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[Written] Aura Charge Mirror Force


Thomas★Zero

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Aura Charge Mirror Force

Trap Card

Activate this card when your opponents Monster attacks. Send all attack position Monsters your opponent controls to the GY, then, increase your LP equal to half of the combined ATK of all Monsters sent to the GY by this effect.

 

So Aura Charge Mirror Force like the others has its own little quirk which this not only bypasses destruction protecting by sending your opponents Monsters to the grave instead of destroying them but it also grants you LP equal to half of the combined total of those Monsters ATK.

 

In decks that rely on a lot of LP costing cards like the solemn counter traps this card can be helpful to keep you going and not have your Life points feel smaller in comparison to your opponent as a result of using cards that require Life points cost that can get on the level of paying 4000 for a card that requires half of your Life points.

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  • 3 weeks later...

It's a good card, but not good enough, not a lot of competetive players would play it for one reason, It's a battle trap. A really good battle trap, but still a battle trap. The only battle trap that is played these days is evenly, and even with how good it is it's usually a side going second. But this card has potential, I think that if I created this card I would have this effect:

 

Activate this card if an opponent's monster declares an attack. Tribute all attack position monsters your opponent controls; gain life points equal to the highest attack among the monster(s) that were tributed for this effect, then, your opponent pays life points equal to the amount of life points you gained. If your opponent controls no monsters after this effect resolves: draw one card.

 

This card lets you get around master peace, burn your opponent, and draw a card if they got reckless, while still (hopefully) keeping the original flavor of the card which hopefully makes it good enough so that competetive players play it. Also I feel like doing damage is better than gaining life points, and kinda nitpicky, you forgot the apostrophe on the opponent's (I'm sorry If the OCG on my card is bad).   

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This feels a bit too strong of a mirror force card imo, given that it seems to be a complete upgrade of the original mirror force 

 

I'ma compare them real quick 

 

Mirror Force 

- Activates when an opponent's monster declares an attack

- Destroys all attack position monsters your opponent controls 

 

Aura Change Mirror Force 

- Activates when an opponent's monster declares an attack

- Sends all attack position monsters your opponent controls to the graveyard 

- you gain half of the total attack points as life points 

 

This feels more like a card designed to power-creep Draining Shield ( a card that just negates an attack and gains lifepoints equal to the single monster's attack ), and given that it sends rather than destroys ( like the old mirror force does ) makes this a strict upgrade over it since both will put the monsters in the graveyard but this sends rather than destroys, meaning you can dodge a lot of nasty effects that come from effects like "when this card is destroyed by a card effect" or "if this card is destroyed by your opponent's card effect" which always seem to be more powerful. Makes sense though because your opponent won't always destroy your cards, it's not something you can consistently do. Also you gain life points, which is nice, but not too impactful in the long run ( banish.decks, for example, that run 3 soul absorption to gain 5000 life off of desires and such, they don't really do too well mainly because they are pretty gimmicky with life gain and otk being their main goal )

 

I would definitely make the life gain affect both players, this would put it on the same grounds as blazing mirror force, which burns instead of healing. Healing isn't as important as burn, but blazing mirror force does destroy the monsters instead of sending them. 

 

Feels a bit too strong for what it's trying to be imo. Most decks that center around life paying typically have the goal in mind to just try and win before they pay to 0 ( kozmo and psy-frames for example ) and most decks that play solemn cards have the goal in mind of just winning with negation ( life points don't matter too much if you win ). Cards like draining shield are pretty bad by today's standards, but that doesn't necessarily mean they can't be power-crept. Maybe something similar to the comparisons you can make to Sakuretsu Armor and Mirror Force? Both destroy an attacking monster but one of them destroys all while one only destroys the attacking one. 

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Check my card (rageki dimension mist) out ultimagamer; his card is broken, unoriginal and don’t why it’s on advanced section. Even my 2 year old could come up with something as simplistic as that. 5 years ago everyone would laugh their azz at this effect.

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This card is essentially a better Mirror Force with LP gain. While Mirror Force isn't exactly played nowadays, it's by no means bad, especially with it being searchable now (if you even bother to run Launcher anyway). Also because Links technically are vulnerable to this in most cases, but that's a minor thing. LP recovery is good, yes, but when you start gaining back 4K or so just from this (and blowing your opponent's board up), yeah, there's a problem. I would probably agree on the LP gain being given to the opponent so it is "fair". 

 

Then again, this is still strictly better Mirror Force as-is, and not something you should be doing. 

 

Check my card (rageki dimension mist) out ultimagamer; his card is broken, unoriginal and don’t why it’s on advanced section. Even my 2 year old could come up with something as simplistic as that. 5 years ago everyone would laugh their azz at this effect.

 

If you're not going to give him a proper review and are going to act like a troll, then don't post. Same goes for advertising your work in another user's thread. 

 

Consider this your only warning, as the next time will result in a warn increase.

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What’s wrong? Can’t take the criticism I’m giving your friend? If I had made it or any beginner person made a card like this one; they would be hammered for putting it in advanced thread. There’s no or original thought behind this card and anyone can make an op effect like that. This card is not advanced in my opinion.

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Zero and I aren't friends, nor is your condescension towards him about it acceptable in this thread. I'm only here to enforce civility, which you showed a lack of in your last reply. 

 

If the card is legitimately bad, then you must explain it in a civilized manner. Ultima already explained why it's bad (comparing it to a better Mirror Force with mass LP gain), but you must also weigh in on your own. 

 


 

If you want to continue this conversation, do so over PM, but this discussion ends here.

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Thank you, I understand and I will take that into account next time I review a card.

 

As for this card’s effect, to make it balanced maybe add a requirement such as “when the total original ATK of monster(s) on your opponents field is 3000 or more, and then your opponent declares an attack, destroy all monster(s) on their field and gain 500 life points for each Level 5 or higher monster that was destroyed by this effect”

 

It’s your choice, but you would be better of adding subtle requirement to activate your card’s Effect, to ensure it’s not overpowered.

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I got mixed feelings towards this card.

On one side, it's practically the best version of Mirror Force. Standard Mirror Force arguably has been long outclassed by some the other versions, namely Storming and Quaking. So this card outclassing original Mirror Force is no issue. This, however, does have the edge of hurting all monster card types, whereas Storming is less effective vs. Maindeck monsters, and Quaking won't affect Links. And, as if that wasn't enough, you get some LP out of it, which I don't think it's that big of a deal unless you are facing Blue-Eyes and whatnot. From this perspective I find the card actually good and strong enough.

But, on the other side, as it was pointed before, it's a battle Trap, and those have fallen out of relevance for a while. In a way, its status as a battle Trap is what keeps it fair, IMO.

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