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Curse you! (Cursebringer)


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An archetype that consists of DARK Spellcaster and Psychic monsters. They are to have a long array of Spell/Trap Cards. Mainly Continuous ones. They are meant to either last for a set amount of time or stay on the field as long as you pay the cost. Most of these are meant to inhibit your opponent in some shape or form. More cards are to be added.

 

For the art design, I made most of them have magic circles in the background. Just for some consistency. Design in regards to potential interactions they have is generic Spellcaster and Psychic support, like Magician's Circle, Emergency Teleport, Squires with Cleric (800 ATK and 1000 DEF), and Recurring Nightmare with Gallant. Did I intend for them to work with any Deck in particular? No. But I guess you can try it in Magicians. Though I don't think they'd be cohesive enough or be willing to invest in the cost to splash these in.

 

[spoiler=Show Monster Cards]

Pgq9G31.jpg

DARK
Level 4

Spellcaster/Effect

ATK:1700

DEF:1200

When this card is Normal Summoned: You can add 1 "Cursebringer" Normal Spell Card or 1 Normal Spell Card that lists "Cursebringer" in its text from your Deck to your hand.

 

fNNTf7T.jpg

DARK

Level 2

Spellcaster/Effect

ATK:800

DEF:1000

You can send 1 face-up "Cursebringer" Spell/Trap Card or 1 face-up Spell/Trap Card that lists "Cursebringer" in its text to the Graveyard; draw 2 cards. You can only activate this effect of "Cursebringer Cleric" once per turn. If this card leaves the field: You can increase your LP by 1000.

 

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DARK
Level 3

Spellcaster/Effect

ATK:1500

DEF:0

Once per turn: You can banish 1 "Cursebringer" card or 1 card that lists "Cursebringer" in its text from your GY increase this card's ATK by 500. If this card leaves the field: you can add 1 of your banished "Cursebringer" cards or 1 card that lists "Cursebringer" to your hand.

 

GADnKMH.jpg

DARK
Level 5

Spellcaster/Effect

ATK:1800

DEF:2300

While you control no monsters: You can Special Summon this card from your hand. Once per turn: You can send 1 face-up "Cursebringer" Spell/Trap Card or 1 Spell/Trap Card that lists "Cursebringer" in its text to the GY to target 1 Spell/Trap Card your opponent controls; banish it.

 

qUcPUUe.jpg

DARK
Level 3

Psychic/Flip/Effect

ATK:1100

DEF:1900

FLIP: Special Summon 1 "Cursebringer" monster with 2000 or less ATK from your Deck.
You can send 1 face-up Continuous Spell/Trap Card you control to the GY; Special Summon this card from your GY. You can only activate this effect of "Cursebringer Mage" once per turn.
 
AyaCTX5.jpg
DARK
Level 5
Psychic/Effect
ATK:2300
DEF:0
You can Normal Summon this card without Tributing, but its original ATK becomes 1500. When this card is Normal Summoned: You can Special Summon 1 "Cursebringer" monster from your Graveyard. Once per turn: You can inflict 500 damage to your opponent. If you do, this card cannot attack this turn.

 

 

 

 

 

[spoiler=Show Spell Cards]

udHdUPV.png

Normal Spell Card

Your opponent cannot conduct his/her next Battle Phase. You can banish this card from your GY (except during the turn it was sent); add 1 "Cursebringer" monster from your Deck to your hand. You can only activate this effect of "Cursebringer Atonement" once per turn.

 

eSEVx1j.png

Normal Spell Card

You must control a face-up "Cursebringer" monster to activate this card. After this card's activation, it remains on the field, but destroy it during the End Phase of your opponent's next turn. Any monster your opponent Special Summons is changed to Defense Position and cannot change their position while this card is face-up on the field.

 

dgpXEa5.png

Normal Spell Card

You must control a face-up "Cursebringer" monster to activate this card. Until your next End Phase, neither player can activate the effects of monsters the turn they are Normal or Special Summoned. You can banish this card from your GY (except during the turn it was sent); gain 300 LP for each face-up "Cursebringer" monster you control.

 

cRg7wuj.png

Normal Spell Card

You must control a face-up "Cursebringer" monster to activate this card. Until your next End Phase, neither player can add cards from their Deck except by drawing them during their Draw Phase. You can banish this card from your GY (except during the turn it was sent); send 1 card that lists "Cursebringer" in its text from your Deck to the GY.

