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[Sakura Written] Mist Valley Stormwind Ascension


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Stormwind Ascension
Continuous Spell

You can only use each effect of "Mist Valley Stormwind Ascension" once per turn. (1) You can add 1 "Mist Valley" monster from your Deck or GY to your hand. (2) If a "Mist Valley" monster you control is destroyed by an opponent's card: You can Special Summon 1 "Mist Valley" monster with lesser ATK from your hand or Deck.

 

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[spoiler=New notes]

You can find this in the Spell/Trap Card game; going to try making an effort to actually post some of the cards I make there in regular CC to boost up the section activity.

 

But yeah, this kinda came around because certain WIND archetypes do lack their own search power; mainly Mist Valley when I was doing a Synchro for them (because they have no searchers whatsoever). That, and actual keeping sheet on the field. 

 

While they will need far more to be competitive as a Deck in their own right (including better support and whatnot), just think of this as something they can use to get their foot in the door for the most part. Doesn't search itself though or have any way of doing so, but that's another matter. 

 

The original card was a literal flop because it would break all WIND decks if ever released, even with the nerfs (because it was generic). Limiting it to this archetype only should keep it in check.  

 

 

 

[spoiler=Original version]

Stormwind Ascension
Continuous Spell

You can only activate 1 "Stormwind Ascension" per turn. (1) When this card is activated: You can add 1 Level 4 or lower WIND monster from your Deck to your hand.

 

[spoiler=Old notes]

You can find this in the Spell/Trap Card game; going to try making an effort to actually post some of the cards I make there in regular CC to boost up the section activity.

 

But yeah, this kinda came around because certain WIND archetypes do lack their own search power (I technically said this about Mist Valley when designing a new boss, which I won't go into here). Also some floating if something dies.

 

At the moment, that kinda means them, Dragunities (well, wider searching than Corsesca would be nice, as I know people weren't happy with their new supports here), F.A. (as Navigator only grabs the Fields and never hurts to get the Main Deck too) and I suppose MPBs without needing to Tribute for Megaraptor. You could use them for the other WIND decks, or even just grab that random member in other Decks out. 

 

Is it potentially abusable? Going down the list in terms of stuff that's worth talking about (purely).

  • Dragunity: They're literally tame, even with the new supports. 
  • F.A.: Konami could give them a monster searcher in FLOD / CYHO, but this also doesn't hurt in getting other stuff out either when needed.
  • Gusto: I didn't see a searcher for them, so I guess they could use it to grab stuff (as most of their Main Deck, bar Pilica, is meh)
  • Harpies: They have Harpist and other stuff, I guess. 
  • MPB: Keeping field advantage would be nice, though if you have Tokens up, you probably can't use their effects otherwise (unless someone hits Jaculuslan or Concoruda which don't have protection)
  • Majespecter: Considering they're Pendulums and only have Raccoon/Cat, it doesn't break them. MR4 already broke them and loss of Kirin / target immune bosses doesn't help. 
  • Mist Valley: Considering lack of any form of search card, PERIOD, yeah.
  • Ritual Beasts: Probably could, but if they were already successful without needing search cards, this is probably just icing. Not too familiar with them. (I guess Cannahawk counts as a pseudo-searcher to an extent...)
  • Speedroids: I guess you have a replacement for Terrortop in pure / WW mix variants, but it's not searchable and the SSing is iffy. 
  • Windwitch: They have few members right now, but yeah, it probably would enable some of the mix engine variants. But it's on them. 
  • Lyrilusc: Shouldn't do anything major. 
  • Yosenju: Probably does Kama 3 a favor and alleviates needing to kill something first by battle. Also Tenki substitute if it gets list attention. 

Hopefully I addressed the ones worth talking about, and while yeah, WWs and such might abuse it given their nature, let's not penalize weaker Decks that do need support. 

 


 

Besides that, it should be good enough to push some of those Decks up to speed with the game (considering how the power creep has made things), but not literally break stuff. 

 

 

 

 

 

You know what to do at this point.

 

Proper reviews and stuff get rewarded with reps. 

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I would appreciate it if you not swear in my threads, Toyo. This goes for everyone else. 

 

But in all seriousness, I made this for other WIND decks that aren't Speedroid/WWs as I am well-aware that those two are still used for engine plays (though yeah, those need to be taken into consideration). I cut off the GY retrieval and summoning from the hand on its second effect (though yes, it still makes those two Decks even more of an enabling thing).

 

I know Dova told me this on Discord, but should just modify the SSing effect to be a bar from the hand (in order to cut down those two). Still, I don't want to kill other Decks because those two are going to abuse it, but that's the reality. 

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why the funk did you just make a tenki with wider search range than tenki and rota combined

Agreed with the above.

This is madness. Simple effects, and yet crazy. And feels kinda lazy too, since it's practically a Tenki copycat. Even if there are no WINDs in tier 1s and they would appreciate the support, this card is missing on future-proofing. I mean, what if a WIND archetype/deck was in the tier 1s? They wouldn't deserve this.

 

Heck, it's actually stronger than Tenki/ROTA since you get to search every turn. And the second effect makes it even deadlier when you can simply use your WINDs as material for a Summon. It's like a Black Whirlwind on crack xD

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Agreed with the above.

This is madness. A simple effect, and yet crazy. And feels kinda lazy too, since it's practically a Tenki copycat. Even if there are no WINDs in tier 1s and they would appreciate the support, this card is missing on future-proofing. I mean, what if a WIND archetype/deck was in the tier 1s? They wouldn't deserve this.

