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Crystal Beast support (let's make them meta ;)


redman30

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So, i love crystal beasts i mean whenever i play them i'm happy wether i'm loosing or winning (more often loosing) but they are old and not really relevant nowadays and even with the new support they are still not viable.

so i decided to help them with three monsters (more may come i'll post them here) 

 

before i get started i apologize for the grammar stuff and possible bad writting/wording of cards but even if i try my best i sure am no english speaker ^^'

 

 

1) Crystal Beast Tourmaline Monkey

 

EARTH / Beast 800/500

level 2

Monster / tuner / effect : 

when this card is placed in your Spell/Trap zone as a continuous spell (except by its own effect) you can special summon one "Crystal Beast" monster from your Deck. If this face-up card is destroyed while in your Monster card zone you can place it face-up in your Spell/Trap zone as a continuous spell instead of sending it to the GY

 

this card was designed to give more consistency to crystal beast in making their boards (actually there is an engine you can use with pegasus i think you can guess)

 

 

2) Crystal Beast Quartz Leo

 

LIGHT / Beast 2200/1200

level 6

Monster / Synchro / effect :

1 tuner monster +1 or more "crystal beast" monster 
vhen this card is special summoned you can target up to 2 card  that are in your GY and/or banished; shuffle them into your deck then draw 1 card.
 If this face-up card is destroyed while in your Monster card zone you can place it face-up in your Spell/Trap zone as a continuous spell instead of sending it to the GY
 
it should allow you to recycle your ressources and have a bit of draw power 
 
 
3) Crystal Beast Diamond Chimera (or dragon not sure yet) 
 
Light / winged-beast 3000/- link 3
link arrows : left /  / bottom / bottom-right
Monster / Link / effect:
2+ "Crystal Beast" monsters 
when this card is Link summoned you can send to the GY a number of cards on the field up to the number of link materials used.
once per turn: you can summon a "crystal beast" monster from your spell/trap zone or your GY.
as long as this card is linked to a "crystal beast" monster (quick effect) : if a card or card effect that would remove from the field one of your face-up "crystal" card except "violet crystal" and "crystal counter", you can destroy a "crystal beast" monster on your field to negate the activation of the effect and destroy the card.
 
if i had an artwork it would have 3 head (one for each effect)
with this one the goal was to make it a decent beatstick with negation/ protection effect 
+ the easier abundance effect and a special summon effect 
 
 
that's all for now i don't know how balanced these cards are even though i don't think they're broken 
however i do need feedback guys !
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You may want to consider including levels for the cards

 

Monkey should be fine, turns Pegasus into a Link 3 monster, or 4 if you use Needlefiber. The level is important since it makes the difference whether or not you can summon it with Needlefiber

 

Leo isn't anything great, if it was a least a tuner I could justify using it as another name for Rainbow Dragon, I get the idea is to support those cards that require 7 different names but can only use them from the deck or something to get your 1of back. Destrudo is important to consider for the level as well.

 

The link is just trying to be perfectly ideal, doesn't make the card bad (the opposite really) just that it's very in your face about it

  • 3000 ATK, the best you can reasonably put on a LInk 3 with specific materials
  • 3 Downwards arrows, the best for any non-link deck

And why 2+ monsters, didn't I miss their link in the LINK VRAINS pack?

 

"remove from the field" is also very awkward since you don't know if a card will remove a card from the field until it does, and all the monster would just go to the S/T zones anyways. I don't think there is a precedent for this effect but let me know of there is.

   

The non-targeting, non-destruction mass removal is very powerful, especially you can pull this card off a single Pegasus normal summon.

 

It really comes across with this card that you want it to be the end all, it's removal, protection, and combo extending all in one package. I say you should redo this one and just make it a "Good card for Crystal Beast", it's fine if cards have outs and have things they don't do, they can still be good cards.

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actually monkey can turn pegasus into a link 5 provided its materials aren't too specific:

play pegasus => place monkey => summon pegasus => place monkey => summon carbuncle => summon the monkeys

 

hum no leo isn't a support for rainbow dragon since even if you could summon it "easily" the card would still be terrible 

i just felt like making some CB synchros and this was whet seemed ok, not great but ok offering some recovery after a wipe provided you draw egasus + having decent stats and requierments for a level 6

but man, a level 6 synchro tuner monster.... i could actually be good with needlefiber but nothing else

 

yeah i totally overdid the link ^^' but since hamon or rainbow dragons are bad CB needed something better 

well, first 2+ monster is because of its effect (the way i see it is you can either use a minimal amount of CBs to summon it and do little dammages or you can tribute alot of monsters and clear a great number of card) 
then the non targeting non destruction effect is for it to be efficient in most cases (to many cards aren't destructible or untargetable)

 

while i think remove from the field has never existed i did saw cards saying "if this card leaves the field" so....

but yeah a bit useless since all cb go in S/T zone (but then again it could protect those cb from leaving the field) 

