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[CP18] Timelord Traps


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CP18-JP027 Kyomukai Ein (Nonexistence)
Continuous Trap Card
(1) Once, while this card is face-up, it cannot be destroyed by an opponent’s card effect.
(2) Once per turn: You can activate 1 of these effects.
• Discard 1 Level 10 monster; draw 1 card.
• If you control no other cards in your Spell & Trap Zones: You can target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Endless Emptiness” from your hand or Deck to your Spell & Trap Zone.

 

 

CP18-JP028 Mugenkai Ein Sof (Endless Emptiness)
Continuous Trap Card
Activate by sending 1 face-up “Nonexistence” in your Spell & Trap Zone to the GY.
(1) Once per turn, this card cannot be destroyed by an opponent’s card effect.
(2) Once per turn: You can activate 1 of these effects.
• During the Main Phase: You can Special Summon 1 “Timelord” monster from your hand.
• Target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Infinite Light” from your hand or Deck to your Spell & Trap Zone.

 

 

CP18-JP029 Mugenkou Ein Sof Ohr (Infinite Light)
Continuous Trap Card
Activate by sending 1 face-up “Endless Emptiness” in your Spell & Trap Zone to the GY.
(1) Cannot be destroyed by an opponent’s card effect.
(2) “Timelord” monsters you control cannot be targeted by card effects. Neither player can return a “Timelord” monster into the Deck.
(3) Once per turn, if you control no monsters: You can Special Summon “Timelord” monsters with different names, up to 1 each from your hand, Deck, and/or GY.

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Goddamn these being not searchable archetype-wise irks me.but, all the slowness is payed-off big time....glorious, simply glorious

 

ironic though that 2nd form is not really worth running other than to ladder to final form IMO. 1st form is actually quite legit to put extra copies to activated

 

oh konami can we please get a retrained (or rather OG) Sephylon~

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Nice to see these Traps and NOT as Boss Cards.
They seem pretty reasonable. Sure, they may be slow, but you can flip them up and use their effects on your opponents' turn.

Plus, hopefully, your opponent will be running something reasonable like Heavy Dust Storm or Twin Twister and not a card like Cosmic Cyclone.

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Nice to see these Traps and NOT as Boss Cards.

They seem pretty reasonable. Sure, they may be slow, but you can flip them up and use their effects on your opponents' turn.

Plus, hopefully, your opponent will be running something reasonable like Heavy Dust Storm or Twin Twister and not a card like Cosmic Cyclone.

Cosmic Cyclone should have never been made. Neither should floating spells like Kozmotown. YGO has a bad design vicious cycle problem

 

In the short run, Valhalla should be able to help field multiple timelords yes?

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1) Set Nonexistence, wait a turn

2) Activate Nonexistence, set Endless Emptiness, gotta wait another turn

3) Activate Endless Emptiness, set Infinite Light, wait another turn

4) YOU LOSE, TOO MANY TURNS SETTING UP

 

Endless Emptiness and Infinite Light would also be horribly dead wherever you didn't have the applicable fodder. 

Probably the best bet for these would be True Draco Timelords so you can Tribute these, but floodgates are much better.

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