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[CP18] Number 27: Dreadnought Battleship Dreadnoid


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Rank 4 WATER Machine Xyz Effect Monster
 
2200 ATK / 1000 DEF
 
2+ Level 4 monsters
 
-You can only use this card name's (1) effect once per turn.
 
(1) If this card destroyed an opponent's monster, at the end of the Battle Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material.
 
(2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
 
Galaxy Destroyer/Great Magnus/Dora/Gustav/C9
 
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Boi you were right to tag me with this piece of sexy machinery.

 

I love this card, it's so absolutely hilarious. The effect triggers at the end of the battle phase, so C9 is kinda ruled out as an option. I think your best choices, overall, are between Gustav and Number 81, probably Enterblathnir as well. Great Magnus is a hilarious choice, and if you summon this card with 3 materials then you get the 4-material Magnus, which is pretty good. The six material Magnus is if you have 5 unique materials on this card and Hahaha that's not going to happen outside of some hilarious memes. But hey, you pull that off and you deserve it.

 

There's so much to love with this card and appreciate. If this were released in the Arc V era when Norden was still legal, I would have absolutely adored this card for Trains. As it is, the biggest shame is that these days the Extra Deck is some really hot real-estate, and I have a very hard time justifying that space for a card like this and its options, unless my deck centered around being able to do both ranks 4 and 10, but a deck like that hasn't been supported in years.

 

I love this card, I love its art, I love its design, I just probably won't be using it for some time unless something can really take advantage of it, but I'll definitely have my eye on it.

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As a Train player the fact that they are releasing this after ironwolf hurts my very soul 

 

It's still a good card regardless of that though, you can overlay ABC pieces to make it, making TrAinBCs an even better deck to play potentially. Overlaying 3 ABC pieces might not be the best use of your cards though, given that link monsters will trigger their effects making you go plus and then you summon dragon buster. Seemingly it won't attach the Xyz materials it had to the monster it summons ( seeing how it doesn't state it and the way Utopic Future interacts with it ), so you probably will just want to summon it with only 2 materials. It's kinda like a rank 4 zenmaity almost, without destroying cards. If you can't attach the xyz materials, you won't be able to go into magnus, since he requires at least 2 for his effect. Summoning galaxy destroyer with 2 level 4 monsters sounds pretty sweet though. Gustav max in rank 4 decks sounds pretty funny too. 

 

Overall it's not a bad card, certainly has a good use, but in Trains, you wanna summon RANK TENS not rank 4s ( konami please ). This is still pretty good though

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I know the rank 4 pool is the most powefrull, but I would ve prefered this tu be machine exclusive and make somewhat more...well better.

 

Konami coulda just made it a rank 10, but they didn't :(

 

ABCs still have a neat interaction ( looking at ygorganization, it actually will keep the xyz materials, so making it in ABC is even better than I originally thought since you can make great magnus with at least 2 materials easy, and potentially 4 if you have the monsters to do it, it's not always consistent though since it has to destroy something by battle for it's effect. Seems fun though )

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Perhaps Konami made it a Rank 4 to give the Rank 10s a new lease of life. At the end of the day, decks evolve.

 

That is very true

 

If that is the case, will we see more level 4 trains in the future? So far the level 4 trains we have are quite underwhelming, except for ruffian railcar, whose effect searches you a level 10 train during the end phase. 

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That is very true

 

If that is the case, will we see more level 4 trains in the future? So far the level 4 trains we have are quite underwhelming, except for ruffian railcar, whose effect searches you a level 10 train during the end phase. 

Maybe we'll see more level 4 Trains in the future, though on the other hand, I don't necessarily see this as an indicator for more support in the immediate future.

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I just noticed we are almost done with the numbers.  We only go 3 more missing,  (Unless you want to count 1-4.  I prefer the fake ones over those gates of crap.)  

Looking at spaces, there's one more slot for Zexal stuff, so that'll be either 60 or 67. (The other missing ones are 26 and 97)

 

I prefer the fake ones over those gates of crap.

everyone does.

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Goodness, no mercy on regards to this card, eh?

 

I do think the issues with singularly relying on this card reflects even more poorly on the format that has 50 ways to f*** up your board on your turn and 25 to wreck your materials on-spot on your second turn. That's an issue no card in the Extra Deck will solve-heck nothing short of Sphere Mode or Evenly Matched can stop that. Probably something we handle before giving Counter Trap negations to boss monsters for free god knows how many years after Shi En and the Naturia Synchros busted that concept all to hell in the most serially unlearned lesson in Konami's history....

 

giphy.gif

 

the boards such a supplementary Xyz Summon would be if, say, your Switchyard search gets Ghosted, then you can pick up the pace again with a Level 4 Machine and the Level 4 Machine you dropped.

 

Basically, this is your initial Plan B to get into Super Dora/Gustav Max/Galaxy Destroyer-After all, Trains have a habit of altering Level 4s to become Level 10, so if you've got some fancy way of pushing those Level 4 machines out of the Graveyard when you do...

