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[Written] Last Will & Testament


Dragulas

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Normal Spell Card

Target 1 monster in your GY; Special Summon 1 monster with the same Type and Attribute but different name from your Deck, but banish it during your opponent's End Phase, also for the rest of this turn after this card resolves, you can only Special Summon monster(s) once. You can only activate 1 "Last Will & Testament" per turn.

 

A sort of more restricted/retrain for Last will. Unlike its original counterpart it Summons the monster upon resolving, Special Summon restriction prevents over extension. More selective than the original card (Like leaving the goods to family only) but it doesnt restrict the monster itself from doing anything. The no damage clause prevents it from being used as a cheap beater summoner.

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I can definitely see this being used in decks that have the same type and attribute EG the new DARK structure deck. I think that the restrictions are fine, and I like how it doesn't have the confusing at first glance lingering effect of the original. As a side note: Apparently this card only lets you activate 1 Iron draw per turn >_>.

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I was about to say initially that it was over-restricted, but then I realized that both the no damage and 1 SS restrictions apply for the rest of the turn, meaning you could just slap this down after you've built up a board and use it for 1 more ED summon to solidify your board before passing turn.  That said, that makes this inherently a MP2 card which is interesting design but since the monster'll get banished, you're forcing yourself into using the monster as material.

 

I'm thinking DARK Warrior and DARK Spellcaster are the best suited type-attribute combos for something like this, but personally, I'd love to just use it to SS Superancient Deepsea King Coelacanth out of nowhere.

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I can definitely see this being used in decks that have the same type and attribute EG the new DARK structure deck. I think that the restrictions are fine, and I like how it doesn't have the confusing at first glance lingering effect of the original. As a side note: Apparently this card only lets you activate 1 Iron draw per turn >_>.

I really missed the clause of ID when I Copy-pasted the text, thanks for that. Lol

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IDK... I find it too restrictive, for similar reasons Iron Draw was deemed as not that good.

I guess it would still have a niche, just like Ties of Brethren finds its ways, but cannot think of any place for it. I would say monsters with power effects are an option, but from what I have seen, boards can be dismantled and restored rather easily nowadays, so an offensive push without being able to OTK is not as effective. Thought about leaving a floodgate monster instead, but the effect removes it by the end of the turn, so that's moot.

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The conclusion for the card was: being used as mediocre ladering at best. So the latest changes were added

  • Removed the turn sent clause so now you can target any monster in the GY
  • Between the no damage and EP banish clause I had to go for the damage, big beaters and cheap OTKs can happen but since this doesnt negate the effect of the monster it summons, getting a flodgate monster for almost free seems more unfair. But now it goes away duerin the opponent's so you can use it as a wall for a little longer

The 1 SS left can still let you go for 1 final push if needed

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