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Baron of the Ballroom Archetype


zepheris

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The deck is all about card advantage and trap cards. The monsters have effects that make other monsters If summoned, and effects that gather traps If sent to the grave. The traps themselves are column based, and the field spell moves the columns of backrow (As a cost, allowing for some complicated mid-chain usage), while simultaneously punishing your opponent simply for starting chains.

 

Red Baron of the Ballroom

Level 4

1000/1000

If this card is summoned, you can add 1 "Baron of the Ballroom" card from your deck to your hand. If this card is sent from the field to the graveyard, you can set a "Ballroom" spell or trap card from your deck to your side of the field. You can only activate each of this card's effects once per turn. You cannot summon monsters, except "Baron of the Ballroom" monsters.

 

Green Baron of the Ballroom

Level 4

1000/1000

If this card is summoned, you can special summon 1 "Baron of the Ballroom" card from your hand. If this card is sent from the field to the graveyard, you can set a "Ballroom" spell or trap card from your deck to your side of the field. You can only activate each of this card's effects once per turn. You cannot summon monsters, except "Baron of the Ballroom" monsters.

 

Blue Baron of the Ballroom

Level 4

1000/1000

If this card is summoned, you can special summon 1 "Baron of the Ballroom" card from your graveyard. If this card is sent from the field to the graveyard, you can set a "Ballroom" spell or trap card from your deck to your side of the field. You can only activate each of this card's effects once per turn. You cannot summon monsters, except "Baron of the Ballroom" monsters.

 

Yellow Baron of the Ballroom

Level 4

1000/1000

If this card is summoned, you can shuffle 3 "Baron of the Ballroom" cards from your graveyard into your deck, then draw 1 card. If this card is sent from the field to the graveyard, you can set a "Ballroom" spell or trap card from your deck to your side of the field. You can only activate each of this card's effects once per turn. You cannot summon monsters, except "Baron of the Ballroom" monsters.

 

Black Baron of the Ballroom

Link 3 (Left, right, down)

3 "Ballroom" monsters

2000

If a card in the same column as this card moved to a different zone, you can draw 1 card. If this card leaves the field, you can set a "Ballroom" spell or trap card from your deck to your side of the field. You can only activate each of this card's effects once per turn. You cannot summon monsters, except "Baron of the Ballroom" monsters. This card cannot be used as link material.

 

Spells:

 

Ballroom of the Barons

field spell

Once per chain, during your opponent's turn, You can move 1 spell or trap card on the field to an adjacent unoccupied spell or trap card zone; Gain 300 lifepoints. Set spell and trap cards you control are unaffected by the effects of cards in the same column. You can only move each spell or trap card on the field once per turn using this effect. Once per turn, during either player's standby phase, you can rearrange all set spell or trap cards you control.

 

Blue Venom in the Ballroom

Quickplay
Target 1 "Ballroom" monster you control; Destroy it, then draw 1 card, and if you do, you can destroy 1 other card in the same column as this card. You can shuffle this card from your graveyard into your deck; Set 1 of your banished "Ballroom" cards to your side of the field, but shuffle it into your deck when it leaves the field.

 

Traps:

 

Red Wine in the Ballroom

If a "Baron of the Ballroom" monster is face up on the field, destroy all cards in the same column as this card. You can shuffle this card from your graveyard into your deck; set one "Green Cidar in the Ballroom" from your graveyard onto your side of the field, but shuffle it into the deck If it leaves the field.

 

Green Cidar in the Ballroom

If a "Baron of the Ballroom" monster is face up on the field, negate the effects of all spell and trap cards in the same column as this card. You can shuffle this card from your graveyard into your deck; set one "Yellow Mead in the Ballroom" from your graveyard onto your side of the field, but shuffle it into the deck If it leaves the field.

 

Yellow Mead in the Ballroom

If a "Baron of the Ballroom" monster is face up on the field, negate the effects of all monster cards in the same column as this card. You can shuffle this card from your graveyard into your deck; set one "Red Wine in the Ballroom" from your graveyard onto your side of the field, but shuffle it into the deck If it leaves the field.

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