 

Oh, and for the Train-oriented among you who have lacking ideas of how to make sure Number 27 gets over big threats....

 

1058378.jpg

 

This is Trolley Olley. It is your friend. Say hi, Trolley Olley. And oh look, the Switchyard can put you in that little ol' graveyard too! Happy DAY! 

 

CLOSING ARG: Seriously folks, if you needed another reason to run Iron Call and/or ABC's in Trains...or this Battleship in ABC....

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I do think the issues with singularly relying on this card reflects even more poorly on the format that has 50 ways to f*** up your board on your turn and 25 to wreck your materials on-spot on your second turn. That's an issue no card in the Extra Deck will solve-heck nothing short of Sphere Mode or Evenly Matched can stop that. Probably something we handle before giving Counter Trap negations to boss monsters for free god knows how many years after Shi En and the Naturia Synchros busted that concept all to hell in the most serially unlearned lesson in Konami's history....

 

Isn't the world just a magical place when you can set up scenarios that are perfectly to how you say they're going to go. Hypothetical is hypothetical; maybe instead of going with the mindset of "But Sphere Mode!" or "But Kaiju!" you actually, y'know, pay a lil' attention to the meta and realize what people are running. And realize that Evenly Match doesn't """stop""" anything, since your opponent chooses what they leave on the field and is used for different purposes. Food for thought.

 

If "but my opponent might be able to kill it" was reason enough for someone to not run something, then nobody would run anything. Also, "Singularly relying on this card"? Nobody's talking like that, and that's just silly.

 

 

 

the boards such a supplementary Xyz Summon would be if, say, your Switchyard search gets Ghosted, then you can pick up the pace again with a Level 4 Machine and the Level 4 Machine you dropped.

 

Basically, this is your initial Plan B to get into Super Dora/Gustav Max/Galaxy Destroyer-After all, Trains have a habit of altering Level 4s to become Level 10, so if you've got some fancy way of pushing those Level 4 machines out of the Graveyard when you do...

 

Oh, and for the Train-oriented among you who have lacking ideas of how to make sure Number 27 gets over big threats....

 

 

 

This is Trolley Olley. It is your friend. Say hi, Trolley Olley. And oh look, the Switchyard can put you in that little ol' graveyard too! Happy DAY! 

 

CLOSING ARG: Seriously folks, if you needed another reason to run Iron Call and/or ABC's in Trains...or this Battleship in ABC....

 

First off, never ever look at this card like a """Plan B""". If you're worried about negation effects, your plan B becomes your plan A and you work around denying it. You play smart, you don't have inferior plays in the reserve when your best plays get killed right off the bat. Also? Trains have been out-crept for a very long time, and it's nothing a single Rank 4 will be able to fix. It's an obsolete, dead deck.

 

Also, Trolley Olley is a bad card. It's always been a bad card. It's never been good. Iron Call is also a bad card, and shouldn't be run.

 

 

Seriously, none of your comments really address why people wouldn't want to run this card. It's not because of the gains; it's an easy effect to proc and you get a really strong monster out of the deal (Great Magnus). The problem is that it doesn't warrant taking up the Extra Deck real-estate; space that should be devoted to cards that are primary to pushing your gamestate rather than secondary, admittedly a little gimmicky cards that are there "just as an option".

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Isn't the world just a magical place when you can set up scenarios that are perfectly to how you say they're going to go. Hypothetical is hypothetical; maybe instead of going with the mindset of "But Sphere Mode!" or "But Kaiju!" you actually, y'know, pay a lil' attention to the meta and realize what people are running. And realize that Evenly Match doesn't """stop""" anything, since your opponent chooses what they leave on the field and is used for different purposes. Food for thought.

 

First off, never ever look at this card like a """Plan B""". If you're worried about negation effects, your plan B becomes your plan A and you work around denying it. You play smart, you don't have inferior plays in the reserve when your best plays get killed right off the bat. Also? Trains have been out-crept for a very long time, and it's nothing a single Rank 4 will be able to fix. It's an obsolete, dead deck.

 

Also, Trolley Olley is a bad card. It's always been a bad card. It's never been good. Iron Call is also a bad card, and shouldn't be run.

 

 

Seriously, none of your comments really address why people wouldn't want to run this card. It's not because of the gains; it's an easy effect to proc and you get a really strong monster out of the deal (Great Magnus). The problem is that it doesn't warrant taking up the Extra Deck real-estate; space that should be devoted to cards that are primary to pushing your gamestate rather than secondary, admittedly a little gimmicky cards that are there "just as an option".

 

Perfect scenario = futile scenario. That was the point

 

And really, negation was only mentioned because the other stuff that'd be put up front of any meta Deck's field on turn 1 that's prevent this card's MATERIALS from getting to field, let alone this, would take all week to describ. That's a poisoned cherry on top to the real issue-nigh-unbreakable boards that will guarantee, even if this card breaks your wildest dreams, that comes with this 'go first or scoop' claptrap masquerading as a 'meta.' The fact that I mentioned two non-searchable cards as the 'insurance policy' to this card ever hitting the FIELD, let alone getting over something, let alone getting its effect....

