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[spoiler=Monsters][spoiler=Space Beast - Pedoleon]ewNSqz6.jpg

Attribute DARK
Level 10
Types Aqua/Effect
ATK/DEF 2400/1200[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During either player's turn: You can Tribute this card; Special Summon 2 "Pedoleon Tokens" (Aqua/DARK/Level 5/ATK 1200/DEF 600) in Attack Position.

 



[spoiler=Space Beast - Bugbuzun]MvUxVPg.jpg

Atrtribute DARK

Level 10
Types Insect/Effect
ATK/DEF 2900/2500 [spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If this card inflicts battle damage to your opponent: Inflict 1000 damage to your opponent, and if you do, Special Summon 1 "Bugbuzun Token" (Insect/DARK/Level 4/ATK 1450/DEF 750) in Attack Position.

 



[spoiler=Space Beast - Lafleya]LKKZMxy.jpg

Attribute DARK
Level 10
Types Plant/Effect
ATK/DEF 2600/3000[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: You can Tribute 1 Token; destroy all cards on the field. You can only use this effect of "Space Beast - Lafleya" once per turn.

 



[spoiler=Space Beast - Nosferu]SF2V5rg.jpg

Attribute DARK
Level 10
Types Fiend/Effect
ATK/DEF 2800/1800[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During your Main Phase: You can Special Summon 1 "Nosferu Token" (Fiend/DARK/Level 4/ATK 1400/DEF 900). During either player's turn, if this card is in your Graveyard, while you control only Tokens: You can Tribute 1 Token and banish 1 other "Space Beast" monster from your Graveyard; Special Summon this card from your Graveyard, and if you do, target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effects of "Space Beast - Nosferu" once per turn.

 



[spoiler=Space Beast - Galberos]3LADpKx.jpg

Attribute DARK
Level 10
Types Fiend/Effect
ATK/DEF 3000/2500[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During either player's turn: You can Tribute 1 Token; add 1 "Space Beast" monster from your Deck to your hand, except "Space Beast - Galberos". During either player's turn, if this card is in your Graveyard, while you control only Tokens: You can Tribute 1 Token and banish 1 other "Space Beast" monster from your Graveyard; Special Summon this card from your Graveyard, and if you do, target 1 monster your opponent controls; destroy it. You can only use each effects of "Space Beast - Galberos" once per turn.

 



[spoiler=Space Beast - Golgolem]Bar21Zr.jpg

Attribute DARK
Level 10
Types Rock/Effect
ATK/DEF 1000/3000[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. Your opponent cannot target other monsters you control for attacks. You can Tribute 1 Token; this turn, this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. You can only use this effect of "Space Beast - Golgolem" once per turn.

 


[spoiler=Space Beast - Kutuura]AQVRUbs.jpg

Attribute DARK
Level 10
Types Plant/Effect
ATK/DEF 2200/2800[spoiler=Lore]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. When this face-up card leaves the field, except by its own effect: You can Tribute 1 Token; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use this effect of "Space Beast - Kutuura" once per turn.

 


[spoiler=Space Beast - Beelzebua]ThlTRL3.jpg

Attribute DARK
Level 10
Types Fiend/Effect
ATK/DEF 2900/2500[spoiler=Lore]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can discard this card and 1 other "Space Beast" monster; draw 2 cards. You can only use this effect of "Space Beast - Beelzebua" once per turn.

 



[spoiler=Space Beast - Grantella]AoT8STm.jpg

Attribute DARK
Level 10
Types Insect/Effect
ATK/DEF 2800/2200[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can Tribute 1 Token; inflict 800 damage to your opponent. If you do, this card cannot attack that turn.

 



[spoiler=Space Beast - Banpira]qB1CQgV.jpg

Attribute DARK
Level 10
Types Insect/Effect
ATK/DEF 2500/2500[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can Tribute 1 Token, then target 1 Special Summoned monster your opponent controls; take control of that target, until the End Phase. You can only use this effect of "Sace Beast - Banpira" once per turn.

