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Jeff Ra [Feb 2018 Zefras]


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[spoiler=Text-based list]

Monsters: 22

3 Ash Blossom
3 Zefraath

3 Zefraxi

3 Zefraniu
2 Zefrawendi

1 Zeframpilica

1 Zefrathuban

1 Zefracore

1 Darkwurm

1 Supreme King Gate Zero

1 Odd-Eyes Synchron

1 Astrograph Sorcerer

1 Destrudo

Spells: 15

3 Zefra Providence

3 Zefra Oracle

3 Dragon's Shrine

3 Terraforming

1 Foolish Burial

1 Upstart Goblin

1 Dragon's Ravine

Traps: 3

1 Zefra Divine Strike

1 Zefra War

1 Nine Pillars of the Yang Zing

Extra
1 Zefra Metaltron

1 Borreload Dragon

1 Decode Talker

2 Heavymetalfoes Electrumite

1 True King of All Calamities

1 Constellar Ptolemy M7

1 Photon Strike Bounzer

1 Red-eyes Flare Metal Dragon

1 Stardust Charge Warrior

1 Yazi, Evil of the Yang Zing

1 Black Rose Dragon

1 Chaofeng, Phantom of the Yang Zing

1 XX-Saber Gottoms

1 Cloudcastle

 

There's no Ra here unfortunately. Got back into YGO this March and started looking into decks and found Zefra to be the most fun so I looked up some decklists and combos and ended up with this list. Side deck is absolute.

Garbage. But you know, E for Effort etcetera. Trying out Astrograph as another target for Electrumite since he feels better than Odd-Eyes Synchron sometimes but not all the time, just kind of an okay card to have really. It sucks this deck cant ever pendulum it but hey ho. Deck can usually end on a first turn Ptolemy + Divine Strike + Ash Blossom + Ghost Ogre, or Bounzer + Divine Strike + Ash Blossom, or Yazi + Divine Strike, or Chaofeng + Divine Strike, or Metatron + Divine Strike + Ash Blossom, or so on.

 

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Curious on how you set up such fields. I'm a bit more familiar with OCG Zefras because of a combo guide found in roadofheking, but got little clue on how Zefras do things in TCG,

Darkwurm Access + Oracle Access + Handtrap + Zefraxi 

 

1. Dump Darkwurm search Gate Zero

2. NS Zefraxi, make Electrumite

3. Electrumite send Zefrawendi

4. Oracle search Zefraath

5. Zefraath send Zefraniu

6. Pop any scale (not the Gate Zero), add the Zefrawendi

7. Pend summon Zefraniu, Zefraxi, Zefrawendi, Handtrap, CL1 Zefraniu, CL2 Zefraxi, CL3 Zefrawendi, add Divine Strike, add the Scale you popped for Electrumite

8. Synch 6 for Stardust Charge, CL1 Draw effect CL2 Oracle, stack an Ash Blossom

9. Overlay for Photon Strike Bounzer

End field:

Bounzer, Divine Strike, Ash Blossom, Electrumite

Hand should be: Whatever scale you popped with Electrumite, Ash Blossom, Draw from Electrumite 

Replace Bounzer with Ptolemy to add back the hand trap you used

Replace Zefrawendi with Odd-Eyes Synchron to go for VFD by Synching 9 into Gottoms with Zefraniu + Zefraxi, then into Cloudcastle with Odd-Eyes Synchron + Gate Zero.

Could also go for Metaltron + Stardust Charge play, or Metaltron + Zefraniu 

Either way Darkwurm Access + Oracle Access will usually net you a handtrap, a Divine Strike, and at least two monsters on board.

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Oh wow, that's so disgustingly good that I want to try it. Pseudo-searching the hand Traps, or grabbing them back with Ptolemy, daamn, which also explained why Ptolemy was an option when Bounzer is more stun-ish. Who needs Needlefiber, right? :v

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As long as I have a handtrap and Oracle + Darkwurm access, getting to VFD isnt too hard. All you really need is Zefraxi, but you have enough redundancy to make it possible. (Terra + Providence, Terra + Zefraath, Zefraath + Providence, Zefraath + Oracle, Zefraath + Zefraxi, etc) all result in the same VFD play.

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