Jump to content

[Lunar] Grandlight Crusader


Lunar Origins

Recommended Posts

86POesp.jpg


 




 


Grandlight Crusader


Level 7 -- LIGHT


[ Spellcaster / Synchro / Effect ]


1 Tuner + 1 or more non-Tuner monsters


(1) Other card effects cannot make "Grandlight Crusader" attack more than once per turn.  (2) If this card would be sent from the field to the Graveyard for a cost, or would be tributed: Draw 1 card and reveal it; If the revealed card is a monster card, send it to the Graveyard instead of this card for the cost or tribute. (3) If this card declares an attack: place 1 Crusade counter on this card.  (4) If there are 3 Crusade counters on this card, you win the Duel.


[ 2800 // 2000 ]


 




 


Designed to be a hard-to-remove beefy attacker in this day and age that punishes your opponent for trying to Tribute it or rewards you for attempting to use it as fodder, either giving you a S/T in the hand or filling your grave and protecting itself.


 


Also there's an alternate win condition on a generic Level 7 Synchro because why not - games are decided in the Battle Phase, and if your opponent lets you attack three times with this monster, they're probably already going to lose anyways.


 


Art is by Faukk of my World of Warcraft character.


Link to comment
Share on other sites

Text fix suggestion:

(1) Other card effects cannot make "Grandlight Crusader" attack more than once per turn.  (2) If this card would be sent from the field to the GY to activate a card or effect, or would be Tributed, draw 1 card and reveal it, and if the revealed card is a monster card, send it to the Graveyard instead. (3) If this card declares an attack: place 1 Crusade counter on this card.  (4) If there are 3 Crusade counters on this card, you win the Duel.

 

"Cost" isn't an acknowledged term in card texts, at least not yet. The closest to it is "to activate an effect", as seen on some of the Atlanteans. Also, I suggest to make it a continuous effect for it to make more sense mechanically. I mean, as an effect that starts a chain, it would never apply because by the time the effect activates, the card is gone already, whereas as a Continuous effect, it is always applying.

 

That aside, really unique effect you got there. I too believe the win condition effect is barely an issue because, as you said if this manages to attack 3 times chances are you are winning already. Level7 Synchro with generic materials makes it nicely accessible.

If anything, I'm wondering why it's a Spellcaster when Warrior would be more fitting for its art and name IMO, but that's just a nitpick of mine, Spellcaster is just fine.

Link to comment
Share on other sites

The Spellcaster part is mostly flavor - the character in the image is a member of the Kirin Tor of Dalaran, a city of magi in World of Warcraft.  She's a high ranking member of their military and is decked out in spellbreaker's armor.

 

As for your suggestions, they're greatly appreciated.  I designed it with something like Decode Talker in mind; you synchro summon her in tandem with him to mitigate the cost of freely using his effect to negate things and further protect her.  I'm not entirely sure how I could design her effect to accomplish what I want while still working with existing wordings and rulesets.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...