 



[spoiler=Space Beast - Mega Flash]Cm9z9Us.jpg

Attribute DARK
Level 10
Types Thunder/Effect
ATK/DEF 2200/2800[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. Field Spell Card on the field cannot be destroyed.

 



[spoiler=Space Beast - Lizarias]DQMej4v.jpg

Attribute DARK
Level 10
Types Reptile/Effect
ATK/DEF 2800/2400[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If a "Space Beast" monster(s) would be destroyed by card effect, except by their own effects: You can Tribute 1 Token instead, amd if you do, inflict 1200 damage to your opponent. You can only use this effect of "Space Beast - Grantella" once per turn.

 

 



[spoiler=Spells][spoiler=Dark Field]imRKM3q.jpg

Genre Field Spell Card[spoiler=Lore]Monsters you control cannot declare an attack, except "Space Beast" monsters. Once per turn, during your Main Phase: You can add 1 "Space Beast" monster from your Deck to your hand. If a "Space Beast" monster(s) is Special Summoned tp your side of the field: You can draw 1 card. You can only activated 1 "Dark Field" per turn.

 


[spoiler=Distorted Space]IMsT6I7.jpg

Genre Normal Spell Card [spoiler=Lore]Discard 1 card, then target 1 "Space Beast" monster in your Graveyard; add it to your hand, and if you do, add 1 Field Spell Card from your Deck to your hand. During your Main Phase, except the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Distortion Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000). You can only use each effect of "Distorted Space" once per turn.

 

 



[spoiler=Traps][spoiler=Reform of the Beast]hQxfaSp.jpg

Genre Normal Trap Card[spoiler=Lore]Traget 1 "Space Beast" monster in your Graveyard; Special Summon it, but it cannot attack your opponent directly, also your opponent takes no battle damage involving it. During your either player's turn, except the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Reformed Beast Token" (Fiend/DARK/Level 3/ATK 1500/DEF 1500). You can only use each of these effects of "Reform of the Beast" once per turn.

 


[spoiler=Gate of Armageddon]EgblW1D.jpg

Genre Normal Trap Card[spoiler=Lore]When an opponent's monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Space Beast Token" (Fiend/DARK/Level 1/ATK 100/DEF 100). "Space Beast Token" cannot be used as a Fusion, Synchro, Xyz, and Link Material for a Summon. During the End Phase the turn this card is sent to your Graveyard: You can banish this card from your Graveyard; add 1 "Space Beast" card, "Vicious Aura", "Distorted Space", or "Reform of the Beast" from your Deck to your hand. You can only use each effects of "Gate of Armageddon" once per turn.

 


[spoiler=Vicious Aura]S2Ns3aX.jpg

Genre Counter Trap Card[spoiler=Lore]When your opponent activates a Spell/Trap Card, or a monster's effect, while you control a "Space Beast" monster: Negate the activations, and if you do, destroy it. During the End Phase the turn this card is sent to your Graveyard: You can banish this card and 1 "Space Beast" monster from your Graveyard; Special Summon 2 "Vicious Tokens" (Fiend/DARK/Level 4/ATK 1800/DEF 1800). You can only use each effects of "Vicious Aura" once per turn.

 

 

 

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What are their ATK, DEF, Levels, Types, and Attributes?

 

But this is an interesting deck that utilizes the use of a Field spell. I assume the field spell(s) you intend to make for them will be difficult to remove or have a float effect that brings out another field spell (though it won't save the monsters from their destruction). I can also see that these can be splashed in with Earthbound Immortals and Malefics as they too require a field spell to remain on the field. Plus with the tokens be brought to the field, you have something to tribute for the Earthbound Immortals. Very interesting indeed, and will wait and see the rest of the cards.

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[spoiler=Space Beast - Pedoleon]Attribute DARK

Level 10

Types Aqua/Effect

ATK/DEF 2400/1200[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During either player's turn: You can Tribute this card; Special Summon 2 "Pedoleon Tokens" (Aqua/DARK/Level 5/ATK 1200/DEF 600) in Attack Position.

