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Sceptyr's Singles (Step Up 4: Johnny Steps' Jump-start) (4/4)


Black D'Sceptyr

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Okay, let's get this dance started. Try to keep up!


 


lady_of_fame_by_bdsceptyr-dcbgflt.png


 


LIGHT/Spellcaster-Type Effect Monster/Level 3/1100 ATK/800 DEF


 


Lore: (Quick Effect): You can discard this card, then target 1 LIGHT Spellcaster or Machine Monster you control; this turn, the ATK of any monster that battles it becomes this card's ATK, until the end of the Damage Step. Once per turn: You can target 1 monster in your GY with 1100 ATK or DEF; shuffle it into the Deck, and if you do, add 1 "Metalmorph" card from your Deck to your hand, also this card's name becomes "Lady of Faith" until the End Phase. This card is treated as a Normal Monster while in the GY. 


 


 


 


witchling_of_the_black_forest_by_bdscept


 


DARK/Spellcaster-Type Effect Monster/Level 4/1100 ATK/1200 DEF


 


Lore: This card's name becomes "Witch of the Black Forest" while in the hand or field. You can only use each of these effects of "Witchling of the Black Forest" once per turn.


• If you control a Level 3 LIGHT or DARK monster: You can Special Summon this card from your hand, and if you do, send 1 Spellcaster monster from your Deck to the GY.

• If this card is sent to the GY, except from the Deck: You can add 1 Spellcaster monster with 1100 ATK or DEF from your Deck to your hand, except "Witchling of the Black Forest".

 


 


heavy_metal_musician_king_by_bdsceptyr-d


 


LIGHT/Machine-Type Effect Monster/Level 6/2150 ATK/1900 DEF


 


Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Deck) by Tributing a Spellcaster Fusion Monster you control equipped with a "Metalmorph" card. When this card is Special Summoned, you can draw 1 card. Once per turn: You can target 1 "Metalmorph" Normal Trap in your GY; equip it to this card, but banish it when it leaves the field. When this card declares an attack: You can make both players discard any Spells in their hands.


 


heavy_metalmorph_by_bdsceptyr-dca4fk1.pn


 


Normal Trap Card


 


Lore: Activate this card by targeting 1 non-Effect Monster in your GY: Special Summon it, ignoring its Summoning conditions, and equip it with this card. A monster equipped with this card gains 500 ATK and DEF, it is unaffected by other monsters' activated effects, also if it would be destroyed by battle or card effect, destroy this equipped card instead. You can shuffle this card from your GY into the Deck and banish 1 monster from your hand, then target 1 monster you control; this turn, its name becomes the banished monster's name. You can only use this effect of "Heavy Metalmorph" once per turn.


 




 


Okay, so now that that upload's up and my status pinned promise to ChaosSix is kept, let's get to the scoreboard. 


 


Two retrains-Three, if you count Heavy Metal King-and a revival Trap moonlighting as another Metalmorph would seem like it has extra roots going to more retrains of the other Metalmorph cards, would it not?


 


Well, they do, but those are for later. I may release them, I may not. 


 


For Johnny Steps, however, he's now got a totally kick-butt engine raring to go that can easily make a player's day Palladion-level hellish if you get them to the hand quick enough. Which both residents of the Black Forest can definitely help with. 


 


And that should be enough of a toe-tapping moment for him in particular and Spellcasters who love interactions with Traps (coughMajespecterscoughDarkMagicians) the most.


 


So until next time gents and ladies....


 


BD'S, stepping off.


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