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Nymph Archetype, a supporting Deck for Tag Duels

- - - - - Fairy Tag Duel

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#1
Nekomata

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Prompt


Monsters


Spells and Traps


Archetypes I've made so far



I'm also writing a Fanfiction! https://forum.yugioh...nion-cross-dpr/

#2
Nekomata

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Bump! (Added pictures)


Archetypes I've made so far



I'm also writing a Fanfiction! https://forum.yugioh...nion-cross-dpr/

#3
Dova

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Quick talk about the cards themselves before I talk about the archetype as a whole, the idea of which I love.

 

Calipso has two Defense position effect in the card, but the lore beneath it only has the draw effect. I would normally default to the latter without a second thought, but your comment mentions it searches monsters, which is what your second effect does. Could be a left over from an early design of Esperide, as that one does monster searching too, but...you know what they say about assuming :P Also, was there a particular reason that these cards have slightly different searching effects? I would personally suggesting dropping both, and going with also rather than and if you do, as these cards need all the help they can get.

 

Muses is rather disappointing considering it's the only way to get monsters from your Deck other than Esperide. The only time Muses is more useful than the monster is if you open multiple Muses and you're going before your partner. Yeah, the no monsters requirement seems at odds considering if your opponent makes plays, and happens to have their side of the field survive an opponent's turn, this card is practically useless. Also, the effects of monsters don't necessarily resolve when they apply. The effect resolves after you Tribute it, and leaves a lingering effect that applies during the next Standby Phase. I really don't know how else to phrase it to get what you want.

 

First major problem I notice with the archetype was all the effects and such hinting towards a swarm strategy, and yet very few swarm cards actually present, with the ones that are there (Garden, Sacrifice) have heavy costs and don't even Summon from the Deck. Crisopelea would be a neat card in and of its own, possibly being my favorite card in the archetype, but it overshadows Garden in the main aspect of the card. This archetype is certainly incapable of standing on its own merits. But is it able to at least stand up as a support archetype?

 

Firstly, no Quick Effects on the monsters, meaning you're going to have to setup an impenetrable field and do all of your plays during your turn, without doing much defense during your opponent's turn. This is aight and all save for the fact that the only real defense you have is Garden, which is vulnerable to MST and only halves battle damage. Tbf you are playing with 16000 LP, but still, it is vulnerable. You have lingering effects down pat on the main monsters, but you're only really activating one and hoping you draw/end up with Garden, otherwise, you can't do much during your opponent's turn and not leaving such a great field for your partner. You're only getting out 1, 2, maybe 3 if you're lucky, monsters each turn, and your Trap doesn't help much as it doesn't work during your opponent's turn due to the lack of Quick Effects.

 

The way I see it, the best way to go from here is to make this archetype more supportive and survivable, working more on the concept of a field you can give your partner but probably can't use yourself while allowing you to survive that long and preventing your opponent from making too many plays, OR to just make the archetype decent with a few tag support here and there. Right now, the archetype doesn't quite make up its mind, being bad at both. This page here has a lot of trivia in regards to Tag Duels you could take advantage of, such as the multiple GYs and such. Perhaps more generic effects, perhaps saying you can't Summon Nymph monsters during the turn you use an effect? Why not a more powerful Waboku?



#4
Nekomata

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Sorry, it looks like I didn't pay enough attention while making the cards, so Calipso has 2 Defense effects, while it actually only has the drawing one. I'll fix it right now.

 

Having different effects is a way of balancing cards, so that no Nymph is superior to another. For example, if a monster has a really good Defense effect, it'll have a weaker Attack effect (take Esperide).

 

Muses has the restrictions because it's basically an E - Emergency with an added effect. Might take it away, if it makes the card worthless.

 

Garden can SS from the Deck, sure.

 

Sacrifice might be too costly. I might change it so it SS 2 monsters by discarding a card, thus making it more practical to use.

 

If you've noticed, the Stats are constantly going up by 200 points from card to card (Aura is 1000/1200; Esperide is 1200/1400 etc.) and I still need to make a 1600/1800 Level 4 monster, which can be a little different from the others - it may work as a Battle Fader.

Other S/T support will try fixing the weaknesses of the Archetype.

 

Thanks for the review!


Archetypes I've made so far



I'm also writing a Fanfiction! https://forum.yugioh...nion-cross-dpr/

#5
Dova

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Muses has the restrictions because it's basically an E - Emergency with an added effect. Might take it away, if it makes the card worthless.

 

This is an era where Fightfur Fusion is played. Even Crystal Beasts have Crystal Bond. Neither of them are considered meta, or were when their respective searcher was released. Yeah, take away that restriction. You can get away with it :P

 

Didn't notice the ATK difference. Nice work there.






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