by your opponent's Trap cards. This card can attack 2 times each Battle Phase. During the End Phase: Shuffle this card into your Deck and Special Summon "Son Goku" from the graveyard with half of it's original ATK.

Name: Super Saiyan God Goku
Card Type: Effect Monster
Level: 9
Attribute: Divine
Type: Saiyan
ATK: 3500
DEF: 2800
Effect:
(This card is also treated as Divine-Warrior Type)
Cannot be Normal Summoned or Set. Must first be Special Summoned by having exactly 6 Saiyan-Type monsters in the graveyard including 1 "Goku" monster. Summoning cannot be negated. Unaffected by your opponent's Spell and Trap cards. You can discard 1 card from your hand, and this card can attack each of your opponent's monsters twice each (the first time they are destroyed, they are not destroyed). Cards and effects cannot be activated when this card declares an attack.

Name: Super Saiyan Blue Goku
Card Type: Effect Monster
Level: 11
Attribute: Divine
Type: Saiyan
ATK: 4500
DEF: 3500
Effect:
(This card is also treated as Divine-Warrior Type)
Cannot be Normal Summoned or Set. Must be Special Summoned by Tributing "Super Saiyan God Goku" or by "Whis's Training" and cannot be Special summoned by other ways (except by it's own effect). Summoning cannot be negated. Unaffected by your opponent card effects. Once per turn, during either player's turn, negate the activation of a card or effect and banish it. If "Whis's Training" is in your graveyard: You can Special Summon this card from your hand;by Tributing a "Goku" monster.

Name: Super Saiyan Blue Kaio-Ken 20x Goku
Card Type: Effect Monster
Level: 12
Attribute: Divine
Type: Saiyan
ATK: 5500
DEF: 5000
Effect:
(This card is also treated as Divine-Warrior Type)
Cannot be Normal Summoned or Set. Must be Special Summoned by Tributing "Super Saiyan Blue Goku" and banishing 1 "Kaio-Ken 20x" from your graveyard and cannot be Special Summon by other ways. Summoning cannot be negated. Unaffected by card effects except those with "Goku" in it's card description/effect. This is the only monster that can attack. During the End Phase: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF.

Name: Ultra Instinct Goku
Card Type: Effect Monster
Level: 11
Attribute: Divine
Type: Saiyan
ATK: ?
DEF: ?
Effect:
(This card is also treated as Divine-Warrior Type)
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand when a "Goku" monster leaves the field by your opponent card (by battle or by card effect). Summoning cannot be negated. Unaffected by opponent's card effects. Cannot be destroyed by battle. If this card attacks or is attacked, increase its ATK and DEF equal to the highest ATK on the field +2000. During the End Phase of the next turn of this card's Summoning: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF and effects negated.

Name: Mastered Ultra Instinct Goku
Card Type: Effect Monster
Level: 12
Attribute: Divine
Type: Saiyan
ATK: ?
DEF: ?
Effect:
(This card is also treated as Divine-Warrior Type)
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand by Tributing "Ultra Instinct Goku" from your field. Summoning cannot be negated. Unaffected by all other card effects. Cannot be destroyed by battle. If this card attacks or is attacked, increase its ATK and DEF equal to the highest ATK on the field +3000. During the End Phase of this turn: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF and effects negated, and reduce your life points to 50.

The first of many is completed. I will post a Dragonball Archetype-Goku (GT) later on down the line. So what do you think?

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How about a kid Goku from the original Dragonball? Maybe you could work the power pole into his effect somehow.

Nice effect on SSJ3, even if it remains the least useful of all Super Saiyan forms.

The Power Pole would technically be an Equip Spell Card and technically not part of Goku so it technically wouldn't be put into his effect.

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  • 2 weeks later...

Name: Kid Goku

Card Type: Effect Monster

Level: 3

Attribute: Light

Type: Saiyan

ATK: 1100

DEF: 800

Effect:

(This card is also treated as a Warrior-Type)

Once per turn: Draw 1 card. You cannot conduct your Battle Phase if you activate this effect. If you control a "Bulma" monster or "Chichi" monster, you can tribute this card to special summon "Son Goku" from your hand, deck or graveyard.

 

Name: Son Goku

Card Type: Effect monster

Level: 4

Attribute: Light

Type: Saiyan

ATK: 1700

DEF: 1200

Effect:

(This card is also treated as Warrior-Type)

During the Standby Phase, you can tribute this card to Special Summon "Super Saiyan Goku" from your hand or Deck. Once per turn, you can add 1 "Kaio-Ken" Quick-Play spell card from your Deck to your hand. During your opponent turn, you can activate a "Kamehameha" card from your hand. You can only use this effect once per turn.

 

Name: Super Saiyan Goku

Card Type: Effect Monster

Level: 5

Attribute: Light

Type: Saiyan

ATK: 2000

DEF: 1500

Effect:

(This card is also treated as Warrior-Type)

If this card is Special Summoned: Draw 1 card. During your Second Standby phase after this card's summon: You can tribute this card and Special Summon "Super Saiyan 2 Goku" from your hand or Deck. Once per turn, during either player's turn, you can activate 1 "Kamehameha" card from your graveyard then shuffle it into the Deck. During the End Phase: You can Shuffle this card into your Deck and Special Summon "Son Goku" from the graveyard.

