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[Written] Moby Disc | Taking Senet-Link Strategy to new heights


Dokutah

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Moby-Disc
WATER / Link / Fish / Effect
Top, Bottom, Left, Right
3+ Monster with different names


Spell & Trap Zones in the same column as this card, and that this card points to, are also treated as Main Monster Zones, but they cannot be used for monsters, except "Moby-Disc". Unaffected by the effects of cards with the same card type (Monster, Spell, Trap) as face-up cards this card points to. Once per turn (Quick Effect): You can move this card to a Monster Zone this card points to, and if you do, destroy 1 card in the same or adjacent column as this card. You can only activate this effect during your opponent's turn if this card is face-up in a Zone that is also a Spell & Trap Zone.

ATK 3050 / LINK 4

[spoiler=old wording]
Moby-Disc
WATER / Link / Fish / Effect
Top, Bottom, Left, Right
3+ Monster with different names

Spell/Trap Zone(s) that either this card placed on or points to is also treated as Main Monster Zone. But you can't use it to Place Monster other than "Moby-Disc". Unaffected by card effect with the same type as face-up cards on zone this card points to (Monster, Spell,Trap). Once per turn (Quick Effect): You can move this card to a Monster Zone this card points to; Destroy 1 card in the same or Adjecent Column as this card. You can only activate this effect on opponent turn if this card is face-up on zone that also Spell/Trap zone.

ATK 3050 / LINK 4



Well the heights is this card being able to place on S/T which partially inspired by Link Spell. Especially since the summon restriction on other Moby only applied on the makeshift MMZ so you can make this, move it to destroy stuff + space for latter summon shenanigans, while open up zone with the up arrow.

To be honest kinda not satisfied (IMO, for monster of such rank. But Link 4 also easy so...) this time so on some updates i probably want extra effects

Cnc appriciated

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So this can point to a Trap on the left, a Spell on the right, and a monster upward, and be unaffected by everything, and is a Coelacanth discard away, which in turn can get out of the Monster Zones to fit more swarms. 

 

Best case scenario, you have 3 of this in the S/T zones pointing up, so you can drop 4 Extra Deck monsters without having to Link. You could go back to the Toadally Bahamut plays. It only takes using Call of the Haunted to revive Moby Disc to its very side in the S/T Zone with its effect.

 

It even can escape the Extra Monster Zone by itself. It also has a pretty efficient pop-effect, although its protection effect can lock it into place so there's a give and take.

 

I'd rather say, Moby Dicc am I ri- *shot*

I like this card a lot xD

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IDK about this one. While I understand it's intended to be gimmicky, it also seems needlessly complicated. Perhaps it's because of your wording. I will try to polish it up a bit, assuming I understand it correctly:

 

Spell & Trap Zones in the same column as this card, and that this card points to, are also treated as Main Monster Zones, but they cannot be used for monsters, except "Moby-Disc". Unaffected by the effects of cards with the same card type (Monster, Spell, Trap) as face-up cards this card points to. Once per turn (Quick Effect): You can move this card to a Monster Zone this card points to, and if you do, destroy 1 card in the same or adjacent column as this card. You can only activate this effect during your opponent's turn if this card is face-up in a Zone that is also a Spell & Trap Zone.

 

I turned the relocation into part of the effect since AFAIK there is no card that relocates as a cost.

Also introducing a keyword:

"used for monsters" - includes Summoning, moving monsters to those Zones by effects. It should still be possible to place monster cards turned into Equips in those Zones

 

Text fix aside, card looks fun and good enough. I would be most effective in the Spell/Trap Zone of the middle column, but it would take it 3 turns if I am not mistaken to reach that Zone so it should be fine.

 

It would be much more mobile and dangerous if it had at least 2 markers pointing downward. It would be able to point towards a monster, Spell and Trap for full immunity xD

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