Let's begin with this reimagining of a card.
See, I made this Cloudian beforehand as an Xyz and it kinda felt out of place, especially with its out-there alternate Xyz Summoning condition. So I decided to try and make that and "Cloudians" work for the better. The main issue with Cloudians came from the fact that it was stingy with its distribution of Fog Counters, especially considering it was far more in its element in GOAT format, so I sought to help them along with the Fog-Counter gaining game, at least in the initial plays. I'm aware that Altus could take advantage of this quick accumulation of counters, especially since Cloudians popularized non-restricted effects before DAD made it cool, but it's a necessary trade to render a proper and much-needed verdict on their power, and to also give them a way to make some dents on the first turn.
Then came the work on the Xyz-turned-Ritual, Nocturnalucent. This actually can work in tandem with cards like Snowdust Giant and even against the Mythical Beasts-and its intended to be like that, to help turn the counter game into a more pressing issue for your opponent to hand. The Summon from hand effect can also work wonders with the ageless Weather Painters as well-and that is also intended, especially considering the Chain Beat Archetype's issues with starting off combos right.
In truth, in Cloudian was where I found such a wonderful chance to lift all boats, especially towards a Type in Yugioh so obsessed with getting off the initial foot it usually flounders on the follow-up. (coughMelodiouscough) Hopefully this helps in that regard. And if it doesn't...well, we'll always have Storm Dragon and the WATER Rank 4 pool.
Till next time, reviews, revelry, you know the drill.
BDS, signing off.