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[Written/Remastered] Galaxy Star Archetype


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So Galaxy Star is a theme that I made in the past but from the old version I made this a LIGHT Cyberse Theme which like D/D/D focus on all various on summoning mechanics but focus on its key card being Genesis Dragon since they give it many different effects while attached to it as Xyz Materials and Cosmic Voyager acts as their key Link 3 Monster that sets up Materials for your Xyz, Synchro and Fusion plays.

 

[spoiler=Monsters]Galaxy Star Gear - Booster Wing

lv 4 LIGHT

Scale: 3

Pendulum: Increase the ATK of all "Galaxy Star" Monsters you control by 200 for each "Galaxy Star" Monster you control.

Cyberse/Pendulum/Effect

When this card is Pendulum Summoned, you add 1 "Galaxy Star" Monster from your deck to your hand. You can only activate this effect of "Galaxy Star Gear - Booster Wing" once per turn. While this card is attached to a "Galaxy Star Genesis Dragon" as a Xyz material, the Xyz monster this card is attached to gains this effect:

● This card can attack twice during each of your Battle Phases.

ATK/1000 DEF/1000

 

Galaxy Star Gear - Photon Cannon

lv 4 LIGHT

Scale: 5

Pendulum: During each of your End Phases, inflict damage to your opponent for each "Galaxy Star" Monster you control x 200.

Cyberse/Pendulum/Effect

When this card is Pendulum Summoned, you can add 1 "Galaxy Star" Monster from your GY or face-up from your Extra Deck to your hand. You can only activate this effect of "Galaxy Star Gear - Photon Cannon" once per turn. While this card is attached to a "Galaxy Star Genesis Dragon" as a Xyz material, the Xyz monster this card is attached to gains this effect:

● When this card destroys a Monster as a result of Battle, inflict damage to your opponent equal to the destroyed Monsters ATK.

ATK/1000 DEF/1000

 

Galaxy Star Gear - Energy Lance

lv 4 LIGHT

Scale: 3

Pendulum: "Galaxy Star" Monsters you control gain the following effect.

● When this card battles a Defence Position Monster, inflict piercing battle damage to your opponent.

Cyberse/Pendulum/Effect

When this card is Pendulum Summoned, inflict 1000 points of damage to your opponent. You can only activate this effect of "Galaxy Star Gear - Energy Lance" once per turn. While this card is attached to a "Galaxy Star Genesis Dragon" as a Xyz material, the Xyz monster this card is attached to gains this effect:

● When this battles a Defence Position Monster, inflict doubled piercing battle damage.

ATK/1000 DEF/1000

 

Galaxy Star Gear - Magnet Shield

lv 4 LIGHT

Scale: 5

Pendulum: "Galaxy Star" Monsters you control gain the following effect.

● Once per turn: this card cannot be destroyed by battle or by card effects.

Cyberse/Pendulum/Effect

When this card is Pendulum Summoned, increase your LP by 1000. You can only activate this effect of "Galaxy Star Gear - Magnet Shield" once per turn. While this card is attached to a "Galaxy Star Genesis Dragon" as a Xyz material, the Xyz monster this card is attached to gains this effect:

● Your opponent cannot target "Galaxy Star" Monsters you control for attacks except this card.

ATK/1000 DEF/1000

 

Galaxy Star Gear - Nebula Armour Core

lv 4 LIGHT

Scale: 4

Pendulum: You can target 1 "Galaxy Star" Monster in your GY or face-up in your Extra Deck, Special Summon the targeted Monster, then, you can Special Summon this card from your Pendulum Zone to your side of the field. You can only activate this effect of "Galaxy Star Gear - Nebula Armour Core" once per turn.

Cyberse/Pendulum/Tuner/Effect

When this card is Normal or Special Summoned, you can add 1 "Galaxy Star" Spell/Trap Card from your deck or GY to your hand. You can only activate this effect of "Galaxy Star Gear - Nebula Armour Core" once per turn. While this card is attached to a "Galaxy Star Genesis Dragon" as a Xyz material, the Xyz monster this card is attached to gains this effect:

● All battle damage you take involving this card becomes 0.