 

I already wrote this above, but yeah, I would prefer not to sheet on other WIND decks because Speedroid/WW are still prevalent (despite Terror's ban and for engine usage). Do we have to adjust for possible design in the FUTURE? Yes, but we currently don't HAVE other Decks that can abuse it at this time. 

 

At the moment, I already removed the second effect and modified it to cut off SSing from the hand as per offline suggestions. Obviously, I cannot avoid the fact that it is a Tenki clone, but what else can be done. 

 

 

(Then again, if this ended up as a failed test result, then I have to scrap it.)

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I already wrote this above, but yeah, I would prefer not to sheet on other WIND decks because Speedroid/WW are still prevalent (despite Terror's ban and for engine usage). Do we have to adjust for possible design in the FUTURE? Yes, but we currently don't HAVE other Decks that can abuse it at this time. 

 

At the moment, I already removed the second effect and modified it to cut off SSing from the hand as per offline suggestions.

 

AFAIK, futureproofing is a core aspect of card design, so yes, IMO it's important to think ahead a bit. Not 3+ years, but perhaps ponder at least on the next 2 formats. Or something you can do is make-believe what your card would do if a tier 1 that could use it existed.

 

There should be ways to support the non-meta WINDs without breaking anything. The issue is that this card is way too broad by picking from an entire Attribute.

 

You don't have to scrap it, it can be watered down. For starters, be like Tenki and make it search on activation, that is, just once. That's a good start, IMO. Still as broad as ROTA, but getting somewhere. Another idea is making it grab Level3 or lower. That way the search range is further reduced, and retains its uses in Speedroid, Dragunity, Windwitch, etc. And even then, I would say it's still good. Heck, I once did an E-Teleport for Level2 or lower WINDs for DuelPortal and it really shook things xD

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Blame Konami for restricting design; that's about my feelings on them at the moment. 

 

But yeah, I made it search only on activation with the hard OPT on it. Still kinda bland though, but in an effort not to screw over stuff that this was intended for, yeah. 

 

====

Or considering the fact that I made this because of Mist Valley, could just make it a support card for them entirely and we wouldn't have some of the issues this card does for being a generic searcher. 

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This card is a nice boost to the power and consistency of WIND decks, especially the weaker ones. However, I think a problem is that other stronger decks would abuse it to search a WIND engine they're running. Terrortop is at 1, so you can search it, putting it back to 4.

 

You mentioned this already, but Windwitches for example, have essentially 3 more copies of Ice Bell. I actually think this wouldn't be too big of an issue on its own, since Summoning 1 Crystal Wing and passing isn't super amazing today. However, I think the issue comes when decks other than Windwitch uses it. I happen to play True Draco Windwitch online ^.^ The deck could do a lot with it, making Master Peace + Crystal Wing consistently is a bit scary, especially since it's a Continuous Spell. 

 

NOTE: I started writing the above before any changes were made. Current thoughts below.

 

I think the SS from the hand restriction is really helpful in preventing a lot of the abuse. I thought of another restriction that might help, it would be a condition on the first effect: "You cannot Summon non-WIND monsters the turn you activate this effect." I don't know if this would be too restrictive though.

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no listen here sakura

your card is restricting future design, not the other way around

this is a generic searcher with a search pool of basically every normal summonable WIND monster to ever exist

by giving such universal search power to such a generic card quality such ss <<Attribute>> you basically give much much higher consistency to every WIND deck ever

like generic tenkis and rotas are generally not good design because all it takes is one good deck to break it and having it be tacked on to a an attribute instead of a type makes it a lot worse

i genuinely do think the idea should be scrapped entirely unless you want every future wind deck to have a lower power ceiling due to them being innately more consistent by having a 3-of generic searcher that can search their entire monster lineup

and heck even just talking in the context of now

you turned the windwitch engine searchable

you made terrortop searchable

etc

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This card is a nice boost to the power and consistency of WIND decks, especially the weaker ones. However, I think a problem is that other stronger decks would abuse it to search a WIND engine they're running. Terrortop is at 1, so you can search it, putting it back to 4.

 

You mentioned this already, but Windwitches for example, have essentially 3 more copies of Ice Bell. I actually think this wouldn't be too big of an issue on its own, since Summoning 1 Crystal Wing and passing isn't super amazing today. However, I think the issue comes when decks other than Windwitch uses it. I happen to play True Draco Windwitch online ^.^ The deck could do a lot with it, making Master Peace + Crystal Wing consistently is a bit scary, especially since it's a Continuous Spell. 

 

NOTE: I started writing the above before any changes were made. Current thoughts below.

 

I think the SS from the hand restriction is really helpful in preventing a lot of the abuse. I thought of another restriction that might help, it would be a condition on the first effect: "You cannot Summon non-WIND monsters the turn you activate this effect." I don't know if this would be too restrictive though.

 

That could work, but then again, I will have to think it over a bit (or well, how to not have this screw up future design). 

 

====

Another option is just retool this to be a Mist Valley support card, as they were technically motivation for this. Even if I kept the rest of the old effects, limiting to them only would be a way to keep this card in check. 

 

Name would need revisions, but yeah. 

====

 

EDIT: I did restore the original effects, but limited it to Mist Valleys because they really do need search cards and field support. More's needed to make them good, but it's something, I guess. 

 

(I should've did this in the first place)

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