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transformation cards


Benachu666

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so this is a mechanic i have seen used in magic the gathering and wanted to see what people would think of it being in yugioh. 

 

card design and rules; so basically the cards would have the original form on the front of the card and instead of the back of the card like a normal yugioh card the card would have the transformation form. how the card transform would be written in the effect of the card and when a card is transformed the card is flipped from its original form to its transformation form. Now for these cards to be played in tournaments the entire deck would have to be in sleeves that don't have a clear backing like how they do in magic tournaments. these cards can still be set face down and when sent to the graveyard or are banished in their transformed form they stay in that form. if they are sent back to your hand/deck the they are returned to their original form.

 

cards

 

Savage Warrior 

LV; 4, attribute; earth 

type; warrior

ATK: 1800 DEF; 1000

Effect: (1) this monster does piercing damage. (2) when this monster is normal summoned; you may add one beast type monster from your deck to your hand. (3) during the end of your battle phase if this card destroyed a monster by battle; transform this card. 

transformation form; 

Savage werewolf 

LV; 6, attribute; earth 

type; beast-warrior

ATK: 2300 DEF; 1500

Effect: (1) after this monster is successfully transformed; special summon any number of lv 4 or lower beast type monsters from your hand. (2) this monster does piercing damage. (3) this monster may attack a number of times per turn equal to the number beast type monsters you control. 

 

Kyōfu no mahōtsukai

LV; 4, attribute; dark

type; spell-caster

ATK: 1600 DEF; 1000

Effect: (1) each time a spell card is activated, put a spell counter on this card(max 3).

(2) this monsters attack increases by 200 for each spell counter on it.

(3) remove 3 spell counters from this card; transform this card. 

Kyōfu no taigun

LV; 6, attribute; dark

type; fiend

ATK: 2200 DEF; 1500

Effect: (1) after this monster is successfully transformed; your opponents monsters are flipped into face down defence. (2) this monster gains 300 ATK for each spell card and each spell-caster type monster in your graveyard. (3) while this monster is face up on the field; your opponent can't flip summon monsters. (4) when your opponent would activate a spell/trap or monster effect(quick effect); you may banish 3 spell cards from your graveyard to negate that activation and banish that card. 

 

merfolk soldier

LV; 4, attribute; water

type; aqua

ATK: 1500 DEF; 1000

Effect: (1) when this monster is summoned; you may special summon one level 4 or lower aqua, sea-serpent or fish type monster from your hand or graveyard. 

(2) once per turn(quick effect); you may banish 2 aqua, fish or sea-serpent monsters from your graveyard to destroy target card your opponent controls, then add one water attribute monster from your deck to your hand. 

(3) reveal from your hand 3 water attribute monsters; transform this monster.

brutal sea-serpent 

LV; 6, attribute; water

type; sea-serpent 

ATK: 2500 DEF; 1000

Effect: (1) after this monster is successfully transformed; special summon any number of your banished aqua, fish and sea-serpent type monsters to the field. (2) this monster gains 300 ATK for each aqua, fish or sea-serpent type monsters on your side of the field or in your graveyard. (3) discard 2 cards from your hand; destroy all cards on the field, during the end phase of the turn this effect is activated special summon this monster from the graveyard in its original form. 

 

vampire ghoul

LV; 4, attribute; dark

type; zombie 

ATK: 1700 DEF; 1000

Effect: (1) when this monster is summoned; you may special summon one level 4 or lower  monster from either players graveyard, that monster is treated as a zombie type monster. 

(2) when this monster does battle damage to your opponent, select a card type(spell, monster, trap) then your opponent sends a card from their deck to the graveyard of that type. Then place a blood counter on this card.

(3) remove 2 blood counters from this card; transform this monster.

vampire blood fiend

LV; 6, attribute; dark

type; zombie

ATK: 2000 DEF; 1000

Effect: (1) after this monster is successfully transformed; special summon any number of monsters from either players graveyards to your side of the field, they are treated as zombie type monsters. (2) when this monster does battle damage to your opponent, select a card type(spell, monster, trap) then your opponent sends a card from their deck to the graveyard of that type. (3) this monster gains 300 ATK for each zombie type monster on your side of the field and in either players graveyard. 

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I'm not going to review the cards themselves so I can look at your mechanic.

 

Alright, I have to say, the Transform mechanic is okay and an interesting idea (trigger summon evolution), but I have one question. The Transform form is on the back of the card. That causes... problems. That means people will be able to see the card you have while it's in the deck, the hand, etc. It also causes problems with face-down plays. I suggest replacing "transform this card" with "transform this card into "TF'd Version 2.0"" and placing the Transform cards in a separate pile, like a Transform Deck, and adding the pre-Transformed form as a sort of material requirement to the Transform card. Also, if you do this, it may be an idea to rework the Transform mechanics to do something with the used card. Maybe you can do this, using an example:

 

When "Danny Fenton" is Transformed into "Danny Phantom", place "Fenton" into the Transform Deck and move "Phantom" from the Transform Deck to the exact same position "Fenton" was at. You switch the exact places of the two cards. Then, when "Phantom" leaves the field, switch it back with "Fenton", returning "Phantom" to the Transform Deck and placing "Fenton" where "Phantom" would go.

 

OR: When Fenton is TF'd into Phantom, put Phantom on top of Fenton in the exact position Fenton is. When Fenton/Phantom leaves the field, move Phantom back to the TF Deck.

 

As it is now, the mechanic causes a lot of problems.

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Mechanically speaking, wouldn't it be easier to simply overlay the transformation on the base? Also, when the monster would be destroyed, you can just toss the transformation back into the transformation deck and that would be like reverting back to normal.

