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Toon Support


Ultimagamer

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Since legendary duelist ancient millennium, where toons only got 2 reprints in the set, toons haven't received new support in a long time. It would be neat to see more nostalgic cards based on classic anime cards.



( one thing I don’t write on the cards is specifying manga ryu-ran, who has received an errata saying it’s always a toon card, as shown on the database / wikia )

 

[spoiler=Original Toon Support Examples]

The original Toon monster style


Blue-Eyes Toon Dragon

Level 8 / Light / Dragon / Toon / Effect

3000 attack / 2500 defense


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control “Toon World”. Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If “Toon World” on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


Later Toon support style


Toon Gemini Elf

Level 4 / Earth / Spellcaster / Toon / Effect

1900 attack / 900 defense


Cannot attack the turn it is Summoned. If “Toon World” on the field is destroyed, destroy this card. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent’s hand.


Modern Toon support style


Toon Dark Magician

Level 7 / Dark / Spellcaster / Effect

2500 attack / 2100 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 “Toon” card, then activate 1 of these effects;

  • Special Summon 1 Toon monster from your Deck, except “Toon Dark Magician”, ignoring its Summoning conditions

  • Add 1 “Toon” Spell/Trap Card from your Deck to your hand. ​

 

 

 

Toon Stone of Wondrous Fun

Level 1 / Earth / Dragon / Toon / Effect

0 attack / 0 defense


This card cannot attack. When this card is summoned, you can change this card’s battle position. During your main phase: you can discard 1 card; special summon 1 Toon monster from your deck, except “Toon Stone of Wondrous Fun”, ignoring it’s summoning conditions. If this card is in your Graveyard: you can target up to 2 other “Toon” cards (min.1) in your Graveyard; shuffle those targets into your deck, then add this card to your hand. You can only use each effect of “Toon Stone of Wondrous Fun” once per turn.


( this card was created with “The Black Stone of Legend” in mind, since it’s a great tech card in Toons to summon Red-Eyes Toon Dragon from the deck )


Toon Celtic Guardian

Level 4 / Earth / Warrior / Toon / Effect

1400 attack / 1200 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: you can add 1 “Toon” card from your graveyard to your hand.


Toon Legendary Fisherman

Level 5 / Water / Warrior / Toon / Effect

1850 attack / 1600 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. While “Toon World” is on the field, you can normal summon this card without tributing. While “Toon World” is on the field this card is unaffected by spell effects that are not “Toon” spell cards you control and cannot be targeted for attacks.


Toon Jinzo

Level 6 / Dark / Machine / Toon / Effect

2400 attack / 1500 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. While “Toon World” is on the field, negate all trap cards your opponent controls. Your opponent cannot activate trap cards or their effects.


Toon Flame Swordsman

Level 5 / Fire / Warrior / Toon / Effect

1800 attack / 1600 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. While “Toon World” is on the field you can normal summon this card without tributing. When this card inflicts damage to your opponent: you can destroy 1 spell/trap card your opponent controls.

 

Toon-Eyes Restrict

Level 1 / Dark / Spellcaster / Toon / Effect

0 attack / 0 defense

 

Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned or set. Must first be special summoned (from your hand) by tributing 1 other Toon monster from your hand or field. This card’s effects are applied only while “Toon World” is on the field. Non-Toon monsters cannot attack or change their battle positions. Once per turn (quick effect): you can target 1 monster your opponent controls; equip that target to this card. This card gains attack and defense equal to the original attack and defense of the monster(s) equipped to this card by this card’s effect. If "Toon World" on the field is destroyed, destroy all monsters equipped to this card by this card's effect. 

 

( next are retrains of the original toons, along with dark magician girl )


Super Toon Mermaid

Level 4 / Water / Aqua / Toon / Effect

2000 attack / 2000 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned/set. Must first be special summoned from your hand by tributing Toon monsters from your hand or field whose total levels equal 4 or more. If you control “Toon World” you can also banish Toon monsters from your graveyard face-down for this effect. While “Toon World” is on the field, once per turn (quick effect): you can target 1 spell/trap card your opponent controls; banish that target face-down.