 

PptC4OL.jpg

Continuous Spell Card

All face-up monsters your opponent controls lose 500 ATK and DEF and all face-up monsters you control gain 500 ATK and DEF. During each of your Standby Phases, pay 1000 Life Points or destroy this card. If this card is sent to the GY by a "Cursebringer" effect: You can draw 1 card.

 

 

 
 
 
[spoiler=Show Trap Cards]
44zdpKT.jpg
Continuous Trap Card
Acitvate only while you control a face-up "Cursebringer" monster. Target 1 monster your opponent controls. Once per turn, during either player's turn: You can reduce that target's ATK and DEF by 1000. During each of your Standby Phases, pay 800 LP or destroy this card. If this card is banished: You can inflict 1000 damage to your opponent.
 
FpmoSXC.png
Normal Trap Card
Activate only while you control a face-up "Cursebringer" monster. Neither player can Special Summon for the rest of this turn.

 
 
 
[spoiler=Show Fusion Monster Card]
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DARK
Level 6

Psychic/Fusion/Effect

ATK:2200

DEF:1900

2 "Cursebringer" monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from your field to the GY. (You do not use "Polymerization".) Once per turn: You can banish 1 Spell/Trap Card from your Graveyard to target 1 card on the field; destroy it.

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Magister would be fine if it was a simple Stratos, but it's, you need more cards since all he can search right now is Atonement and he eats up your normal summon to do so

 

Cleric is nice, Draw 2s will always be good and it ties nicely into what I can understand is the deck's theme

 

For Gallant, if I wanted a 2000ATK beater I would just play one of the normal monster. Just to reiterate how bad this effect "Performapal Silver Claw" boost itself over 2000, and as well as any other Performapal monsters you control for no cost. It does setup for its second effect but Atonement banishes itself which would be a better target.

 

Sorcerer is fine, summons itself and banishing a S/T is always nice. Id say I rather run Cosmic Cyclone but this card summons itself in a deck that doesn't have too many of them.

 

For Mage, I'd rather you clarified if it was a flip monster or not, in the types in both the image and the text it's not a Flip type but it does have a Flip clause. It's possible for monster to have Flip-like effects that aren't a Flip monster so just make it clear which you are going for. Honestly, I like her (not just her artwork but that too), the Flip effect isn't too bad and fits the deck (although being a flip effect certainly doesn't). The GY effect would be nicer if it summoned itself in Face-Down position instead, but hey, at least she summons itself.

 

Skipping the Next battle for Atonement is very strong and very weak at the same time. Skipping the battle itself isn't too bad if that's all this archetype does but I just can't figure out if this card is good, healthy, fair etc. The GY is great (because of course it is)

 

Draining is fine, nothing too great but worth running since it cycles a card when used with a monster.

 

Suffering is not that great is honestly not that great, would almost say it's a worse Nightmare Wheel. the ATK/DEF reduction is too slow, takes 3 turns to lower a Blue-Eyes to something one of your monsters can run over, and the burn is too small to matter since the archetype doesn't rely on burn, and why banish? 

 

The deck doesn't even have enough cards to make a full deck and has no in archetype to a vanilla Blue-eyes, let alone whatever else this deck will be up against.

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After I read the prompt I was expecting something like "Floodgate: the deck". Glad that it isn't the case... yet.

 

Magister: Agreed with the above, it may as well be a Stratos.

Cleric: Quite good IMO, a Magic Planter in monster form for the archetype is welcomed.

Gallant: I can see where this card goes: banish a Spell/Trap, then grab it back once ti leaves the field, something easily done with Links, Synchro, etc.

Sorcerer: A good tool to have around.

Mage: A recurring archetype monster. Looks good to me with that effect alone. The Flip effect makes it better, and being an E-Tele target is kind of a bonus to me.

Atonement: Not to keen on this one. If you manage to recycle it every turn, you can pretty much lock the opponent out of BP.

Draining. Solid card, IMO. An effective +1000 ATK/DEF is no small number, plus the float effect keeps it valuable.

Suffering: Agreed with Saiyan, it is underwhelming.

