WaffleBOI Posted April 15, 2018 Report Share Posted April 15, 2018 I just kind of had this idea of an Archetype that revolved around discarding cards to activate effects. This archetype might need some work or more support. I know it's not perfect. Monsters:Áximo of the Shining Knights HLMA-EN001Level 4 LIGHT Warrior/EffectATK: 1800 DEF: 1200 Effect: If this card is Normal or Special Summoned: You can discard 1 card, and if you do, add 1 "Shining Knights" card from your Deck to your hand, except "Áximo of the Shining Knights". If this card is sent to the GY: Add 1 "Shining Knights" Spell/Trap from your GY to your hand. You can only use each effect of "Áximo of the Shining Knights" once per turn._____________________________________WarHammer of the Shining Knights HLMA-EN002Level 4 LIGHT Warrior/EffectATK: 2000 DEF: 1800 Effect: If this card is Special Summoned: You can discard 1 card, and if you do, all of your opponent's monsters lose ATK equal to the number of "Shining Knights" monsters in your GY x 300. If this card is sent to the GY: Add 1 Level 4 or lower "Shining Knights" monster from your GY to your hand. You can only use each effect of "WarHammer of the Shining Knights" once per turn._____________________________________Lady of the Shining Knights HLMA-EN003Level 4 LIGHT Warrior/EffectATK: 1300 DEF: 800 Effect: If this card is Normal or Special Summoned: You can discard 1 card, and if you do, all "Shining Knights" you control gain ATK equal to the number of "Shining Knights" monsters on the field x 300. If this card is sent to the GY: Send 1 card on your side of the field to the GY. You can only use each effect of "Lady of the Shining Knights" once per turn._____________________________________Verd of the Shining Knights HLMA-EN004Level 4 LIGHT Warrior/EffectATK: 1900 DEF: 1400 Effect: If this card is Normal or Special Summoned: You can discard 1 card, and if you do, destroy 1 face-up Spell/Trap on the field. If this card is sent to the GY: Banish 1 "Shining Knights" Spell/Trap in your GY. You can only use each effect of "Verd of the Shining Knights" once per turn._____________________________________The Shining Knights Squire HLMA-EN005Level 2 LIGHT Warrior/Tuner/EffectATK: 400 DEF: 500 Effect: If you control another Level 4 or lower "Shining Knights" monster, you can Special Summon this card in Attack Position. You can only Special Summon "The Shining Knights Squire" once per turn this way. When this card is sent from the field to the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Shining Knights Squire" once per turn._____________________________________Master Swordsman of the Shining Knights HLMA-EN006Level 8 LIGHT Warrior/EffectATK: 2900 DEF: 1900 Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by banishing 2 "Shining Knights" Spell/Trap cards from your GY. Once per turn(Quick Effect): You can discard 2 cards, and if you do, target 1 card on the field; banish until the End Phase of this turn. Once per turn, during your End Phase: Shuffle 1 of your banished "Shining Knights" Spell/Trap cards into your Deck._____________________________________Commander of the Shining Knights HLMA-EN007Level 8 LIGHT Warrior/EffectATK: 2300 DEF: 2000 Effect: Cannot be Normal Summoned/Set. Must forst be Special Summoned (from the hand) by banishing 2 "Shining Knights" monsters from your GY. When this card is Special Summoned: Discard 1; Send 1 "Shining Knights" monster you control to the GY, and if you do, add 1 "Shining Knights" monster with a different name from the GY to your hand. Once per turn, during the End Phase: Shuffle 1 of your banished "Shining Knights" monsters into the Deck._____________________________________General of the Shining Knights HLMA-EN008Level 6 LIGHT Warrior/Synchro/EffectATK: 2600 DEF: 14001 "Shining Knights" Tuner monster + 1 or more non-Tuner monsters Effect: During the turn this card is Synchro Summoned, negate all face-up Spell/Trap cards on the field, except "Shining Knights" cards. You can discard 1 card: change the Battle Position of 1 face-up monster on the field. You can discard 2 cards: Special Summon a number of "Shining Knights" monsters from your GY up to the number of "Shining Knights" monsters on the field, but their effects are