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Posted 03 May 2018 - 07:23 AM
4x Almsgiving Stealth Rogue, Jirokichi
4x Hardworking Stealth Rogue, Torasada
1x Stealth Dragon, Burai
4x Stealth Dragon, Kokusha
1x Stealth Dragon, Madoi
4x Stealth Fiend, Quesera Basara
4x Stealth Beast, Katarigitsune
2x Stealth Beast, Mistfrog
2x Stealth Dragon, Tenrei
4x Stealth Dragon, Utsuroi
2x Stealth Rogue of Vista, Ayagiri
4x Stealth Dragon, Enbai
3x Stealth Dragon, Shibari Kusari
4x Stealth Rogue of Liquidation, Sadatsugu
4x Blazing Demonic Stealth Dragon, Shiranui "Zanki"
2x Spirit-calling Stealth Master, Suzu
1x Stealth Dragon, Shiranui
2x Enma Stealth Dragon, Maguntenbu
2x Enma Stealth Rogue, Mujinlord
2x Evil-eye Hades Emperor, Shiranui "Mukuro"
4x Evil-eye Vidya Emperor, Shiranui "Rinne"
1x Jinx Stealth Fiend, Zashikihime
1x Rikudo Stealth Dragon, Gandokurakan
3x Rikudo Stealth Dragon, Gehourakan
1x Rikudo Stealth Dragon, Tsukumorakan
My Vanguard deck for White Plains, New York Regionals! Besides the missing Shiranui Crits, what do you all think?
Posted 03 May 2018 - 10:57 AM
Not huge on the G3 line-up. Misriding into either of the other two options that you have in your G3 line-up will basically guarantee losing. Suzu doesn't do anything because dominated units shouldn't be hitting while she's on the board unless you've already won. Original Shiranui is OK at best, but honestly Oboro is such a better option to fit into your 3s. Also personally dislike any more than 6 G3s since Morishige fell off because they're really just fodder 90% of the time.
Double Mukuro is definitely wrong. You'll very rarely ever reach for the first one. I get that you're trying to do the entire Mukuro + Suzu gimmick, but against Bermuda and Gears you'll very rarely get a chance to do that slow of a play especially since both decks can outplay it so easily. Mukuro also costs soul that you can't really afford to use a lot of the time. Can definitely try a Sebreeze since it allows you to pressure people who stall you out with early Zanki double dominate before they expect it.
No Tamahagane Metsu is also a bit concerning since it means your only real way of winning the game is going to be early aggression into first stride Rinne for game or G-Guard into first stride GB3 Rinne for game, which your deck isn't going to be able to do as well since you're not playing Dreadmaster to help you really drive home your early pressure. Tamahagane allows you grab back G-Guards off of a dominate (or even the stand if you're so inclined to play that, definitely not a bad option) so it just helps you a bit more in ensuring that you will get around to another turn.
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