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[CP18] Summon Dice


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Summon Dice

Normal Spell Card

You can only activate a card with this card’s name once per turn.

(1) Pay 1000 LP; roll 1 six-sided dice, and apply the effect depending on the result.

• 1 or 2: You can Normal Summon/Set 1 monster.

• 3 or 4: You can Special Summon 1 monster from your GY.

• 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

 

So Summon Dice is a mix of extra summoning, Monster revival and Special Summoning big Monsters which is determined by the chance of a dice roll.

 

Its a intresting card to go with Orgoth and its first 2 effects are quite nice for the chance at a Double Summon or a Monster Reborn where the last effect depends on your deck if you want a Ancient Rules sort of effect.

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Much better to play in-theme summoning spells (as well as exceptional generics like Monster Reborn/Brilliant Fusion) where you know what result you'll get, you can plan your balance of cards that summon from the hand with those that summon from the GY, and you don't risk an unapplicable effect.

 

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but nah seriously, with the right setup of cards you can easily set out of the hand or Summon from the GY, this is playing with house money (Timelords, Vampires, Skyfangs and Monarchs spring to mind. 

 

OMG ESPECIALLY FURHIRES

 

LOST YOUR NORMAL SUMMON MATEYS? 

 

WELL HERES TWO EFFECTS THAT EFFECTIVE UNBRICK YOUR HAND FOR WIZ/LAFARL AND ONE THAT CAN START YOUR COMBO OUT AGAIN

 

WHATS GOOD

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I feel like this is a card that if I see it in my hand I question "Why the funk is this in my hand". There are no negative rolls, but just the off chance that I'll see it and roll the number I can't use at a time gives me enough reasons to just not like this card.

 

Not only that, but in any given combo I'm going to play a card and have a desired outcome. Typically, that outcome is just that the card goes through and the combo keeps going. I don't want a card that has a chance effect where, even if the alternatives still kind of benefit me, it means that I might not get the outcome I want even if the card goes through.

 

Like, I get that it's not terribly difficult to have a deck or situation where all three conditions are met and it procs regardless, but in any of those situations you're going to have a step or result you want more than others. I don't want a 3-in-1 that depends on RNG, I want 3 of 1 that guarantee me a result.

 

Listen, if you want a summon from the hand, run Saryuja. If you want a revival, run Monster Reborn or something in-theme. If you want another normal summon, there are a number of engines that grant that either to the same minus-1 degree (Double Summon, Rival Arrival) or to a greater benefit (Brilliant Fusion, potentially Symphonics). Run those instead.

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