Nymphs are FAIRY monsters with different Attributes based off Nymphs from the Greek mythology, who have a different role if they are in Attack or in Defense Position. While in Attack Position, they have some form of protection or ATK gain, meaning once they swarm the field they can act like a beatdown Archetype. While in Defense Position, they can be Tributed to resolve an effect during the next Standby Phase: this will be used in Tag Duels to let your partner have some sort of advantage before their turn starts.
- OCG might be a bit off.
- The Archetype isn't meant to be meta or anything. It's just a support Archetype which can also work on its own.
- Available on Duel Portal!
Aura, Nymph of the Breeze
If you control a “Nymph” monster: You can Special Summon this card (from your hand), but you cannot Summon monsters for the rest of the turn, except “Nymph” monsters.
While in Attack Position: This card cannot be targeted by card effects. If you control 3 or more “Nymph” monsters, all “Nymph” monsters you control gain 800 ATK.
While in Defense Position: You can Tribute this card: During your next Standby Phase, Special Summon a Level 4 or lower monster from your hand.
The first monster explaines everything you need to know about the Archetype. Protection and ATK if it's in Attack Position; support for the partner if in Defense Position.
Esperide, Nymph of the Sunset
If this card is Normal Summoned, you can change its Battle Position, and if you do, add 1 “Nymph” Spell/Trap card from your Deck to your hand.
While in Attack Position: You take no effect damage, and all battle damage from battles involving this card becomes 0.
While in Defense Position: You can Tribute this card: During your next Standby Phase, you can reveal 1 monster in your hand; add 1 monster with the same Level and Type, but with a different name, from your Deck to your hand.
This is how you let any partner search one of their monsters.
Calipso, Nymph of the Ocean
If this card is Normal Summoned: You can add 1 “Nymph” monster from your Deck to your hand, and if you do, you can change this card’s Battle Position.
While in Attack Position: If you control another “Nymph” monster, this card cannot be targeted for attacks or card effects. If a “Nymph” monster is destroyed and sent to the GY: This card gains ATK equal to half the ATK of the monster destroyed until the end of the next turn.
While in Defense Position: You can Tribute this card: During your next Standby Phase, draw 1 card.
Nothing much to say. This one searches monsters.
Orphne, Nymph of the Dark
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned this way: Destroy it at the end of the turn. During your opponent’s turn (Quick Effect): You can Tribute this card; at the end of your next Standby Phase, apply the appropriate effect depending on the number of different “Nymph” effects that applied during that Standby Phase:
1+: This turn, each time you Summon a monster, that monster gains 500 ATK until the end of the turn.
2+: The opponent cannot activate monster effects until the end of the turn.
3+: Draw 1 card.
A stronger Nymph Battle Fader which encourages you to Tribute (use the Defense position effects) of the other Nymphs.
OCG might be a bit off.
Crisopelea, Nymph of the Tree
You can Special Summon this card (from your hand) by Tributing a face-up “Nymph” monster on your field.
While in Attack Position: This card cannot be destroyed by battle or by monsters effects. If you control 4 “Nymph” monsters with different names: This card’s original ATK becomes 3000.
While in Defense Position: You can target 1 “Nymph” monster in your GY: Special Summon it, but destroy it and this card at the end of the turn. You can only use this effect of “Crisopelea, Nymph of the Tree” once per turn. You can Tribute this card: During your next Standby Phase, you gain Life Points equal to the number of “Nymph” monsters with different names in your GY x500.
The "boss monster" of the Archetype. Meant to stay on the Field.
Garden of the Nymphs CONTINUOUS SPELL
While this card is on your field, all Battle Damage you take is halved.
Once per turn, you can activate one of the following effects.
- Special Summon 1 Level 4 or lower "Nymph" monster from your hand or GY in Defense position.
- Discard 1 card: Special Summon a Level 4 or lower “Nymph” monster from your Deck.
Since you can Tribute monsters to let the partner gain advantage, reducing damage is an easy way to avoid OTKs.
Muses, Nymphs of Arts NORMAL SPELL
Add 1 “Nymph” monster from your Deck to your hand. During your Standby Phase, if an effect of a “Nymph” monster applies, you can banish this card from your GY: Target a card on the field; destroy it.
Symphony of the Nymphs CONTINUOUS SPELL
While you control only 1 “Nymph” monster, that monster cannot be destroyed by battle or by card effects, and your opponent cannot target cards you control with attacks or card effects, except that monster. If this card is destroyed: Activate 1 “Garden of the Nymphs” from your Deck, but destroy it at the end of your turn.
Protection for non-Nymph cards (your partner's). Also if the opponent destroys this, now Battle Damage will be halved, and the partner can SS a Nymph from the GY during their turn.
Sacrifice of the Nymphs NORMAL TRAP
Tribute or discard 1 monster: Special Summon 2 "Nymph" monsters with different names from your hand or GY. While this card is in your GY, if a card or an effect is activated: You can banish this card and Tribute 2 “Nymph” monsters; negate the activation and destroy it, and if you do, end the current Phase.
Situational anime-like reviving card. Not sure about the GY effect.