Here's a little tip for getting votes; archetype themed challenges really aren't advised given the added work needed to grade them. 2-3 cards are alright, but that's about the upper limit.
But...in an attempt to clear up the backlog, let's see what both of you made.
- Razer is generally fine in terms of getting Unions out, because let's face it, outside ABCs, the subtype generally sucks. Iffy about the 1K burn damage and lack of hard OPT, even if Unions need more work.
- Fusion being treated as every Type (but why?) is going into uncharted territory in terms of design, so...idk what to say about that. The shuffling effect can be potent if you shuffle these for the most part, but you need different Levels. In a way, it sort of balances out in a way, but...as they are, you'll probably get 1-2, depending on its targeting "protection" of sorts. Other effect is alright, but combine this with Sarge and well, it gets harder to remove (well, you do get to send another monster your opponent controls to the GY)
- Issue with Sarge is when it's equipped to something like the boss monster here, which then negates any removal attempts that aren't Kaiju or non-targeting, and sends stuff to the GY. It also forces the opponent to invest in more removal options that turn, so....
- If the LIGHT restriction is to prevent ABCs from abusing the Field Spell, yeah, it's on them for being degenerate; not this card on its own. On a sidenote, V to Z gets screwed over (and they'd like the support this gives them). Granted, it doesn't necessarily screw them over, but just means you can't reveal them to trigger things.
- This doesn't really work with the archetype here because none of them mention specific names. Most of the old Union monsters could make use of this (and I do mean the ones in Magician's Force for the most part).
- Second effect is somewhat iffy, but again, in the context of this archetype, Sarge is a problem. For everything else (bar ABC), it's fine.
- Scout is fine; least it floats when it dies after equipping, which is something Union decks need a bit of otherwise.
Outside of Sarge, the Main Deck is generally okay. Fusion Monster is going to end up with some ruling queries, given it becomes every single Type available (and for what reason?), but otherwise it's fine. Field Spell does help Union monsters, but as mentioned above, it doesn't really help them [least 1st effect doesn't] since none of them have specific names in their texts. 2nd one does.
To be fair though, this technically isn't an archetype if you go by the Konami definition (must reference an explicit part of the name in their effects), so more of a SERIES.
And here we have Geminis. Given how they work, you're generally stuck with Vanillas until you can run the supports and whatnot (as you have little/no reason for Blazewing in here without messing up consistency). You do have access to stuff like Supervise and Catalyst Field (plus Chemicritters), which help, but not too much as a whole as far as this Deck is concerned right now.
- Alpha is fine, considering it has the CyDra clause to have it not waste your NS on it. Boosting effect is okay; nothing great, but it'll tide you over until you can actually make the boss.
- Beta is also okay, though given its low stats, opponent is probably killing this battle and not wasting their effect removal on this. Having it summon itself off a destroyed monster is fine, but that's about it.
- Gamma is somewhat meh; it's good for walling and slight burn, but that's about it.
- Omicron does feel like a ripped off XYZ-Dragon Cannon (and yes, I know the art for all of this is just recolored V-to-Z stuff, which I am not counting against you). Much easier to summon and has welcome destruction protection, but the no cost removal is somewhat concerning. Granted, the game's gotten to the point where we have Decks that can remove stuff for free (and this thing still targets), but yeah.
- Epsilon's fine for being MST on legs if you can retain it long enough. Problem is that it can't SS itself like Delta can.
- Delta's CyDra clause is good enough, coupled with the fact that it can generally attack over a fair amount of monsters during the Battle Phase if you have to, but...battle oriented effect.
- Lambda is probably the better of the two standard Fusions (sans not feeling like a technical ripoff of XYZ). One thing I do have to point out is this being capable of destroying 2 cards per turn on top of its dual attacks if opponent has a monster (which they probably will). If it were a once per turn thing, then probably would've been fine.
- With Omega, in a very similar vein to VWXYZ, this banishes stuff for free (at least it isn't mandatory like Dragon Catapult [apparently]). Protection is fine, though a reminder that Links don't care because they have neither Level nor Rank. That being said, considering the relative ease in summoning these monsters, it does feel like a bit much. But in a way, Master Rule 4 is at least keeping this from becoming dumb considering they don't have to be on the field to be summoned, but you either have to remove 1 of the Fusion components first or have Link Markers pointing somewhere.
- Then again, this card's banishing potential is even better than ABC-Dragon Buster (and a lot of members here do have mixed feelings about it)
- Reinforcements may as well say "search Delta and Epsilon; summon Lambda for free". In a nutshell, that's the quickest thing you can do (since the NS lock won't bother you anyway b/c they're in the hand). Granted, it can also help in grabbing the 3rd piece for Omicron if you have to (assuming you didn't use other cards to get them).
One big thing here is how much they feel like bootleg VWXYZ in terms of application, effects and so forth (granted, said set would probably kill for that kind of summon consistency / speed in 2018). Because these are Geminis, yeah, you got access to a fair amount of support as mentioned above, plus Vanilla things in the GY. But besides that, yeah.
On their own, the Main Decks are fine, but iffy on the summoning condition for the Fusions, also with the combined form.
I'm voting set C at the moment.
Even though some of the cards in both are okay on their own, as a whole, there are things that I cannot disregard in terms of design, especially with B.