Black D'Sceptyr Posted May 5, 2018 Report Share Posted May 5, 2018 May the Forth be with you And also with(in) you [spoiler=Kozmobilize: Info] Quick-Play Spell Card Lore: Reveal 2 "Kozmo" monsters in your hand (keep them revealed until the End Phase); Special Summon 2 "Kozmo Flairspeeder Tokens" (Machine/LIGHT/Level 4/700 ATK/2100 DEF), but destroy them during your End Phase. "Kozmo Flairspeeder Tokens" can attack directly, also they cannot be used as Fusion or Link Materials for a Summon. You can banish this card from your GY; this turn, 1 Level 5 or higher "Kozmo" Machine monster you Normal Summon can be Summoned without Tributing. You can only activate 1 "Kozmobilize" per turn. oh look I just fixed the Kozmo brick-(p)laying issues in two gos yay me who wants to celebrate in Eisley So yeah, most of the issues with Kozmos is how to handle bricking without Corsucant Oz-whoops, meant Kozmotown- handy, especially since Handtrap de la Forehead's around to fend off the Terraformings. This affords them an escape hatch, some defense if your opponent slips around your initial board (and they can, overpowering them while stunning out their GY effects with their stunboss of choice and/or Called by the Grave is a commonality through my replays.) Especially with their float effects compensating them, other defensive monsters and token spam (e.g. Scapegoat) is non grata to them. Thus comes the all-purpose Kozmobilize. Where utility meets versatility. Of course, I may have issues with the fact that an Archetype that is untargetable by your opponent, floats its lower-Level lineup on quick effects, and floats its bosses upon destruction somehow ISN'T top tier....but that's a story for another time, folks. Until the next time, from a galaxy far, far away....may the reviews and revelry arrive in abundance (I'll stop the Star Wars puns now I promise lol) BD'S, signing off. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 5, 2018 Report Share Posted May 5, 2018 I'm not sure how they're faring now, but last time I checked, they already had enough time to spam off Farmgirl and the Level 4 and under. Could just be me fighting the non-ED builds (or they rarely used it thereof). Yeah, I guess it helps you get Destroyer, Sliprider and Forerunner (I guess Eclipser too) on board faster without relying on them so much later on, but given what I remember, it seems like a bit of overkill, given their SSing abilities. Then again, you still trigger Dark Destroyer anyway so... At most, just Tribute bait for the Machines (or I guess Darkwitch if you somehow have to do that), so it's not too bad for them. ====I know you posted this in Advanced, but yeah, the design "notes" you wrote technically weren't sufficient enough. (The added stuff behind it doesn't count) Will move it back if you write a bit more. Link to comment Share on other sites More sharing options...
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