 

 

 

[spoiler=Space Beast - Bugbuzun]Atrtribute DARK

Level 10

Types Insect/Effect

ATK/DEF 2900/2500 [spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent, and if you do, Special Summon 1 "Bugbuzun Token" (Insect/DARK/Level 4/ATK 1450/DEF 750) in Attack Position.

 

 

 

[spoiler=Space Beast - Lafleya]Attribute DARK

Level 10

Types Plant/Effect

ATK/DEF 2600/3000[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: You can Tribute 1 Token; send all cards on the field to the Graveyard. You can only use this effect of "Space Beast - Lafleya" once per turn.

 

 

 

[spoiler=Space Beast - Nosferu]Attribute DARK

Level 10

Types Fiend/Effect

ATK/DEF 2800/1800[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During your Main Phase: You can Special Summon 1 "Nosferu Token" (Fiend?DARK/Level 4/ATK 1400/DEF 900). If this card is in your Graveyard, while you control only Tokens: You can Tribute 1 Token and banish 1 other "Space Beast" monster from your Graveyard; Special Summon this card from your Graveyard, and if you do, destroy 1 Spell/Trap Card your opponent controls. You can only use each of these effects of "Space Beast - Nosferu" once per turn.

 

 

 

[spoiler=Space Beast - Galberos]Attribute DARK

Level 10

Types Fiend/Effect

ATK/DEF 3000/2500[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. During either player's turn: You can Tribute 1 Token; add 1 "Space Beast" monster from your Deck to your hand, except "Space Beast - Galberos". If this card is in your Graveyard, while you control only Tokens: You can Tribute 1 Token and banish 1 other "Space Beast" monster from your Graveyard; Special Summon this card from your Graveyard, and if you do, destroy 1 monster your opponent controls. You can only use each of these effects of "Space Beast - Galberos" once per turn.

 

 

 

[spoiler=Space Beast - Golgolem]Attribute DARK

Level 10

Types Rock/Effect

ATK/DEF 1000/3000[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can Tribute 1 Token; this turn, this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. You can only use this effect of "Space Beast - Golgolem" once per turn.

 

 

[spoiler=Space Beast - Kutuura]Attribute DARK

Level 10

Types Plant/Effect

ATK/DEF 2200/2800[spoiler=Lore]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. When this face-up card leaves the field, except by its own effect: You can Tribute 1 Token; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use this effect of "Space Beast - Kutuura" once per turn.

 

 

[spoiler=Space Beast - Beelzebua]Attribute DARK

Level 10

Types Fiend/Effect

ATK/DEF 2900/2500[spoiler=Lore]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can discard this card and 1 other "Space Beast" monster; draw 2 cards. You can only use this effect of "Space Beast - Beelzebua" once per turn.

 

 

 

[spoiler=Space Beast - Grantella]Attribute DARK

Level 10

Types Insect/Effect

ATK/DEF 2800/2200[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can Tribute 1 Token; inflict 800 damage to your opponent. If you do, this card cannot attack that turn.

 

 

 

[spoiler=Space Beast - Banpira]Attribute DARK

Level 10

Types Insect/Effect

ATK/DEF 2500/2500[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. You can Tribute 1 Token, then target 1 Special Summoned monster your opponent controls; take control of that target, until the End Phase. You can only use this effect of "Sace Beast - Banpira" once per turn.

 

 

 

[spoiler=Space Beast - Mega Flash]Attribute DARK

Level 10

Types Thunder/Effect

ATK/DEF 2200/2800[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. Field Spell Card on the fiels cannot be destroyed. Neither player can activate a new Field Spell Card.

 

 

 

[spoiler=Space Beast - Lizarias]Attribute DARK

Level 10

Types Reptile/Effect

ATK/DEF 2800/2400[spoiler=Effect]You can Special Summon this card (from your hand) by Tributing 2 monsters on the field. Cannot attack the turn it is Summoned. If there is no face-up Field Spell Card on the field, destroy this card. Can attack your opponent directly. If this card would be destroyed by card effect, except by its own effect: You can Tribute 1 Token instead, amd if you do, inflict 1200 damage to your opponent.