 

A couple of notes:

I don't really get why you go out the way with "Spell/Trap Card that lists "Cursebringer" in its text" when oyu could very well add a keyword to them instead. Not necessarily "Cursebringer" but something related. On the other hand, supporting "Curse of" Spell/Traps could become interesting, since there also is "Curse of Royal", "Curse of Darkness".

 

Also, a fix: the float effect of the Spell/Traps should read as "If this card is banished/sent to the GY to activate a "Cursebringer" card or effect:" since so far, your Cursebringer banish or send to the GY as cost, not as part of the effect.

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Magister would be fine if it was a simple Stratos, but it's, you need more cards since all he can search right now is Atonement and he eats up your normal summon to do so

 

Cleric is nice, Draw 2s will always be good and it ties nicely into what I can understand is the deck's theme

 

For Gallant, if I wanted a 2000ATK beater I would just play one of the normal monster. Just to reiterate how bad this effect "Performapal Silver Claw" boost itself over 2000, and as well as any other Performapal monsters you control for no cost. It does setup for its second effect but Atonement banishes itself which would be a better target.

 

Sorcerer is fine, summons itself and banishing a S/T is always nice. Id say I rather run Cosmic Cyclone but this card summons itself in a deck that doesn't have too many of them.

 

For Mage, I'd rather you clarified if it was a flip monster or not, in the types in both the image and the text it's not a Flip type but it does have a Flip clause. It's possible for monster to have Flip-like effects that aren't a Flip monster so just make it clear which you are going for. Honestly, I like her (not just her artwork but that too), the Flip effect isn't too bad and fits the deck (although being a flip effect certainly doesn't). The GY effect would be nicer if it summoned itself in Face-Down position instead, but hey, at least she summons itself.

 

Skipping the Next battle for Atonement is very strong and very weak at the same time. Skipping the battle itself isn't too bad if that's all this archetype does but I just can't figure out if this card is good, healthy, fair etc. The GY is great (because of course it is)

 

Draining is fine, nothing too great but worth running since it cycles a card when used with a monster.

 

Suffering is not that great is honestly not that great, would almost say it's a worse Nightmare Wheel. the ATK/DEF reduction is too slow, takes 3 turns to lower a Blue-Eyes to something one of your monsters can run over, and the burn is too small to matter since the archetype doesn't rely on burn, and why banish? 

 

The deck doesn't even have enough cards to make a full deck and has no in archetype to a vanilla Blue-eyes, let alone whatever else this deck will be up against.

Made that slight change to Mage.

 

Altered Suffering.

After I read the prompt I was expecting something like "Floodgate: the deck". Glad that it isn't the case... yet.

Actually...

EdrDOZ4.jpg

 

So yeah. Added some more Normal Spell Cards

 

A couple of notes:

I don't really get why you go out the way with "Spell/Trap Card that lists "Cursebringer" in its text" when oyu could very well add a keyword to them instead. Not necessarily "Cursebringer" but something related. On the other hand, supporting "Curse of" Spell/Traps could become interesting, since there also is "Curse of Royal", "Curse of Darkness".

 

Also, a fix: the float effect of the Spell/Traps should read as "If this card is banished/sent to the GY to activate a "Cursebringer" card or effect:" since so far, your Cursebringer banish or send to the GY as cost, not as part of the effect.

To guarantee that I can recover, add, or use most if not all cards in the archetype. Including the "Curse of" cards.

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To guarantee that I can recover, add, or use most if not all cards in the archetype. Including the "Curse of" cards.

I mean, instead of the mouthful "Spell/Trap that lists Cursebringer...", you can merely add a keyword to the name of those cards and replace that sentence with "Cursebringer or [insert 2nd keyword here] Spell/Traps."

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  • 2 weeks later...

I mean, instead of the mouthful "Spell/Trap that lists Cursebringer...", you can merely add a keyword to the name of those cards and replace that sentence with "Cursebringer or [insert 2nd keyword here] Spell/Traps."

The thing is there are other cards that start with "Curse of" in their name. While some like Curse of Darkness are fine, others like Curse of the Masked Beast and Curse of the Shadow Prison are cards that I would not want to associate with them.

 

Anywho:

 

Added a new Main Deck monster (Pyromancer), a Fusion monster, and a Normal Trap Card.

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