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Super Smash Bros Set [placeholder thread, more cards will be added later]


I Hate Snatch Steal

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This set is mostly based on Super Smash Bros Infinite's roster:

 

The occasional card may be a mod character that I've invented instead. These will have "Smash Infinite +1" in their name

 

Currently this thread is incomplete and I'm using it store ideas, I will edit the title when I feel the set is sufficient for a full showing

 

Smash Infinite - Kratos

Level 6

LIGHT

Warrior/Effect

2200/1100

(Quick Effect) Up to twice per turn: you can target 1 face-up monster your opponent controls; it loses 300 ATK. Then if this effect was chained to that target's effect activating, you can excavate the top card of your deck and place the excavated card on either the top or bottom of your deck.Then if you excavated a "Smash Infinite" card, negate that effect. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and inflict 1000 damage to your opponent.

 

Design Notes:

Kratos's play style involves repeatedly launching disruptive projectiles. His final smash has him charge forward much like Marth's but he has a bigger hitbox.

 

Smash Infinite - Sora

Level 6

LIGHT

Warrior/Effect

2300/1100

Once per turn: you can target 1 monster your opponent controls; that target loses 800 ATK, then if your opponent controls a spell/trap card in the same column as that target, destroy it. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves send 1 monster your opponent controls to the GY and if your opponent controls a spell/trap card in the same column, send it to the GY.

 

Design Notes:

Sora has a boomerang like projectile attack, though its not as fast as Kratos's projectiles. His final smash fires a narrow beam of light across the whole stage that does high damage and knock back.

 

Smash Infinite+1 - Random Wolf

Level 6

DARK

Beast-Warrior/Effect

2000/1000

You can reveal 3 "Smash Infinite" monsters from your Deck, then your opponent randomly chooses 1 of them. You either add it to your hand or special summon it, and shuffle the rest back into your Deck. You can only use this effect of "Smash Infinite+1 - Random Wolf" once per turn. If "Smash Infinite - Smash Ball" is activated targeting this card, after it resolves this card's original ATK and DEF become 3000 and its unaffected by other effects. These changes last until the End Phase of the next turn.

 

Random Wolf can summon random pokemon and assist trophies by taunting, but the move has a cooldown. His final smash is unchanged from regular brawl. Here is a video of the mod:

 

Smash Infinite - Character Swap

Normal Spell

Shuffle 1 "Smash Infinite" monster from your hand into the deck, then add 1 "Smash Infinite" monster from your deck to your hand with a different name. When your opponent declares a direct attack while this card is in your GY: you can set this card but banish it when it leaves the field.

 

Smash Infinite - Smash Ball

Normal Spell

Target 1 "Smash Infinite" monster you control; during this phase, its unaffected by other card's effects (except for this card's and its effects).

 

OCG reference for "During this phase":

http://yugioh.wikia.com/wiki/Fire_Formation_-_Tenken

 

Smash Infinite - Respawn

Normal Spell

Target 1 "Smash Infinite" monster in your GY that was sent there because it was destroyed; special summon that target.

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