 

 

 

( this was made while only the monsters were around ) 

 

These seem interesting, I'ma review them 

 

Looking at all of the traits they share in common

 

- You can special summon them by tributing 2 monsters on the field 

- They can't attack during the turn they were summoned

- If there's no field spell on the field they are destroyed 

- They can attack directly 

 

These seem to be a pretty funky combination of Malefics ( field spell destruction effect ) and Toons ( attacking directly and being unable to attack on the turn they are summoned ). Seems pretty neat from a first glance. One thing I do take trouble with is their effects to summon themselves 

 

"You can Special Summon this card (from your hand) by Tributing 2 monsters on the field". 

 

I find this concerning for a couple reasons 

 

1. There are no low-level monsters ( how do you get the tribute fodder for these? ) 

2. Their summoning condition doesn't specify YOUR field, making all of these better kaijus ( lava golem more like since these tribute 2 monsters as a cost for their summon with activating any effects ) since they summon themselves to your field and not your opponent's field, the last thing we need is to try and power creep the removal ability of a kaiju

 

Unless you have a Lair of Darkness style effect planned ( it allows you to tribute Dark monsters your opponent controls to activate your cards ) these seem pretty powerful regardless of their effects if you can tribute your opponent's monsters. If that's not the case, I would definitely make sure to specify YOUR field when talking about tributing monsters. 

 

Anyway, on to the specific monsters 

 

Pedoleon: you can tribute it to special summon tokens huh. That's some pretty nice value going second. You tribute 2 of your opponent's monsters to summon it, then you tribute itself ( as a cost, so it dodges stuff like effect veiler ) to get a +1 from tokens, which can be used for tribute summons or link summons. Thematically, it's pretty cool, since it's kinda like it's splitting itself into two smaller versions of itself ( they have half of the stats and level ). Definitely a good card for your concept. 

 

Bugbuzun: I'm seeing your puns now. This card's kinda weird, since it conflicts with the theme. They all share the effect of attacking directly, but this card must destroy a monster by battle to get it's effect? It's not a bad effect, just a little out of place. Take Toons for example. They have cards like Gemini Elf and Masked Sorcerer, whose effects apply when they deal damage to the opponent. It makes sense, since being Toon monsters allows them to attack directly. A better effect for this card would be something more along the lines of. 

 

"When this card inflicts damage to your opponent: you can inflict 1000 damage to your opponent; special summon 1 "Bugbuzun Token". 

 

It keeps the theme of direct attacking, which definitely has some potential ( Toons are a good example ) for some funky/trolley otk shenanigans 

 

Lafleya: I have problems with this card, not for it's effect, but rather the restrictions set on it's effect. If it canot be destroyed by it's own effect for it's effect to go off, your opponent can pretty easily play around it by just using any back row removal ( mst, twin twisters, galaxy cyclone, cosmic cyclone, stuff like that ) making the effect hard to pull off, unless your playing metalfoes as an engie. If only just being destroyed by any means triggered the effect it would be a pretty fearsome threat that the opponent would have to handle very carefully, and you would be able to take advantage of it ( self destruction effects maybe? ). Besides that the card is pretty neat. It takes advantage of the token spawning effect and punishes your opponent. A hard once per turn is probably overkill, since wiping the board twice probably won't happen multiple times in a single turn. I would also change the effect to destroys all cards on the field rather than sends, since sending rather than destroying gets around too many card effects for a quick effect field destruction. 

 

Nosferu: Is this a reference to Nosferatu? I can't say I expected it ( it's pretty cool though ). Spawning a token each turn is pretty nice, since you can do it for free and it sets up another summon. The special summon effect, while not the most practical ( since you need to control a token ), is definitely good recovery for the archetype. It might even be a good quick effect, since it would allow you to get around needing to wait a turn to attack ( this is something elemental lord decks suffer from currently, they have to skip quite a few battle phases to build up advantage ). If you do that though, you might want to make his destructione effect target, to be a little more balanced. 

