Jump to content

poison type and poison points mechanic


Benachu666

Recommended Posts

so came up with a mechanic for the yugioh game and thought also of adding the poison type to  the monster types to be themed off it. 

 

poison damage mechanic: a player who has more poison points then their life points loses the game. 

 

some example cards 

 

smog ball

LV; 2, attribute; dark, type; poison

ATK; 0, DEF; 0

effect: Flip; your opponent gains 500 poison points.

 

acidic poisonous beast 

LV; 4, attribute; dark, type; poison

ATK; 1800, DEF; 500

effect: when this monster deals battle damage to your opponents life points, they gain poison damage equal to that damage. 

 

poison elemental 

LV; 4, attribute; dark, type; poison

ATK; 1500, DEF; 1000

effect: When this monster is destroyed by battle, you may search your deck for a level 4 or lower poison type monster and special summon it, your opponent then gains 500 poison points. 

 

poisonous frog

LV; 1, attribute; dark, type; poison

ATK; 200, DEF; 300

effect: during your standby phase, if this monster is in your graveyard and you control no spell or trap cards, you may special summon this monster and then your opponent gains 500 poison damage. 

 

toxic titan 

LV; 6, attribute; dark, type; poison

ATK; 2500, DEF; 1000

effect: (1) increase this monsters attack buy 200 for every poison type monster in your graveyard. (2) during each end phase, your opponents gain 200 poison points for each poison type monster you control and for each poison type monster in your graveyard. 

 

gigantic wyvern 

LV; 7, attribute; dark, type; poison

ATK; 2800, DEF; 2000

 

effect: (1) increase this monsters attack buy the amount of poison points your opponent has.

(2) when this monster does battle damage to your opponent, they gain poison points equal to the battle damage they took. 

 

poisonous gas fields

spell(field) 

effect: when a non poison type monster is destroyed, the controller of that monster gains poison points equal to that monsters ATK. 

 

poisonous trap hole

trap(normal)

effect: activate this when your opponent summons a monster, your opponent gains poison points equal to half that monsters attack points then switch that monster to defence mode. 

 

poisonous pain

spell(continues)

effect: when a player gains poison points, they lose life points equal to the poison points gained 

 

poisonous bomb

trap(normal)

effect; your opponent takes 1000 life point damage and gains 500 poison points.

 

antidote

spell(quick play)

effect: you remove all poison points you have. 

 

tell me what you think of the idea( sorry about effect wording). critiques are welcomed on the idea and cards. 

Link to comment
Share on other sites

I mean, your card grammar could definitely use work. I would suggest looking through the thread in Advanced Singles that deals with that.

 

However, the concept itself...wow. I love it. I really love the mechanic, and I might actually even steal it myself for an archetype that I am working on :P This seems completely new and interesting, and isn't even that abusable. Honestly, I think it would fit more with current Types like Reptile and such (no, that's not just because I like Reptile) and perhaps something even other Types could use, but there's nothing wrong with having a custom Type working for it. Perhaps a Sub-Type like Toon might work better, but then we end up with Flip/Posion for your first monster :P Hey, no complaints here; I love complex typing (just see my first Akkedis)

 

Suggestion: Shorten Poison points to PP. I know that's a thing in RPGs like Pokemon, but considering we have LP as a shortened form of Life Points, it would fit better and stand out less.

Link to comment
Share on other sites

yeh sorry about the wording in the effects tho thank you. i was thinking of all the types and wondered why there wasn't any type dealing with poison(tho i guess subtype could work as well) and i also got that idea from MTGs poison counter mechanic but i thought it would be better to make it points instead of counters. 

 

feel free to use it if ya want and it is possible to incorporate with other types :).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...