~VISIONS Project Presents~
~A Zai Yu-Gi-Oh! RP~
~Original Concept: Zai~
~Story Support: Yui, Sai~
~Hosts: Zai, Yui, Sai~
So, after months of half baked ideas, setbacks, and general do-nothingness, I'm back to hosting RPs. This is happening. For realizes, I promise.
What better way to get back in the saddle than to give a good RP the second chance it deserves. The original Skies had its problems (many of which were due to my hosting), but the cast was brilliant and for my money it had tons of potential. Trying to make lightning strike twice seems kind of silly, but hey lets do it anyway. Besides, I did say Skies would be my last YGO RP. I'm technically keeping my word ;)
So what is Skies? Short answer: its a Yu-Gi-Oh RP, taking inspiration from every entry in the franchise (except one, but we'll get to that) and trying to be the best damn piece of YGO fiction it can be. Long answer? Well...
First on the list, Skies is a coming of age story. The cast, who will almost exclusively be high school students, will come into their own through the events of the story, both mundane and extraordinary. What exactly that means for each character will of course be up whomever is writing them, but growing up and becoming a better person is nonetheless a major, if not the major theme of Skies. Its super important. Fear not though, we're not all character development up in here. You came for the card games after all, didn't you?.
And card games there will be, but here we're doing things a bit differently. See, the original incarnation of Skies was created during Arc-V's run, and since I both want to stay true to the original and really really dislike Link monsters and VRAINS's VR theme, it is there we will stay. In short, Skies will operate under the Master Rule 3 ruleset from the Arc-V era, and there will be no link monsters of any kind found in this setting. Action Duels from Arc-V will, however, not be returning. We've got something else in store.
Skies is going to be written as if it were a television anime series, with title cards denoting the beginning and end of "episodes", which you can liken to chapters in a work of written fiction. Naturally, that means we're going for a more episodic, less serialized story. While there is an overarching plot that will eventually dominate the RP, Skies will begin as a more mundane slice of life story. Expect some lighthearted high school antics and anime cliches before we delve into the big important world saving stuff.
I could go on, but this section would get too wordy and there's a whole OOC to read, so lets get the rules out of the way and call it a spoiler tag, shall we?
1. All YCM and RP section Rules apply.
2. Hosts' word is final.
3. All Duels in the RP will be scripted prior to posting. If you don't know what that means or how to go about doing that, just ask ya boi (Me) or one of the other hosts.
Oh, one last thing. I'll be running a discord server for the RP, and I strongly recommend joining it if you want to be a part of the RP. It makes communication much simpler. The link will be given upon request.
One more thing. I'd like to take this opportunity to give a huge thankyou to all of the people who helped me put this together, be it designing summon mechanics (that we ultimately cut, sadly), helping me sort through story concepts, characters, themes, cards, and a whole bunch of other shit, or just generally kicking me in my ass and inspiring me. Joe, Yui, Sai, Dova, you guys are awesome and putting up with my creative process means a lot to me. You deserve the shoutout.
All of Ambrosia's systems are controlled by a semi-sentient AI known as the Autonomous Data Management Intelligent Network, or ADMIN for short. Operating Control (Ambrosia's governmental body), ADMIN is responsible for all of Ambrosia's functions, up to and including life support, food production, construction, and population management. In short, ADMIN is vital to the survival of everyone and everything living in Ambrosia. Though relatively peaceful and cosmopolitan, Ambrosian society suffers from class stratification and elitism, with those in the upper class being largely in control of Control, and those of lower social standing occasionally being forced to bow to their whims.
Of course, Duel Monsters is ever present and is by and large played by most everyone in Ambrosia, with many people choosing to resolve their conflicts through card games rather than other methods. As it was before the Great Destruction, the game is most often played using a device called a duel disk, which can create solid vision holograms of the cards played in the game. Duel disks in Ambrosia however, are built to generate an energy field known as Duel Space when in use. Dyeing the sky over the surrounding area an ethereal magenta color, Duel Space alters the laws of physics pertaining to Solid Vision, allowing the wills of the players to make the holograms as real as their imaginations will allow, up to and including causing massive collateral damage and granting monster cards personalities and self awareness. Though ubiquitous and generally used only to enhance the experience of dueling, Duel Space can obviously be used for destructive or criminal purposes, and so Ambrosia's police force, Security, specializes in dealing with duelists.
More specifically, Skies is set at Blue Yonder Academy: an elite boarding school known both for its several pro duelist alumni, as well as its iconic mascott. Blue Yonder's curricula are all a minimum of four year programs, with students entering at age 14 and graduating anywhere from ages 18 to 20, making it functionally similar to a modern day high school. Blue Yonder is located in the suburbs of Ambrosia's largest city, strategically close to both the culture and activity of the big city as well as the natural beauty provided by Ambrosia's fresh water reservoir. Its campus is both spacious and pleasant, with numerous recreation facilities (including a brand new stadium and several areas designed for dueling) and a very natural feel. Notable locations outside of the main school buildings include:
Dormitories: Dotted all over campus, Blue Yonder's dorms are segregated on a building-by-building basis. Girls' dorms and Boys' dorms are generally located on opposite sides of campus, though a few of the buildings are closer together. While first year students are required to live with a roommate, the dorms offer a variety of living accommodations, from dorm rooms to suites to full-on apartments. Older students and those with stellar grades generally get first choice of living arrangements. All of the dorms on campus have a resident attendant, either a teacher or some other adult faculty member, who also lives in the building and is in charge of keeping an eye on the students and coordinating the building upkeep.