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I'm not going to review the cards themselves so I can look at your mechanic.

 

Alright, I have to say, the Transform mechanic is okay and an interesting idea (trigger summon evolution), but I have one question. The Transform form is on the back of the card. That causes... problems. That means people will be able to see the card you have while it's in the deck, the hand, etc. It also causes problems with face-down plays. I suggest replacing "transform this card" with "transform this card into "TF'd Version 2.0"" and placing the Transform cards in a separate pile, like a Transform Deck, and adding the pre-Transformed form as a sort of material requirement to the Transform card. Also, if you do this, it may be an idea to rework the Transform mechanics to do something with the used card. Maybe you can do this, using an example:

 

When "Danny Fenton" is Transformed into "Danny Phantom", place "Fenton" into the Transform Deck and move "Phantom" from the Transform Deck to the exact same position "Fenton" was at. You switch the exact places of the two cards. Then, when "Phantom" leaves the field, switch it back with "Fenton", returning "Phantom" to the Transform Deck and placing "Fenton" where "Phantom" would go.

 

OR: When Fenton is TF'd into Phantom, put Phantom on top of Fenton in the exact position Fenton is. When Fenton/Phantom leaves the field, move Phantom back to the TF Deck.

 

As it is now, the mechanic causes a lot of problems.

 

well the cards are there for examples because the forum rules require it but straight to the point. ''The Transform form is on the back of the card. That causes... problems.'' i did state that for this to work the player would have to be using non-clear back sleeves but another thing that happens in magic is the use of legal proxy card which has a normal backing and takes the place of the transformation card in the deck and and the transformation card is put aside until the time the proxy is played then the player puts the proxy aside and puts the real card into play. the issue i would have with having two separate cards is the obtaining of said cards threw booster packs or just in singles tho i guess yugioh has done that in the past so i can't validate that issue :)

 

Mechanically speaking, wouldn't it be easier to simply overlay the transformation on the base? Also, when the monster would be destroyed, you can just toss the transformation back into the transformation deck and that would be like reverting back to normal.

 

I like the revert back idea :) 

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I would say to use the Extra Deck for the Transformations but assuming your monsters have more than 1 transformation, and the average deck has 15-20 monsters, you'll be running atleast 15-25 transformations at any given time.

 

The Extra Deck has a 15 card limit

So a Transformation Deck with a 30 card limit should work out nicely.

 

The idea of the mechanic is that "Transforming" is NOT "Summoning". It's the same monster but with a different form.

 

Logic: Transformers and DBZ come to mind. Optimus Prime is a giant robot that turns into a Rig (Same character, different form). Saiyans from DBZ constantly go to new forms but their names don't change (again, same characters, different forms).

 

Now Pokemon and Digimon are a bit different in this. Pokemon: Charmander changes into Charmeleon, which changes the character. Digimon: Agumon changes into Greymon, which changes the character. This change, while technically not Summoning, does place a new monster on the field. Now with Pokemon, Destroying Charizard would also destroy Charmeleon and Charmander. With Digimon, Destroying Greymon will NOT destroy Agumon. Same with DBZ, Destroying SSJ Goku will not destroy the base. But with Transformers, Since the base is linked to the transformation, destroying Optimus Prime in his robot form will also destroy the transformation.

 

I like the idea of reversion because if your opponent destroys 1, they have to be able to launch a second attack to destroy the base. I hope my rant made enough sense on this subject.

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I would say to use the Extra Deck for the Transformations but assuming your monsters have more than 1 transformation, and the average deck has 15-20 monsters, you'll be running atleast 15-25 transformations at any given time.

 

The Extra Deck has a 15 card limit

So a Transformation Deck with a 30 card limit should work out nicely.

 

The idea of the mechanic is that "Transforming" is NOT "Summoning". It's the same monster but with a different form.

 

Logic: Transformers and DBZ come to mind. Optimus Prime is a giant robot that turns into a Rig (Same character, different form). Saiyans from DBZ constantly go to new forms but their names don't change (again, same characters, different forms).

 

Now Pokemon and Digimon are a bit different in this. Pokemon: Charmander changes into Charmeleon, which changes the character. Digimon: Agumon changes into Greymon, which changes the character. This change, while technically not Summoning, does place a new monster on the field. Now with Pokemon, Destroying Charizard would also destroy Charmeleon and Charmander. With Digimon, Destroying Greymon will NOT destroy Agumon. Same with DBZ, Destroying SSJ Goku will not destroy the base. But with Transformers, Since the base is linked to the transformation, destroying Optimus Prime in his robot form will also destroy the transformation.

 

I like the idea of reversion because if your opponent destroys 1, they have to be able to launch a second attack to destroy the base. I hope my rant made enough sense on this subject.

 

i don't think that really classifies as a rant but anyway moving on. i can see the concerns with making the cards double back because it would be tedious in higher level tournaments (which i am guessing have really fast time keeping) when the player would have to pull the card out of the sleeve then put it back in to transform it. in the manger they actually have had monsters with this mechanic before so it would make sense that if yugioh would use this idea the company would go with the extra deck tho i still am a fan of the double back from magic the gathering. 

 

As for the digimon being in the second category i would have to say it belongs in the first as they with the dbz example you gave because they only have temporary transformations where if they are defeated the revert back to the normal form, the Optimus prime example would be another type of transformation as it is an interchangeable transformation which he can switch threw and does not revert back to its normal form after defeat. the fact is if optimus would be put into yugioh it wouldn't be based off this mechanic but more have effects active based on the battle position he was in :)

 

tho i guess i should keep on topic otherwise i will get into trouble from the admin. 

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