SecondSeraphim Posted April 13, 2018 Report Share Posted April 13, 2018 Burning Head of the Dragon God FIRE/Dragon Level 4 ATK 2000 / DEF 0A Fusion Monster that used this card as a Fusion Material gains 1000 ATK for each “Head of the Dragon God” fusion material used in its fusion summon. Drenching Head of the Dragon God WATER/Dragon Level 4 ATK 1500 / DEF 500A Fusion Monster that used this card as a Fusion Material is unaffected by the opponent’s monster effects. Storming Head of the Dragon God WIND/Dragon Level 4 ATK 1000 / DEF 1000A Fusion Monster that used this card as a Fusion Material cannot be cannot be Tributed by the opponent. Dark Head of the Dragon God DARK/Dragon Level 4 ATK 500 / DEF 1500A Fusion Monster that used this card as a Fusion Material is unaffected by the opponent’s Trap effects. Iron Head of the Dragon God EARTH/Dragon Level 4 ATK 0 / DEF 2000A Fusion Monster that used this card as a Fusion Material is unaffected by the opponent’s Spell effects. Twin-Headed Dragon FUSION/DARK/Dragon Level 6 ATK 2000 / DEF 0Fusion: Any two non-LIGHT Dragon-type Monsters.This card cannot be destroyed in battle with monsters that share an Attribute with its fusion material monsters. Shifting Dragon Heads Continuous SpellWhen this card is activated, add a “Head of the Dragon God” monster from your deck to your hand. During your turn, except the turn this card was activated, you can send this card from the field to the graveyard; add a “Head of the Dragon God” monster from your deck to your hand. You can banish this card from your graveyard; Fusion Summon a Dragon-type Fusion monster from your Extra Deck by banishing it’s Fusion Material monsters from your hand or Graveyard. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 13, 2018 Report Share Posted April 13, 2018 I'm rather iffy on Burning's stat boosting thing considering it boosts to 6,000 ATK minimum (and yeah, coupled with the other heads), you are going to hit 10,000 ATK with complete immunity. IDK, you could probably change it to a burn type effect if it destroys a monster, which would still work but not push the card into the busted range. (With the other new Fusion, it's probably not too bad but still a fair bit.) Drenching is fine, and least deals with some of the common bosses that exist. Same for Dark and Iron for Spell/Trap Cards. All three of these might as well say altogether "Unaffected by your opponent's effects." Storming is fine for anti-Kaiju stuff (yeah, this has to be mentioned because they exist and are very prevalent). Twin isn't too bad, considering how generic it is and being a smaller version of original F.G.D. Shifting is also alright, given it IS a searcher for your "Head of the Dragon God" monsters and then lets you Fusion Summon without needing the usual setups. But then again, you're mostly using this for F.G.D. anyway, as any of the other Dragon Fusions that are worth mentioning here don't really need this. =====It won't really make F.G.D. top-tier (well, you have to get out all 5 to make it truly invincible), but at least it'll reward you for the effort if you do manage to summon it now. (Then again, Future Fusion did get unbanned with errata, so...) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.