 

Galberos: Another good card, it allows you to tribute tokens to search out seemingly your entire archetype ( I don't know if you have space beast spells and traps considered, but it does specify monsters ), and it has the same revival effect as Nosferu. The same changes to Nosferu I would make here, make the revival effect a quick effect, and potentially make the effect target if you do that. 

 

Golgolem: makes me think of gogogo just from the name. Is this a secret Superheavy Samurai card we don't know about? They would love to have a double kaiju at their disposal. Superheavy Samurai Golgolem maybe. 

 

All kidding aside, attack in defense position is a little out of place amoung the other cards you currently have. You also gotta tribute a token for it, making the effect pretty bad on it's own. If you didn't need to tribute for it, it would be a nice 3000 wall in a pinch, seeing as how 3000 defense is better than 3000 attack when defending against attacks, but that's about all it can do. I would definitely consider buffing this one a bit. 

 

Kutuura: This card reminds me of a certain Starving Venom Fusion Dragon. Anyways, same thing here as was for the first card with the "must be destroyed by another card's effect" clause. I would definitely change it to any destruction, since it keeps the possibility of a field destruction going off more likely and could prevent your opponent from just removing your field spell first. 

 

Beelzebua: discarding itself along with an archetypal card to draw 2. I get the feeling Darklord's were your inspiration here? I certain Ixchell to be precise? 

 

I don't know about this one. On one hand you have good card drawing which is almost never bad. On the other hand this archetype doesn't really seem to benefit that much from graveyard set-up. Darklords love graveyard set-up, making Ixchell an instant 3-of, since she put's Darklord cards in the graveyard ( which is where the spells and traps can be recycled by Darklord monster effects and the monsters can be revived by the spells ) and allows you to draw into their revival spells. Unless the archetype has some pretty insane revival ideas coming, I would change this effect. 

 

Grantella: NO

 

NOOOOOOOOO

 

Please don't do this, the game already has enough "tribute to burn cards" in the game. Dark Strike Fighter is a good example of this, not having a once per turn burn effect got him banned and later taken off with an errata ( hard once per turn during the main phase 1 only ). Mass Driver is still banned to this day for having a tribute to burn for 400 effect. Plant FTK just got banned in the OCG for having a 800 burn effect that could be looped. You also have the Gem-Knight FTK and the Pendulum Magician FTK currently here in the TCG, and people are speculating about that will probably be getting hit on the next banlist. 

 

Needless to say, any strategy that involves "burn" is almost never fun to fight against. Not once per turn effects always find themselves one way or another ( intended or not ) getting looped and resulting in an FTK. I would completely change this card to something else, maybe another card that can help with token generation?

 

Banpira: Made with vampires in mind? Anyway, the effect is pretty good, stealing the opponent's monsters is almost never a bad effect to have. Being a level 10 does restrict their extra deck plays a little, since you wouldn't be able to make an Xyz monster with the monster you stole unless it was a level 10. If this card was level 8, you could possibly make number 38 ( negates spells ) or number 23 ( negates the first effect activated each turn ) or number 62 ( huge attack ). You might want to consider having some level variety in your monsters, particularly since this deck suffers from a lack of it's own tribute fodder ( maybe some level 4 ones too? ) 

 

Mega Flash: Malefic Stadust Dragon called, it want's it's effect back. Anyway, This card is a bit too strong with it's locking of the field spells, since it prevents your opponent from even activating 1 field spell if you summon this turn 1. I can see what your going for here, protecting your own field spell while disabling the opponent's. This is overkill though. Set rotation was limited for this very reason, being able to lockdown the field spell zone with field spells that can't be activated is a bit too strong. This guy might be hit with the same fate with this effect. You might want to change it to something less potent. 