Dueling Grounds: Large, conspicuous squares of concrete scattered throughout the otherwise green campus, the dueling grounds are reinforced pads designed to take punishment from the solid vision holograms used in duels, and some are flanked by bleachers for spectators. The Dueling grounds are the only spots on campus where duels are permitted, though enforcing this has proven somewhat difficult and students often find other areas to play, especially those who take part in ante duels.
Fast Food: Blue Yonder's resident food truck, and by far the best tasting meals on campus (especially compared to the nightmarish "golden eggwich" found occasionally on the cafeteria menu). Fast Food takes both regular currency and Blue Yonder student cash, and can invariably be found parked somewhere near a major path on campus. Fast Food's owner is a young woman named Jo Gordon, a former semi-pro duelist who is known for her obsessions with fast cars, cool cards, and her friendly attitude. Her looks have earned her quite a few admirers among the male student body, too, and all of this combined means that Fast Food is often mobbed at meal hours.
Maximilian J. Crawford Arena: Blue Yonder's athletic stadium, and also where most major events on campus are held. Its size rivals some professional sports stadiums, and students often sneak in at late hours when they're looking for a place where they won't be seen or disturbed. Attached to the stadium is an athletics building which houses a pool, basketball court, locker rooms, a weight room, and pretty much anything else that the turf field of the stadium proper isn't cut out for.
CoffeeCards: Though Blue Yonder has a curfew, students are permitted to leave campus during their free time. Many often frequent the shore of the reservoir during warmer months, and year-round students travel into the city proper to do any number of things. However, for the duelists among the student body, the local coffee spot, CoffeeCards, is the perfect destination. Along with the standard café fare, CoffeeCards has multiple hologram tables upon which patrons can duel. There are numerous Coffeecards across the city, and because of the accessibility, surprisingly low prices, and homely atmosphere, these places are often hotspots for duelist activity. Although these cafés have weekly tournaments for prize cards, these are not official tournaments and do not offer cash prizes.
Of course, its three weeks away (conveniently after the first round of exams on the curriculum), so for now most of the students have to deal with moving into the dorms and settling into another school year. Little do they realize that this year at blue yonder will be unlike any other.....
Intensifying- the act of making solid vision, be it monsters or card effects, more “real”, allowing for actual damage (in varying degrees of severity) to be inflicted to players and the surrounding area. It should be noted however that attacking players without their consent is considered a crime, and duelists are almost always liable for any property damage they cause.
Creating dueling fields- a side effect of how duel space subverts reality, players with strong wills will often inadvertantly manifest solid vision constructs based on their subconcious, in essence creating a personalized dueling arena. This is a skill that can be trained, and most pro duelists learn to do it to add flavor to their duels. When both players possess this skill, the resulting arena resembles a blend of the two, with more characteristics inherited from the player with the stronger will, if there is one.
Personalizing cards- the main draw of using duel space is adding spice and flavor to the solid vision constructs created during the duel. This varies wildly from person to person, but most duelists are fond of making cosmetic alterations to their monsters and card effects, and those with more vivid imaginations are even able to bestow personalities, self awareness, and memories of previous duels onto their cards, truely making the game come alive.
Duel Skills- another side effect of duel space is the creation of the duel skill- special gameplay effects unique to each duelist that can be activated at will. Usually this takes some degree of physical and mental effort, and current official rules limit the use of duel skills to once per game.
Duels using duel space are the norm, but the technical term for such games is, fittingly, space duels. They differ from normal “kitchen table” duel monsters in a few key ways:
1. Duelists may move around the arena as they please, strategically positioning themselves in order to take advantage of property 2.
2. A duelist must respond to any given play before the solid vision manifestation of said play, be it an attack or card effect, “connects”, which is usually defined as striking its target or otherwise finishing its animation. Most duelists take advantage of this by commanding their monsters to dodge incoming effects, giving them more time to react and make a counterplay.
3. If a duelist is rendered physically incapable of continuing the game, be it by accident or design they lose automatically.
4. Multiple duelists may participate at once, though any player who enters the game late must take a 2000 LP intrusion penalty.
Akira Hoshi- Sai
Sai Kamezooka- Sai
Souji Kazuraba- Sonic
Alison Collidge- Broken
Kyouko Izumi- Yui
Yusuji Ishida- Dova
Elizabeth Hall- Joe
Hiraku Tsukino- VCR_CAT
Katsu Tanaka- VCR_CAT
Hoshiko Saki- Reptillious
Jun Shui- Skaia
Melissa Ashforth- Radio
Hitomu Amaya- Hakima
Akari Ito- Frost King