negated. _____________________________________The Shining Knights Lone Warrior HLMA-EN009Rank 4 LIGHT Warrior/Xyz/EffectATK: 2000 DEF: 16002 Level 4 Monsters Effect: While this card is face-up on the field, your opponent cannot activate cards or effects in response to the activation of "Shining Knights" Spell/Trap cards. You can detach 1 Xyz Material from this card: You can target 1 card on the field; banish it until the end of this turn. You can detach 2 Xyz Materials from this card; Target 1 monster you control; its ATK and DEF become 2000 until the end of this turn._____________________________________Kátastre of the Shining Knights HLMA-EN010Rank 8 LIGHT Warrior/Xyz/EffectATK: 2400 DEF: 21002 Level 8 "Shining Knights" Monsters Effect: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls. You can detach 2 Xyz Materials from this card; destroy all Spell/Trap cards your opponent controls. This card cannot attack the turn either of these effects are activated. Spell:Revival of the Shining Knights HLMA-EN011Quick-Play Effect: Target 1 Level 4 or lower "Shining Knights" in your GY; Special Summon it to your field in Defense Position, but its effects are negated and its DEF becomes 0. You can only activate 1 "Revival of the Shining Knights" per turn._____________________________________The Shining Knights Cavalry HLMA-EN012Normal Spell Effect: Target 1 Level 4 "Shining Knights" monster you control; Special Summon from your Deck 1 "Shining Knights" monster with the same Level as the targeted monster, but it cannot attack this turn. You can only activate 1 "The Shining Knights Cavalry" per turn.___________________________________The Long Journey of the Shining Knights HLMA-EN013Quick-Play Effect: Target 1 "Shining Knights" monster you control; the target cannot be target by card effects until the end of this turn. During the Main Phase(Quick Effect): You can banish this card from your GY; banish 1 "Shining Knights" monster you control until the end of this turn. You can only activate 1 "The Long Journey of the Shining Knights" per turn._____________________________________The Kingdom of the Shining Knights HLMA-EN014Field Spell Effect: All "Shining Knights" monsters you control gain 300 ATK. Once per turn, during the Main Phase: If you would discard a card(s) to activate the effect of "Shining Knights" monsters, you can send 1 "Shining Knights" card from your Deck to the GY instead to activate that effect. When this card is sent from the field to the GY: Add 1 Level 8 "Shining Knights" monster from your Deck to your hand. You can only use this effect of "The Kingdom of the Shining Knights" once per turn._____________________________________Shining Knights Charge! HLMA-EN015Normal Spell Effect: All "Shining Knights" monsters you control gain ATK equal to the number of "Shining Knights" Spell/Trap cards in your GY x 300 until the end of the Battle Phase. Traps:Shining Knights on the Battlefront HLMA-EN016Normal Trap Effect: When your opponent's monster declares an attack: Special Summon 1 Level 4 or lower "Shining Knights" monster from hand in Defense Position. You can banish this card from your GY, except the turn it was sent there; target 1 monster on the field and 1 "Shining Knights" monster in your GY, then send the first target to the GY, and if you do, Special Summon the second target to the field in Defense Position. You xan only activate 1 "Shining Knights on the Battlefront" per turn._____________________________________Sacrifice of the Shining Knights HLMA-EN017Normal Trap Effect: When a "Shining Knights" monster you control is targeted for an attack or by a card effect: Destroy 1 other "Shining Knights" monster you control; negate that attack or card effect.__________________________________Victory of the Shining Knights HLMA-EN018Normal Trap Effect: If you control only 1 "Shining Knights" monster: Target that monster, and if you do, banish a number of "Shining Knights" monsters from you GY up to the number of "Shining Knights" Spell/Trap cards in your GY, then the target gains ATK equal the number banished x 300. You can only activate 1 "Victory of the Shining Knights" per turn. Link to comment Share on other sites More sharing options...
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