 

...look, I understand that this doesn't get at the heart of why this occurs. When I review something, I tend to see it in the light of its native Archetype and what support can help facilitate its Summon-sometimes that leaves blind spots and I'm trying to move past that.

 

But that's what I mention in the original statement-that no card that comes from the Extra Deck handles the biggest hurdle this card has-that even if you'd want to use this, no upper-tier Deck worth its salt will even let you get off the GROUND to get this out. THAT'S HOW THIS META WORKS, NOW-if the card doesn't land you into a 3-spot disruption Tribute Summon whose archetype violates the very principle of an 'Archetype mechanic' or that +12s into 2 essentially cost-free negation spammers on legs and a Link-3 with promise to do it all over again if you can even get past it-or heaven forbid, Droll&HandRape.dek-its worthless or less than. 

 

Really, this embarrassment of a meta's the biggest obstacle to this being used-even within those Decks that can afford it-because its not even that working in the Battle Phase is a turn too late, but working going second is becoming a turn too late. Nothings going to solve that, and those cards I mentioned earlier can only flail at it in an increasingly helpless manner. 

 

So....yeah, I want to believe in this card and try my best to show stuff that might work with it....

 

...but yeah, it's a turn late and a Phase short to ever be viable and it makes my stomach turn that we in 2018 haven't properly addressed the meta that makes cards like this no-gos. And probably never will.

 

God this is so heart-wrenchingly depressing. So much promise with Links and we not only echo the issues we had in Master Rule 3, we exacerbate them. And cards like this suffer for it.

 

Okay, rant over-sorry for coming off the way I did CAT. I just don't want the story of this Number to go 'can't give immediate utility turn one, so trash tier'. Goodness, haven't we had enough disappointments this format already?

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IDK why people are talking about trains when this isn't a train, its best options to tutor out aren't trains, and trains would have to go out of their way to summon this unlike any number of decks that don't mind running level 4s. 

 

it's an easy effect to proc

 

Nah.

 

If it were then Glad Beasts might still be a deck that people play, but as is effects that depend on destroying things by battle (particularly on monsters with low ATK) don't tend to work out nowadays because they don't do anything turn 1 and turn 2 they can be disrupted by almost anything that disrupts. Goyo Guardian and Black Luster Soldier - Envoy of the Beginning used to be forbidden monstrosities that never saw the light of day and now they're unlimited weaklings that still hardly see the light of day.

 

probably Enterblathnir as well. 

 

Nah.

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long rant

 

Keeping this short, but:

- If you're playing ignoring what your opponent has or could have, then you're playing poorly. Plain and simple.

- Trains is not "the native archetype" for this card. It's a generic rank 4 that goes into generic rank 10+ machines, which includes cards Trains can't summon. It's a generic card, not a "Train Card".

- You seriously could stand to pay more attention to the meta and what people run, because your stance reads heavily as one who doesn't pay too much attention to it, goes in with a "for-fun pet-deck", has happen to them what's going to happen to a typical for-fun pet-deck in a meta situation, and gets wildly exaggerated and jaded ideas of what the competitive scene looks like. There are many avenues to play YGO, and it doesn't hurt someone to give more than one avenue a fair shot.

- Yeah, we've had a fair number of disappointments this format. And the past few formats. That doesn't necessarily mean you have to start going to cards intentionally looking to call them fantastic so you can feel as if things are great in the gamestate. Things could definitely be better.

 

 

Nah.

 

If it were then Glad Beasts might still be a deck that people play, but as is effects that depend on destroying things by battle (particularly on monsters with low ATK) don't tend to work out nowadays because they don't do anything turn 1 and turn 2 they can be disrupted by almost anything that disrupts. Goyo Guardian and Black Luster Soldier - Envoy of the Beginning used to be forbidden monstrosities that never saw the light of day and now they're unlimited weaklings that still hardly see the light of day.

 

You might want to think about the scenarios of BLS and Goyo, because neither are brought back because "Ehh, they have to kill things by battle so they're okay." The game creeps in many ways and standards change, and I'd be extremely surprised if "But their effects have to have you kill them by battle" was the soul reason those cards became okay in the format.

 

Killing something by battle is easy. You do it all the time in the game, it happens basically almost every duel. It happens. It's not a hard effect to get off. The gains all depend on what you're going into and what the scenario on the field is. If you got this out with at least three materials, then I'd wager a guess that a quickplay non-targeting spin on a beefy body isn't too shabby of a return, even if you have to smash something to get it. But there are other reasons you're not using that.

 

You're a little incorrect in the assessment that "But it's only good for turn 2+ so don't use it ever". You'll still run UTL in decks and I definitely have, and regularly use, Samurai Destroyer in my Deskbots. There's a place for "Turn 2+" cards, but the extra deck is so tight that you can only justify so many, and a card like this that demands a multiple slot investment in your extra deck is a lot less worth it in this gamestate than something that's more efficient on your space.

 

 

 

Nah.

 

Whoops, forgot that it was rank 9. Had it in my head it was rank 11 for whatever reason.

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