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Minicon - Brick or Broke!

- - - - - AGM LEGACY WRITTEN

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8 replies to this topic

#1
Draconus297

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Prompt


Thank you for the very sparse prompt, Syserr, as I think I have more freedom with this than with any other prompt. However, I'm going to break it one way and one way only: One single, solitary Effect monster in the Main Deck (you'll see why in a bit).

Anyway, I had ideas for this prompt right out of the gate, because the idea for the big boss Xyz reminded me of Rhongomyniad . . . so I made Rhongo's little brother, who is very different on a functional scale, plus a secondary Xyz monster that literally exists to make losing said boss not instant death for your entire Deck. I also took a lot of ideas from other very gimmicky Xyz Decks- you'll find traces of Geargia and Lyrilusc in here- and made it so that the backrow mostly made up for the lack of effects in most of the Main Deck. I say "most" because, on a functional level, a Deck with a high concentration of Normals is bound to brick like mad, even if most of them are Machine Dupe targets. Your solitary Effect monster is mostly just an enabler to keep your boss going once it actually hits the field with enough Materials to make a difference, and a play extender to actually get it on board in the first place. That said, it's still a very "brick or broke" kind of Deck, where opening up badly can utterly screw you over. This was actually a lot of fun to make, and I'm glad I had the opportunity.

Also, I know that the name is a reference to . . . something or other . . . but I can't be bothered to look it up, and I honestly prefer the freedom that the prompt gives at a very basic surface level.

Main Deck monsters


Xyz


Spells/Traps

I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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#2
Dova

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I must say, I like this a lot more than your other set. I always liked massive material hogging on Xyzs, and this is a little more than just basic Attribute Fusions, with some pretty neat effects done with the prompt. Also, Normal monsters :D Really, the only flaw in regards to flavour that I see is the lack of anything really here to work with in order to use the Paleozoic engine, but that is a throwaway line at the end of the prompt, and I like what you have made so much that I can forget that.

 

I think the main, and probably only real, issue here, is the means of actually getting started. Your main monster Summons only from the GY, and while you can NS it with the field and get your search of Buyout or Craze, it's very slow after that, forcing you to get your search with your Xyz and hope you survive until the next turn. True, it's certainly not a bad thing to open with, and it is a better form of Geargia by anyone's reckoning, but that's all it's doing turn 1. Barely any in-archetype destruction/disruption, but there are other alternatives in both the AGM and TCG/OCG meta, so that's not an issue. There's a surprising amount of GY play, considering your main monster Summons from the GY without any HOPT itself. I would've expected more searching, but you have a +1 Trap, so I guess all you really need is milling.

 

Apart from this issue; again, this set is good stuff. A bit iffy on the Spells having Quick Effects that aren't trigger effects, as there's not really a precedent for that, but as we have that Crystal Beast Field Spell, there's no real reason why you can't. Guess that's just personal :P But yeah, really fun boss, and the lack of stun/disruption makes it a really fun archetype to play against. The focus on the battling theme means your opponent has a full turn to prepare for the ultimate clash, and while your boss doesn't deal with Defense Position monsters, they're still up for grabs during your turn. It's dictating your opponent's plays while they still have the choice whether to listen to your dictation or not. Good stuff!



#3
Draconus297

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Thanks!

I actually went that far with lowering their startup speed because of how easy it is to grind for resources with a bunch of Level 2 EARTH Machine vanillas. Magnet Circle, Machine Dupe, Unexpected Dai, Human Wave Tactics, Tri-Wight . . . it's honestly pretty ridiculous how nuts this could get if I gave them much more than the Geargiagear expy to start out with using only Konami cards (remember, there's a LOT of low-Level Machine support in the AGM, and EARTH is stupid searchable as an Attribute thanks to the existence of things like Gravel Pit). I made the archetype more grindy than anything, so that going for more than a couple of turns would put you a considerable distance ahead in trades for resources, and the Field Spell essentially makes Heroic Armor nigh-immortal. Maybe I overcompensated for the unsearchable power cards, but that just leaves the question of what to give them without busting them wide open.

I mean, I suppose that that just means that Final Attack Orders of all things becomes a major tech choice in Minicons, if only to make fighting Heroic Armor an order rather than a suggestion.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#4
Draconus297

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Bump for the new playmaker Normal Spell: Minicon Multipack! In conjunction with Mania, this card will surely make building boards considerably easier!
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#5
RtHonJohnMajor

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I wasn't hooked on the concept but the execution turns out to look like a quite fun archetype, albeit needing to be carried by external support. I can't really expand upon anything Dova has already said and I won't repeat what he said just to try and hit a word count. Although, some of the effects seem a bit random to me, like dealing damage to your opponent based on how many cards they have banished, doing a Vampire and gaining LP equal to the damage you dealt, etc.

 

Also, just as a heads-up, if you care a lot about PSCT, there's no such thing as the Banished Zone. Wording of effects should probably go from this:

 

If you banish a card by this effect, inflict 100 damage to your opponent for each card in their Banished Zone.

 

To this:

 

If you banish a card by this effect, inflict 100 damage to your opponent for each of their banished cards.



#6
Draconus297

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That's mostly just chip damage and small bits of healing to keep you alive while your boss monster grows too big to conventionally kill.

While the Banished Zone is not a thing in the game as-is, it's a convention adopted by the AGM (a MR3 card creating group) to simplify obnoxious text referring to things like "a card that is banished".
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#7
Draconus297

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So, I'd been thinking about the point @Dova made about the one archetypal Effect monster not exactly being enough for the archetype's plays. I'm thinking about adding exactly one more, but I'm not sure what it would be from a thematic standpoint, considering that Heroic Armor is a "giant" mech (about seven feet tall) made up of different toys. Control Unit is the head, and the "leader" of its respective team, Assault is a weapon arm, Guard is the shield arm, Dashing and Armored are the legs, and Primary is the torso.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#8
Dova

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I don't remember talking about another effect monster, but if you are doing one...

 

I'm terrible with theming, but considering you do need to fuel plays, why not have one related to fuel? Like the backup guy who grants support/drops in to help occasionally, and he keeps other monsters in the wings, ready to help if they need it (i.e. sends to the GY)



#9
Draconus297

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Backup Unit now exists! It Foolishes a Machine-Type Normal as cost to search the backrow on the NS, meaning that negation doesn't stop the Graveyard setup. Also, as the team's "seventh ranger", it's arguably the strongest single member of the team in terms of usefulness.

Also, in terms of its "toy vehicle" form, it's a jet helicopter- forming a jetpack for the Heroic Armor in fully combined form.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

September's AGM Deck Challenge:
Boosts and drainage!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!




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