Super Toon Summoned Skull

Level 6 / Dark / Fiend / Toon / Effect

2700 attack / 2200 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned/set. Must first be special summoned from your hand by tributing Toon monsters from your hand or field whose total levels equal 6 or more. If you control “Toon World” you can also banish Toon monsters from your graveyard face-down for this effect. While “Toon World” is on the field, once per turn: you can discard 1 card; banish 1 random card from your opponent’s hand face-down until their next end phase.


Super Manga Ryu-Ran

Level 7 / Fire / Dragon / Toon / Effect

2700 attack / 2700 defense


( This card is always treated as a “Toon” card )


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned/set. Must first be special summoned from your hand by tributing Toon monsters from your hand or field whose total levels equal 7 or more. If you control “Toon World” you can also banish Toon monsters from your graveyard face-down for this effect. While “Toon World” is on the field, once per turn: you can discard 1 card and target 1 monster your opponent controls; take control of that target.


Super Blue-Eyes Toon Dragon

Level 8 / Light / Dragon / Toon / Effect

3000 attack / 2800 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned/set. Must first be special summoned from your hand by tributing Toon monsters from your hand or field whose total levels equal 8 or more. If you control “Toon World” you can also banish Toon monsters from your graveyard face-down for this effect. While “Toon World” is on the field, once per turn (quick effect): you can target 1 monster your opponent controls; banish that target facedown.


Super Toon Dark Magician Girl

Level 6 / Dark / Spellcaster / Toon / Effect

2400 attack / 2000 defense


Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be normal summoned/set. Must first be special summoned from your hand by tributing Toon monsters from your hand or field whose total levels equal 6 or more. If you control “Toon World” you can also banish Toon monsters from your graveyard face-down for this effect. While “Toon World” is on the field, this card gains 300 attack for each monster in your opponent’s graveyard with a different original name.


Toon Balloon Enforced Walls

Spell - Continuous


( This card’s name becomes “Toon World” while on the field )


Once per turn, if you control a Toon monster: you can draw 1 card. If the card drawn by this effect was a “Toon” card, you can reveal that card to draw another one. You can only use this effect of “Toon Balloon Enforced Walls” once per turn. Toon monsters you control cannot be destroyed or banished by your opponent’s card effects. If this card is sent to your graveyard: you can add 1 Toon monster from your deck to your hand.


Toon Card Dealer

Spell - Continuous


During each standby phase: you can banish the top card of your deck facedown or you can discard one card to banish 1 card of your choice from your deck face-down. Once per turn: you can target 1 of your face-down banished cards; reveal that target, and if that target is a “Toon” card, “Comic Hand”, or “Mimicat”, you can add that card to your hand. Otherwise return it to your banished cards face-down. You can only use this effect of “Toon Card Dealer” once per turn. While you control “Toon World” your opponent cannot activate cards or effects in response to the effects of “Toon” cards, “Comic Hand”, or “Mimicat” you control, except “Toon Card Dealer”.


Toon Sword of Heroic Slaying

Spell - Equip


Equip only to a level 7 or lower Toon monster. The equipped monster gains 700 attack. While you control “Toon World” you take no damage from battles involving the equipped monster. If the equipped monster inflicts damage to your opponent: you can target 1 of your face-down banished cards; reveal it, and if it is a “Toon” card you can add that card to your hand.


Toon Catapult

Trap - Continuous


Once per turn: You can tribute 1 Toon monster in your hand or on your field; special summon 1 Toon monster other than the tributed monster from your graveyard or deck ignoring it’s summoning conditions. If you control “Toon World”, Toon monsters you control can attack during the turn they are summoned, but if they attack this way, you must pay 500 lifepoints to declare an attack with those Toon monsters, also if you opponent controls a Toon monster, they must target that Toon monster for their attacks.

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Toon Stone: IDK about giving Toons a carbon copy of Black Stone, given you already got Dark Magician for doing that. Seems more like a combination of it and Red-Eyes but with the better parts. (I guess it helps lessen your reliance on actually summoning either of them for plays without Tributing...)