 

Name: Super Saiyan 2 Goku

Card Type: Effect monster

Level: 6

Attribute: Light

Type: Saiyan

ATK: 2500

DEF: 1900

Effect:

(This card is also treated as Warrior-Type)

If this card is Special Summoned through the effect of "Super Saiyan Goku": Draw 1 card. Unaffected by your opponent's Spell cards. If you or your opponent controls a "Majin" monster: Add 1 "Super Saiyan 3 Goku" from your Deck to your hand. You cannot Special Summon it this turn. During the End Phase: You can shuffle this card into your Deck and Special Summon either "Son Goku" or "Super Saiyan Goku" from the graveyard.

 

Name: Super Saiyan 3 Goku

Card Type: Effect monster

Level: 8

Attribute: Light

Type: Saiyan

ATK: 3000

DEF: 2500

Effect:

(This card is also treated as Warrior-Type)

You can Special summon this card from your hand by Tributing "Son Goku" or "Super Saiyan 2 Goku" Unaffected by your opponent's Trap cards. This card can attack 2 times each Battle Phase. During the End Phase: Shuffle this card into your Deck and Special Summon "Son Goku" from the graveyard with half of it's original ATK.

 

Name: Super Saiyan God Goku

Card Type: Effect Monster

Level: 9

Attribute: Divine

Type: Saiyan

ATK: 3500

DEF: 2800

Effect:

(This card is also treated as Divine-Warrior Type)

Cannot be Normal Summoned or Set. Must first be Special Summoned by having exactly 6 Saiyan-Type monsters in the graveyard including 1 "Goku" monster. Summoning cannot be negated. Unaffected by your opponent's Spell and Trap cards. You can discard 1 card from your hand, and this card can attack each of your opponent's monsters twice each (the first time they are destroyed, they are not destroyed). Cards and effects cannot be activated when this card declares an attack.

 

Name: Super Saiyan Blue Goku

Card Type: Effect Monster

Level: 11

Attribute: Divine

Type: Saiyan

ATK: 4500

DEF: 3500

Effect:

(This card is also treated as Divine-Warrior Type)

Cannot be Normal Summoned or Set. Must be Special Summoned by Tributing "Super Saiyan God Goku" or by "Whis's Training" and cannot be Special summoned by other ways (except by it's own effect). Summoning cannot be negated. Unaffected by your opponent card effects. Once per turn, during either player's turn, negate the activation of a card or effect and banish it. If "Whis's Training" is in your graveyard: You can Special Summon this card from your hand by Tributing a "Goku" monster.

 

Name: Super Saiyan Blue Kaio-Ken 20x Goku

Card Type: Effect Monster

Level: 12

Attribute: Divine

Type: Saiyan

ATK: 5500

DEF: 5000

Effect:

(This card is also treated as Divine-Warrior Type)

Cannot be Normal Summoned or Set. Must be Special Summoned by Tributing "Super Saiyan Blue Goku" and banishing 1 "Kaio-Ken 20x" from your graveyard and cannot be Special Summon by other ways. Summoning cannot be negated. Unaffected by card effects except those with "Goku" in it's card description/effect. This is the only monster that can attack. During the End Phase: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF.

 

Name: Ultra Instinct Goku

Card Type: Effect Monster

Level: 11

Attribute: Divine

Type: Saiyan

ATK: ?

DEF: ?

Effect:

(This card is also treated as Divine-Warrior Type)

Cannot be Normal Summoned or Set. Must be Special Summoned from your hand when a "Goku" monster leaves the field by your opponent card (by battle or by card effect). Summoning cannot be negated. Unaffected by opponent's card effects. Cannot be destroyed by battle. If this card attacks or is attacked, increase its ATK and DEF equal to the highest ATK on the field +2000. During the End Phase of the next turn of this card's Summoning: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF and effects negated.

 

Name: Mastered Ultra Instinct Goku

Card Type: Effect Monster

Level: 12

Attribute: Divine

Type: Saiyan

ATK: ?

DEF: ?

Effect:

(This card is also treated as Divine-Warrior Type)

Cannot be Normal Summoned or Set. Must be Special Summoned from your hand by Tributing "Ultra Instinct Goku" from your field. Summoning cannot be negated. Unaffected by all other card effects. Cannot be destroyed by battle. If this card attacks or is attacked, increase its ATK and DEF equal to the highest ATK on the field +3000. During the End Phase of this turn: Shuffle this card back into the Deck and Special Summon "Son Goku" from the graveyard with 0 ATK and DEF and effects negated, and reduce your life points to 50.

 

The first of many is completed. I will post a Dragonball Archetype-Goku (GT) later on down the line. So what do you think?

I'm not good at reviewing cards, but I will do my best. This is actually a nice casual style of play and has the nice lore aspect of how the cards transform into the ascended levels. I'm glad you didn't go with the Lv up style of play as those kinds of cards are so much harder to work with. Simply tributing your cards to summon the next level from either from the hand, deck, or gy is much better. The only problem I see is the lower levels have a lack of battle protection so giving him a can't be targeted by card effects would be nice but again I may not be the best source. The stats of "Son Goku" are fine but he can still be run over easily. You could do a "special summon once per turn from the GY" clause and give him an attack boost everytime he's summoned from the grave as a homage to zenkai boost from the show. Overall I love the search engine and special summoning of these cards as a form of replacing Lv up cards. I would play this kind of deck with people in stores that hosts tournaments.

Also I think this sort of thread may be better in the experimental card sub link maybe that's why no one has replied to this thread? Not sure how everyone runs here since I'm new

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Thank you for your review. Yes, I understand about the stats of Son Goku could make him easily run over. His ability makes up more than enough to counteract that. Zenkai Boost? I have an idea for that, thank you for giving me an idea. Yes, the Lv up style will hinder the deck greatly

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