 

Speaking of field spells, is there one? Hopefully you have on in the works, since I would imagine you probably don't want to rely on cards like Necrovalley and Future Visions in the current metagame to stun the opponent. Whatever you do, make it better than Malefic World ( or as Rank10YGO would call it, the Malefic Slot Machine ). 

 

Lizarias: This protection effect feels a bit too costly given the archetype. There aren't too many effects here that generate tokens, so you probably won't want to sacrifice them to protect just one monster. You might want to buff it a little, or maybe extend it to all Space Beast monsters you control. 1200 burn is a bit too much burn IMO. This effect is a bit overkill when combined with the fact that it's also a protection effect. You'll probably want to change that one. 

 

That's all I have to say for now. I would be happy to review your archetype if you update it. Seeing as how none of these monsters have the Superheavy Samurai clause of no spells or traps in the graveyard, adding spells and traps is a must. I'm curious to see what you will do with the field spell, a stun / consistency card maybe? I guess I gotta wait and see. 

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[spoiler=Spells][spoiler=Dark Field]Genre Field Spell Card[spoiler=Lore]Monsters you control cannot declare an attack, except "Space Beast" monsters. Once per turn, during your Main Phase: You can add 1 "Space Beast" monster from your Deck to your hand. If a "Space Beast" monster(s) is Special Summoned tp your side of the field: You can draw 1 card. You can only activated 1 "Dark Field" per turn.

 

 

[spoiler=Distorted Space]Normal Spell Card [spoiler=Lore]Discard 1 card, then target 1 "Space Beast" monster in your Graveyard; add it to your hand, and if you do, add 1 Field Spell Card from your Deck to your hand. During your Main Phase, except the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Distortion Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000). You can only use the effect of "Distorted Space" per turn, and only once that turn.

 

 

 

 

[spoiler=Traps][spoiler=Reform of the Beast]Genre Normal Trap Card[spoiler=Lore]Traget 1 "Space Beast" monster in your Graveyard; Special Summon it, but it cannot attack your opponent directly, also your opponent takes no battle damage involving it. During your Main Phase, except the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Reformed Beast Token" (Fiend/DARK/Level 3/ATK 1500/DEF 1500). You can only use each of these effects of "Reform of the Beast" once per turn.

 

 

[spoiler=Gate of Armageddon]Genre Normal Trap Card[spoiler=Lore]When an opponent's monster declares an attack: Negate the attack, and if you do, Special Summon 2 "Space Beast Tokens" (Fiend/DARK/Level 1/ATK 100/DEF 100), and if you do that, add 1 "Space Beast" card, "Vicious Aura", "Distorted Space", or "Reform of the Beast" from your Deck to your hand. "Space Beast Tokens" cannot be used as a Fusion, Synchro, Xyz, and Link Material for a Summon. You can only activate 1 "Gate of Armageddon" per turn.

 

 

[spoiler=Vicious Aura]Genre Counter Trap Card[spoiler=Lore]When your opponent activates a Spell/Trap Card, or a monster's effect, while you control a "Space Beast" monster: Negate the activations, and if you do, destroy it. During the End Phase the turn this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 2 "Vicious Tokens" (Fiend/DARK/Level 4/ATK 1800/DEF 1800).

 

 

 

 

Nice, that was pretty quick, let's see what you got

 

Dark Field: This is quite interesting, I expected a more floodgate like field spell, but this certainly seems like a starter card more than anything. You activate it, and once per turn you can search a Space Beast monster. That's quite a good effect, as shown by cards such as Trickstar Lightstage, Union Hangar, and the closest thing to this field spell, Spyral Resort. Having a hard once per turn is definitely a good thing, probably something Spyral Resort should have had. Free card drawing as well. This is definitely shaping up as a go-second deck, seeing as how the monsters are kaiju like in their summoning conditions. 

 

Assuming your opponent controls a board ( with some monsters ), you activate this, search any Space Beast you think is the best for the board your opponent has, summon that Space Beast monster then draw 1 card. The card draw might be pushing it a bit far, but besides that I would say this works out pretty well. 