 

Other effect seems fine, as I recall they don't have much recovery options. Good for recovering used copies of Kingdom.

 

Celtic Guardian: This one is fine for the most part if only for immediate recovery and such.

 

Fisherman: At least you're giving Toons more ways to get stuff on the board faster that aren't Mermaid, Gemini Elf (uh, do Toons still use this?) and so forth, so that should help them. Nothing about the protection because it does what you need it to.

 

Jinzo: Point of the original's existence was to screw over Trap Cards; in a sense, you ARE breaking it a bit by making it a one-sided floodgate, but at the same time, a lot of their supports are Traps so negating them would do you no good. Then again, Traps are apparently slow now outside of Strike and such (hence lower numbers in most cases), so...in the current game, not sure how much of an impact it'll have overall.

 

Swordsman: He's actually Level 5 (unless it was intentional, but why?), but that's not going to make too much of a difference. Similar to Fisherman, easier summoning works for this. The non-targeting S/T pop is nice enough for them.

 

BE Alternative: I'll assume you probably saw that other user's attempt at it. But yeah, this is technically a literal copy of Alternative White Dragon, but far easier to summon (well, comparatively). Then again, Alternative is still good so guess you didn't have to modify it much. 

 

Darkness Metal: I'm going to disapprove with REDMD getting a Toon version, as it technically is a much better version than its normal form (and can lead to potential abuse off Kingdom banishing, though it is helpful in some regards in recurring key cards that did get banished). Suppose this also works with Desires too. Ignoring summon conditions works and all, but yeah. 

 

Restrict: Uh, you do realize that the summon conditions are quite literally EASY to pull off and about no more difficult than using Instant Fusion to summon original Restrict in the first place. Though, I guess you did copy off Millennium-Eyes instead, so...I guess it works somewhat. Just not a fan of it stealing monsters every turn, but it does lack effect protection, so...

 

Enforced Walls: More "copies" of Toon World never hurts, and the effects are fine for what they're worth, especially the destruction/banishing protection (well, it doesn't block targeting, which would help more, but you got a few destruction effects in that area, so...) I guess it also alleviates the need to keep banishing stuff off Kingdom.

 

Toon Sword: I need to check if you CAN target face-down banished cards (think it is possible), but again, works with Kingdom banishing stuff face-down so it's useful. Other effects aren't particularly great, but it helps to run over stuff when you need to.

 

Catapult: The "ignoring conditions" thing really only applies to the really old Toons that first came out, but it's still nice (though outside Mermaid, the other ones don't seem that good nowadays). Also yeah, avoiding their first turn attack restriction is always good so you can actually get going. 

 

Then again, it's a Trap so it's slower to work off of, but it's fine as it does make them less passive on turn 1. 

 


 

Some of these are good enough for Toons to become more competitive, but a couple of them do feel slapped in for the sake of completeness and all (even a few of the evolved monsters of stuff that already got Toon forms which are already good [i.e. Red Eyes])

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Toon Stone: IDK about giving Toons a carbon copy of Black Stone, given you already got Dark Magician for doing that. Seems more like a combination of it and Red-Eyes but with the better parts. (I guess it helps lessen your reliance on actually summoning either of them for plays without Tributing...)

 

Other effect seems fine, as I recall they don't have much recovery options. Good for recovering used copies of Kingdom.

 

Jinzo: Point of the original's existence was to screw over Trap Cards; in a sense, you ARE breaking it a bit by making it a one-sided floodgate, but at the same time, a lot of their supports are Traps so negating them would do you no good. Then again, Traps are apparently slow now outside of Strike and such (hence lower numbers in most cases), so...in the current game, not sure how much of an impact it'll have overall.

 

Swordsman: He's actually Level 5 (unless it was intentional, but why?), but that's not going to make too much of a difference. Similar to Fisherman, easier summoning works for this. The non-targeting S/T pop is nice enough for them.

