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[Written] Gagaga Go Go Power


Dova

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Gagaga Go Go Power

Normal Spell

Send 1 "Gagaga" monster from your Deck to the GY; add 1 "Gagaga" monster with a different Level to that monster from your Deck to your hand. You can only activate 1 "Gagaga Go Go Power" per turn. If this card was not sent to the GY this turn: You can banish this card from your GY, then target 1 "Gogogo" monster in your GY; Special Summon it. 

 

I've always liked the interaction between the Gagaga/Gogogo/Dododo/Zubaba sets, and while I can't imagine a Deck running all 4 of them or even just 3 of them, I reckon a double mix of the archetypes is feasible with Onomatopia and Onomatopaira, and that's where this card came from.

 

Yeah, 3 effects on one spell, huh? As @@Darj pointed out, it could be a bit much, but it is incredibly slow, only allowing one effect per turn. The one advantage here is that if you open a lot of them, you can stack up your hand, GY and banished cards in order to have a bunch of effects you can use when you want, BUT you can only use all 3 of them if you're running Gagagas and Gogogos. Middle effect is a sort of blur between the two of them, searching a few obscure cards (only 1 Gogogo target :( ), with the last effect working really well with the Gogogo theme, while not allowing you to simply run 2 or 3 Gogogos as you kinda have to use them to get them in the GY :P

 

It's now been nerfed to two effects, dropping the S/T searching in favour of two simple plussing effects. Less of a blur now, and no HOPT.

 

Too much on one card? A case of W Nebula? Please tell me what you think! ^^

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My main concern is that IMO it does too much, regardless of the competitive relevance of Gagagas/Gogogos. I mean, this is 3 plus-generating effects in a single card, so it translates to +2 in a vacuum and it gets itself in the Deck to be drawn or searched again, in a way potentially optimizing Maindeck space. You could very well split this card into 2, or rather, 1 and a half.

And while the 3rd effect is more of Gogogo support than Gagaga, teching the former in the latter is less of an issue with Onomatopaira.

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You know what? Even though I disagree with it being powerful, considering it is a 3 turn +2, I will say that it being that slow basically remove the need for so many effects. You might as well just have 2 to be able to use when you want.

 

Dropped effect 2.

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Regarding the original effects, admittedly, it's not so much about the power, but that it does too much, and at different places. It looks loaded. Personally, my standard for # of effects in a card is up to 3, where 1 generates advantage or floats (a.k.a. an active effect), whereas the rest are passive effects like ATK boosts, protection to X, etc. Well, 2 active effects may be acceptable depending on their combined potency, but it's still pushing. So in this card's case, you had 3 active effects going on.

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