 

Distorted Space: It's kind of like monster reincarnation + terraforming all in one card. The discard cost doesn't seem to high now, given that we have the field spell for a +1 when needed, and this searches it right away. Graveyard set-up definitely looks a lot better with this card around, given that in theory, foolish burial with this and any other card in hand is a 3 for 3 combo, allowing you to search any two Space Beasts

 

( foolish sends a Space Beast of your choice to your graveyard, then you activate Distorted Space adding it back, then searching the field spell which allows you to search another Space Beast of your choice )

 

Searching any field spell is intersting, allowing for tech choices ( maybe still necrovalley / future visions? probably not since the field spell you've included is already quite good ). Given how good Dark Field is though, you'll probably just end up only playing / searching that. It's quite good for the archetype.

 

It's banish effect is definitely a good addition. It allows your monsters based around using tokens to gain those effects a bit easier than without, waiting a turn probably isn't too harsh, seeing as how this deck seems to prefer more longer games. 

 

( the wording of the once per turn is a bit weird though, I think you mean either "You can only use each effect of "Distorted Space" once per turn" or "You can only use 1 "Distorted Space" effect per turn, and only once that turn. I would definitely go with the first one, it would allow you to more easily access tokens while still getting good advantage through searching and retrieving

 

Reform of the Beast: This one is kind of odd. It's a Red-Eyes Spirit for Space Beasts, but it restricts your attacking. It doesn't negate the effects though, which does give it a good use: reviving important monsters for their effects, rather than for their attack . . . . Now I see what the card name implies. 

 

Given how traps work in the graveyard, I wouldn't restrict this one. Certain monsters in your archetype like tributing tokens as a quick effect, so allowing them to have those tokens immediately rather than having to wait a turn would give a massive consistency boost to the archetype. It should work during either players main or battle phase, much like that of Blaze Accelerator Reload, or the Crystron monsters, I could definitely see some shenanigans with this and the monsters effects if it weren't for the restrictions. 

 

( having the "You can only use each of the effects of this card once per turn" is good, but I wouldn't have "except the turn this card was sent to the graveyard" on this one )

 

Gate of Armageddon: When you say "you can only activate 1 "Gate of Armageddon" per turn" you mean you can only flip one of them face-up, not that it's effect is a hard once per turn. I'll check it out from both perspectives though 

 

Activation is HOPT: this card is broken. non-once per turn battle negation + searching + token spawning. The opponent probably won't attack into it after it's first use, but that's really all you need. After that first attack you go +3 ( 2 tokens plus the card you searched ). Interestingly, it doesn't search the field spell card, but searches everything else ( that might be unintentional though ) 

 

Effect is HOPT: This card is pretty spectacular regardless of Effect of Activation being once per turn, since it gains so much advantage just through one attack, but by having the effect at a hard once per turn you can't just simply make yourself immune to all attacks while searching and spawning tokens. Probably a bit broken even still, maybe just 1 token instead of 2? Maybe this card could tribute a token to perform a search? It would tone down the card somewhat but still keep it's effects relatively the same. 

 

Vicious Aura: This is the infernity barrier. A non-hard once per turn omni-negation card whose activation requirements are quite easy for the archetype to achieve. Given that it has a really good graveyard effect, I would put a hard once per turn on the negation effect, since omni-negation just by controlling a Space Beast is really powerful. The banishing effect is quite interesting, it rewards graveyard set-up while giving you advantage through tokens, and those tokens can be used in your monsters effects. A very good addition to the card. 

 

This support definitely helps define the playstyle you are hoping to create through your space beast monsters, controlling the field through token spawning. Potentially what the archetype really just needs is a form of Scapegoat. 

 

( quick play spell ) 

"Special summon up to 4 "Space Beast Tokens ( insert stats here )" in defense mode. You cannot summon monsters from the extra deck during the turn you activate this card. ( hard once per turn ). 

 

It's not overly generic and it greatly supports the idea of the deck. 

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