 

Darkness Metal: I'm going to disapprove with REDMD getting a Toon version, as it technically is a much better version than its normal form (and can lead to potential abuse off Kingdom banishing, though it is helpful in some regards in recurring key cards that did get banished). Suppose this also works with Desires too. Ignoring summon conditions works and all, but yeah. 

 

Restrict: Uh, you do realize that the summon conditions are quite literally EASY to pull off and about no more difficult than using Instant Fusion to summon original Restrict in the first place. Though, I guess you did copy off Millennium-Eyes instead, so...I guess it works somewhat. Just not a fan of it stealing monsters every turn, but it does lack effect protection, so...

 

Toon Sword: I need to check if you CAN target face-down banished cards (think it is possible), but again, works with Kingdom banishing stuff face-down so it's useful. Other effects aren't particularly great, but it helps to run over stuff when you need to.

 

Thanks for the feedback!

 

regarding toon stone: it was a bit too similar, so I've changed it a bit to potentially cost more and have a higher risk than just summoning and tributing

 

regarding jinzo: I've changed it to require Toon World on the field for it's effect to apply 

 

regarding flame swordsman: my mistake, he is indeed level 5 not 6

 

regarding alternative / darkness metal: I was inspired by that post the user made about blue-eyes alternative toon dragon, and I thought it would be neat to create the versions for this, along with the feedback given in his thread ( credit to him for the original idea ). It was a bit too strong looking back, being able to reveal any toon while alternative requires revealing the original blue-eyes ( it would be like if alternative could just reveal any dragon type monster in the hand, a bit too strong for it's type ), and darkness metal having a bit too much recovery potential. 

 

In the end: I removed both of them and have replaced them with "Super Toons" basically upgraded versions of the original 4 Toon monsters along with dark magician girl. The offer strong disruption, but are still reliant on toon world.

 

regarding restrict: I figured it would be a nice fit, seeing as how it's Pegasus's classic monster along with the toons. I think restricting more to toons should make it a bit more balanced, if toon kingdom leaves he's weaker than the original, if it stays it's stronger

 

regarding toon sword: it should be able to, given the way omega works with banished cards ( face-down or not ), and I changed the attack boost from 500 to 700 - buff it a little but not too much

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I really like how akin these are to both the old ones and the new ones; it's like true Toon support you did here, at least in regards to flavour. The downside is that with so many monsters, you're almost certainly going to be just running the supportive ones. Your super toons aren't helping any, and render your other new ones a little worse than they were already. We didn't even need retrains of the ones you made; the fact that they can be SSd from the hand made them extremely useful, but yours, while providing alternate options for removal and such, still aren't viable targets for the rest of your support, making them hard to get at and not very consistent.

 

Celtic Guardian, Flame Swordsman, and Jinzo are the worse ones in the archetype, and so aren't going to see play. It's not that they're really that bad; it's that you have too many monsters to give room to all of them. Remember, you'll be playing Toon Stone, Toon-Eyes Restrict and Toon DM at 3 each, with probably 2 Red-Eyes Toon Dragon at least, meaning you already have 11 monsters in your Deck already, leaving 9 if play 1 of each at the very least. Add in 3 of the original Mermaid for easy Link fodder, and you have 14 monster slots used up.

 

Your Super Toons are flavourful, but pretty boring and not consistently able to get out. Definitely 1 of each, perhaps not Summoned Skull, but perhaps 1 extra here and there for the rest. For Card Dealer...you know you are able to look at your banished face-down cards, right? So really, there's no point targeting one if you aren't going to add it in the first place. Heroic Slayer deals with the battle damage problem...by adding ATK? What? There's really no need to add ATK here in the first place, because while the battle damage issue was one prevalent in Toons, they already have most of the ATK they need to attack directly in the first place. The card's good enough as it is.

 

Really nice to see the face-down recycling, as it is a rather unique way of searching your Deck for cards, and allows for actual consistency when it comes to the Spells/Traps. If I didn't comment on a card, it means I think it's fine. Most of this set is rather fine, but there really didn't need to be this many monsters. That was one of the issues with my Toon support earlier :P

 

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