 

anyways how should i redo this ; less effect / less powerful effects ? or change the whole nature of the card ?

same question for leo 

 

thanks for answering ^^ 

 

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actually monkey can turn pegasus into a link 5 provided its materials aren't too specific:

play pegasus => place monkey => summon pegasus => place monkey => summon carbuncle => summon the monkeys

 

hum no leo isn't a support for rainbow dragon since even if you could summon it "easily" the card would still be terrible 

i just felt like making some CB synchros and this was whet seemed ok, not great but ok offering some recovery after a wipe provided you draw egasus + having decent stats and requierments for a level 6

but man, a level 6 synchro tuner monster.... i could actually be good with needlefiber but nothing else

 

yeah i totally overdid the link ^^' but since hamon or rainbow dragons are bad CB needed something better 

well, first 2+ monster is because of its effect (the way i see it is you can either use a minimal amount of CBs to summon it and do little dammages or you can tribute alot of monsters and clear a great number of card) 

then the non targeting non destruction effect is for it to be efficient in most cases (to many cards aren't destructible or untargetable)

 

while i think remove from the field has never existed i did saw cards saying "if this card leaves the field" so....

but yeah a bit useless since all cb go in S/T zone (but then again it could protect those cb from leaving the field) 

 

anyways how should i redo this ; less effect / less powerful effects ? or change the whole nature of the card ?

same question for leo 

 

thanks for answering ^^ 

 

 

Great to hear the synchro is level 6, now please put it in your original post

Same for Monkey, otherwise there isn't much more for me to say about them.

 

For the link, I say you should figure out what you want it to do for CB. "Make them meta" is far too vague so you end up with a card like this. Do you want it to:

  • Turbo out Rainbow Dragon?
  • Help CB Spam monsters on the field?
  • Make them an Extra deck oriented archetype?
  • Make comebacks from unfavorable situations?
  • Promote a "Protect the castle" playstyle?
  • Facilitate OTKs?

Just figure out what you actually want the cards to do, instead of "everything". Then build the card from the ground up with that in mind. I won't say it's broken since it's CB but it's like Toadally Awesome in that you're trying to fix an entire archetype with 1 card while barely making use of the original archetype.

 

As for the 2+ monster, you still need to fulfill the link rating, so unless there is a Link-2 CB somewhere you can't summon it with less than 3 CB monsters

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oh sh*t i totally forgot to put the levels !
sorry
just fixed it

 


as for the link :
like i said no rainbow it's useless
and actually i think i wanted to make a card that can sort of emulate effects of the first generation of CB's spells since they are good but way too slow for the current format
so here's the updated version i tryed to "just make it a play extender (epecally with monkey) and give it an effect upon summoning
stil don't think it's broken:


Crystal Beast Diamond Chimera (or dragon not sure yet)

Light / winged-beast 2600/- link 3


link arrows : left / / bottom / bottom-right


Monster / Link / effect:


3+ "Crystal Beast" monsters


when this card is Link summoned you can send to the GY a number of cards on the field up to the number of link materials used.


once per turn: you can place a "crystal beast" monster from your GY in your spell/trap zone
If this face-up card is destroyed while in your Monster card zone you can place it face-up in your Spell/Trap zone as a continuous spell instead of sending it to the GY

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oh sh*t i totally forgot to put the levels !

sorry

just fixed it

 

as for the link :

like i said no rainbow it's useless

and actually i think i wanted to make a card that can sort of emulate effects of the first generation of CB's spells since they are good but way too slow for the current format

so here's the updated version i tryed to "just make it a play extender (epecally with monkey) and give it an effect upon summoning

stil don't think it's broken:

 

RD was just one suggestion, and I said that it wasn't broken in my comment since it's CB. Also, don't know how you missed my first complaint in my first comment about the levels but it's fixed now.

 

Not sure how I feel about Monkey being level 2 since all the other CB are level 3 and 4. Level 6 is pretty bad for the Synchro since you can't use Destrudo to go into it. Overall not a fan :/

 

Crystal Beast Diamond Chimera (or dragon not sure yet)

 

Light / winged-beast 2600/- link 3

link arrows : left / / bottom / bottom-right

Monster / Link / effect:

3+ "Crystal Beast" monsters

when this card is Link summoned you can send to the GY a number of cards on the field up to the number of link materials used.

once per turn: you can place a "crystal beast" monster from your GY in your spell/trap zone

If this face-up card is destroyed while in your Monster card zone you can place it face-up in your Spell/Trap zone as a continuous spell instead of sending it to the GY

 

 

No need for the "3+", you can only use "3" monsters period

 

At least the ATK and arrows are "directly in your face the best possible". I view that card as just removal, rather than a play extender since it doesn't summon monsters or anything but sure

 

Non-targeting, non-destruction, affects both backrow and monsters, and removes 3 cards? Sounds vaguely familiar [spoiler=Hmmmmmm]WexcB03.jpg

 

 

Anyways, feel 3 is overboard but at least it's easy to summon

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