ATK/0 DEF/0

[spoiler=Extra Deck]Galaxy Star Genesis Dragon

RANK 4 LIGHT

Cyberse/Xyz/Effect

2+ Level 4 Monsters

If this card would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead. When your opponent activates a card or effects, you can detach 2 Xyz Material from this card; negate that cards effects and destroy it. You can only activate this effect of "Galaxy Star Genesis Dragon" once per turn.

ATK/2500 DEF/2100

 

Galaxy Star Ship - Cosmic Voyager

LIGHT

Link: DL, D, DR

Cyberse/Link/Effect

3 "Galaxy Star" Monsters

When this card is Link Summoned, you can destroy 2 "Galaxy Star" cards in your Pendulum Zones; Special Summon as many "Galaxy Star" Pendulum Monsters from your GY or face-up from your Extra to zones this card points to. While this card points to a "Galaxy Star" Monster, your opponent cannot target this card with card effects. You can only Link Summon "Galaxy Star Ship - Cosmic Voyager" once per turn.

ATK/2500 LINK-3

 

Galaxy Star Ship - Cosmic Bomber

lv 8 LIGHT

Cyberse/Synchro/Effect

1 Tuner Monster + 1+ "Galaxy Star" Non-Tuner Monster

When this card is Synchro Summoned, you can destroy cards on your opponents side of the field, up to the number of "Galaxy Star" Monsters you control excluding this card. Each time a card is destroyed either by battle or by card effect involving a "Galaxy Star" card, inflict 500 points of damage to your opponent. When this card leaves the field, you can Special Summon up to 2 "Galaxy Star" Pendulum Monsters from your GY or face-up from your Extra Deck to your side of the field. You can only activate this effect of "Galaxy Star Ship - Cosmic Bomber" once per turn.

ATK/2800 DEF/2300

 

Galaxy Star Ship - Cosmic Interceptor

lv 8 LIGHT

Cyberse/Fusion/Effect

2 "Galaxy Star Gear" Monsters

Must be Fusion Summoned by shuffling the listed Fusion Materials you control into the deck (you do not use "Polymerization".) When this card attacks, your opponent cannot activate cards or effects until after damage calculation. At the start of the damage step, if this card battles an opponents Monster: increase this cards ATK and DEF by 1000 during damage calculation only. When this card leaves the field, you can Special Summon up to 2 "Galaxy Star" Pendulum Monsters from your GY or face-up from your Extra Deck to your side of the field. You can only activate this effect of "Galaxy Star Ship - Cosmic Interceptor" once per turn.

ATK/2800 DEF/2300

[spoiler=Spell/Traps]Galaxy Star Gear Factory

Field Spell

Increase the ATK and DEF of all "Galaxy Star" Monsters you control by 500. During your Main Phase, you can target 1 "Galaxy Star" Pendulum Monster in your GY or face-up in your Extra Deck, then, either Special Summon the targeted card or attach it to 1 "Galaxy Star Genesis Dragon" you control as a Xyz Material. You can only activate this effect of "Galaxy Star Gear Factory" once per turn.

 

Galaxy Star Forge

Spell Card

Send 2 "Galaxy Star" Pendulum Monsters from your deck face-up to your Extra Deck. You can only activate this effect of "Galaxy Star Forge" once per turn.

 

Galaxy Star Scale

Spell Card

Activate this card by paying 1000 LP and discarding 1 card from your hand while you have no cards in your Pendulum Zones. Place 2 "Galaxy Star" Pendulum Cards from your deck, GY or face-up from your Extra Deck into your unoccupied Pendulum Zones. You can only activate "Galaxy Star Scale" once per turn.

 

Galaxy Star Strike

Counter Trap Card

Activate this card when your opponents activates a card or effect while you control a "Galaxy Star" Monster. Negate that cards effects and destroy it, then, inflict 1000 points of damage to your opponent. You can only activate 1 "Galaxy Star Strike" per turn.

 

Galaxy Star Barrier

Counter Trap Card

Activate this card when your opponents Monster attacks while you control a "Galaxy Star" Monster. Negate that attack and increase your LP equal to the number of "Galaxy Star" Monsters you control, then, end the Battle Phase.

 

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