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[CYHO] Doublecross Frog


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CYHO-JP025 Negaeru (Doublecross Frog)
Level 2 WATER Aqua Effect Monster
ATK 100
DEF 2000
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
(1): If this card is Normal or Flip Summoned: Change it to Defense Position.
(2): Once per turn, if this card is in face-up Defense Position: You can target 1 monster your opponent controls in a Main Monster Zone; switch control of this card to your opponent in a Monster Zone next to the targeted monster, then, if your opponent has exactly 2 “Doublecross Frog” in their Main Monster Zones, take control of all monsters your opponent controls in the zones between them.
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I hate this card.
I hate this card so goddamn much.

Frogs did not need a way to steal the opponent's board, especially with how absurdly easy it is for them to set up a board with Toadally Awesome.

Basically, this requires even more caution when playing against any deck with Frogs, while giving Frogs yet another way to screw with an opponent, when they already had PLENTY OF WAYS TO DO SO.

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Is there any reason for this card to even exist? It can't be used to summon toadally awesome, any paleo xyz, mistar boy, decode talker, or anything else. It takes two turns at a minimum to resolve, and that's if your opponent doesn't just beat you in that time. Your opponent has to have monsters in very specific places to place the frog in the right places then your opponent must willingly occupy the 3 middle monster zones in order to get the full value out of giving your opponent 2 free monsters. 

 

Why couldn't we just get a draw spell, or foolish spell, or a substitoad retrain, or anything other than this? Your opponent would probably just negate it or destroy it on summon, they wouldn't just let you go through and take 2 frogs. 

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Should we just bow before our new Frog overlords while we still have a choice?

 

Seriously though, this card looks evil. Hell, it can act as a wall if you need to wait for the proper set-up. And that set-up shouldn't take too long given it can utilize (2) the moment you have two in the board. Damn son, that's what a SOPT will get you.

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This card is the kind of wonderful zone interaction I was hoping would happen when Senet-like cards came back, it's just so damn dumb. While you can easily counter it if you put your monsters in the left and right-most zones, and that EMZ is not affected at all, if you get two of these out, one with a Special Summon, one without from your hand at the very least, you can get your opponent's monsters easily. You do have to get rid of two 2000 monsters though, and you don't get to do damage most likely in that time, and your opponent is less likely to have a lot of monsters this works with if they know what they're doing, but it's still so fun.

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That stealing effect is unique. Really cool to see fresh ideas for effects like this.

I don't think the card is that scary, but I do am wary of the lack of hard OPT on the second effect. I mean, if you get 2 in the same turn and the opponent has 2 Zones available, this turns into a big steal. And getting 2 on board shouldn't be too difficult with stuff like Surface, and even good old Inferno Reckless Summon.

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I legitimately forgot Frogs were rumoured to get support in this set.

 

Basically, this requires even more caution when playing against any deck with Frogs, while giving Frogs yet another way to screw with an opponent, when they already had PLENTY OF WAYS TO DO SO.

Yeah, it makes where you place your monsters matter moreso against Frogs.

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The card has a ton of potential for funny combos.

Your opponent needs to avoid zone 3 and always gravitate towards zones 1 and 5, getting potentially hit by column-based effects.

Worst case, these frogs go to zones 2 and 4 with nothing in 3.

Best case scenario, put your frogs in zone 1 and zone 5 and take three monsters. You are still kind of jumping through hoops for this combo and leaving behind 2k defenses for a +1 (hehe, gettit? "jumping" because they are fro- *shot* ).

 

Inferno Reckless was my first thought, and I can't do it because Attack Position.

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Is there any reason for this card to even exist? It can't be used to summon toadally awesome, any paleo xyz, mistar boy, decode talker, or anything else. It takes two turns at a minimum to resolve, and that's if your opponent doesn't just beat you in that time. Your opponent has to have monsters in very specific places to place the frog in the right places then your opponent must willingly occupy the 3 middle monster zones in order to get the full value out of giving your opponent 2 free monsters. 

 

Why couldn't we just get a draw spell, or foolish spell, or a substitoad retrain, or anything other than this? Your opponent would probably just negate it or destroy it on summon, they wouldn't just let you go through and take 2 frogs. 

it's a mindgames option, in addition to being insanely powerful all on it's own. it's a level 2 WATER monster, as somebody who's played frogs for years, they have milling and revival options out the ass. dropping 2 of these turn 1 is as simple as having a swap frog, a salvage/ surface (or any other one of their numerous revival cards), and maybe one of these, in hand. 

 

this is one of those cards that's easy to prevent, but easy to forget. links can even make it even harder to avoid, as link markers won't change.

 

 

before anybody says anything, no, i don't think the card's gonna be meta defining, ever. but i DO believe it has potential to give a massive competitive mindgames boost to both frogs, and frog paleo.

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guys this card is funking garbage

 

first off, it only works if you choose to play into it, barring a little bit of link spam stuff

 

secondly, it's slow and doesn't aid any wincon, and no, wetland frogs isn't a point

 

there is nothing to gain here

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that's the thing. the card's effect isn't exceptional by any means, for all intents and purposes it should have been a graydle or a duston, but playing your opponent into it is not difficult. i get that it requires unconventional playing, but there's more than enough support for WATER/Aqua, level 2, "Frog" monsters, that this could definitely see some use.

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The card is a reference to the game "Go". The whole "gaining control between columns" is a reference to that (for those that don't know, in Go you put black/white pieces in a board, and if you have already have a piece that could connect in a horizontal/vertical/diagonal line from that piece, you get all of your opponent's pieces between those two)

Got this from Drew's review of this card on Youtube, and it really opens my eyes to its playstyle of this Frog. 

 

So I think this imight be something you play on Game 1 to snatch some errant stuff your opponent's got (usually with solid help from Toadally, and side out turn 2 for the equal-statlined Dupe Frog to go for THAT lock instead, now cocksure your opponent's going into sub-optimal play in anticipation of Doublecross. 

 

Choosing to play into it is something that, unless you're Pendulums and can swarm the board like that, isn't something you normal expect from the jump-the promise in this card is 50%  element of surprise, 50%  high risk for high reward. I mean, s'not like your opponent won't have bigger issues, what with the Toadally you'll normally have on board to turbo this out. And that's before Surface, Tradetoad, and the 50 trillion other WATER-revival cards you'll be running splash their way out and wreck your opponent. 

 

Of course I could be wrong about all this-heck, my take on Hope Magician's rife with errors, I'm leaving nothing to chance. 

 

 

P.S.

 

guys this card is f***ing garbage

 

first off, it only works if you choose to play into it, barring a little bit of link spam stuff

 

secondly, it's slow and doesn't aid any wincon, and no, wetland frogs isn't a point

 

there is nothing to gain here

 

Taking up to 3 of your opponent's monsters of the board isn't a wincon, especially with the "block-everything-you've-got-for-s&*#%-and-Goukis-wait-I-mean-giggles" Knightmares swinging into this format, you heard it here first fellas.
 
I understand the 'situationality' argument, yes, and the lack of Summoning mechanic on this does hamper it a little (but only a little, considering what Archetype and ESPECIALLY what Attribute it sires to) but your opponent playing the game, 9 times out of 10, is sufficient reason and cause to 'play into it (DCF)', especially considering even if it fails, the Doublecrosses turn into Ronintoadin food all the same, especially with the boards becoming either disturbingly immune to other sources of removal and/or so powerful not even your 2200 ATK card robbing Xyz can immediately get past it.
 
For everything else, there's Mastercard  Doublecross Frog, is what I'm saying.
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