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Gladiator Beast Support (5/?)

- - - - - Gladiator Beast Support Master Rule 4

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#1
Battle-Beast

Battle-Beast

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    Last Visit Jun 05 2018 04:43 PM

Hello everyone! This thread will be used to showcase and discuss my current and future ideas for Gladiator Beast support. The aim is to give the archetype a much-needed boost so that they can perform better in today’s meta-game.

Gladiator Beast Cestus
EARTH | Level 3 | Beast-Warrior/Effect | ATK/1200 DEF/600

If you control no monsters, you can Special Summon this card (from your hand). You can shuffle this card you control into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck. You can only use this effect of “Gladiator Beast Cestus” once per turn.

 

Explanation

Image

Credit for artwork


Ludus Magnus – Fort of the Gladiator Beasts
Spell | Field

All “Gladiator Beast” monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up “Gladiator Beast” monsters you control for attacks, except the “Gladiator Beast” monster you control with the highest ATK (either, if tied). Once per turn: You can discard 1 “Gladiator Beast” card; add 1 “Gladiator Beast” Spell/Trap from your Deck to your hand.

 

Explanation

Image



Gladiator's Assault
Spell | Normal

Shuffle into the Deck, from your hand, field and/or GY, the Fusion Materials that are listed on a “Gladiator Beast” Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. If a “Gladiator Beast” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

 

Explanation

Image



Gladiator's Revolt
Spell | Quick-Play

Special Summon 1 “Gladiator Beast” monster from your Deck in Defense Position to your opponent’s side of the field, also, after that, draw 1 card.

 

Explanation

Image



Demonstration of the above cards in action via YGOPRO
Video


*** UPDATE (25th May 2018): New Gladiator Beast support added below ***

Gladiator Beast Praegenarii
EARTH | Level 2 | Beast-Warrior/Effect | ATK/1400 DEF/600

If this card is destroyed by battle or card effect: You can Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Praegenarii”. You can banish this card from your GY; add 1 Level 5 or higher “Gladiator Beast” monster from your Deck to your hand. You can only use this effect of “Gladiator Beast Praegenarii” once per turn.

 

Explanation

Image



*** UPDATE (5th June 2018): New video added below ***

Demonstration of Praegenarii in action via YGOPRO

Video


Thank you for reading!

 



#2
Ultimagamer

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    Last Visit Today, 08:43 AM

I'm not the most familiar with the gladiator beast cards, but let's give these a look 

 

( quick thing of note, your card arts are pretty sweet ) 

 

Cestus: It's effect is pretty good. It allows you to special summon any main deck monster to your field, giving more utility to to your monsters and making the higher level ones easier to summon ( Augustus mainly ). Effectively, it's a lonefire blossom for the archetype, and a much better form of test tiger. Shuffling as a cost is interesting, given that if your opponent negates it you still have to shuffle it into the deck. A hard once per turn works very good to prevent you from using it too much. A good card all around. 

 

Field Spell: Gladiator Beasts do already have their own field spell, but it's absolutely awful so any replacement is welcome. Attack boosting is always welcome since this is a battle-focused archetype. The attack changing effect is interesting, as you showed in your replays, as you can summon Nerokius and prevent your opponent from effectively attacking you ( given his armades effect ). The searching is pretty good. It allows you to play war chariot over solemn strike ( since it's now searchable ) and gives more utility to the other gladiator beasts spells and traps, since they are searchable. Another good card. 

 

Fusion Spell: Essentially this is a miracle fusion for the archetype. It's a surprise that the archetype doesn't already have something like this, given that Neos got one. It works pretty well for this archetype. It gives your monsters great recoverability, allowing you to go into a late game Gyzarus and destroy 2 cards with his effect. As you showed in your replays you can go into Tamer Editor easier, and that card has some great utility. The protection effect is like that of Return of the Dragon Lords, which is pretty nice, given that if you summon Gyzarus off of this effect you turn him into a Dragon Spirit of White ( getting rid of back row and protecting himself even if your opponent has a solemn strike ). A great card for this archetype. 

 

Gladiator's Revolt: A trojan retrain effectively. Always nice, since that card ( much like the original field spell ) is completely awful. It takes a monster from your deck instead of from your hand, allowing you to not go into a minus just to draw 1 card. It also sets up your plays if you run Taming, as showed in your replays, effectively a two card combo into any monster from your deck. You can tell how much synergy these cards are supposed to have with the older gladiator beast playstyle, and I can definitely appreciate that. A great card all around. 

 

As for the replays, that's a spectacular addition to your post. We all could speculate on what a card COULD do but you went ahead and showed us all just how they work in actual games. Well done, it's above and beyond anything I expected from a set of custom cards. It's pretty neat to see the cards in action, and it even taught me some things about cards I didn't know existed before reading. 

 

Overall, you did a pretty good job :D 


Posted ImagePosted Image


It's So True


My Nep Card

My Best Work

How Embarassing


#3
Battle-Beast

Battle-Beast

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    Last Visit Jun 05 2018 04:43 PM

I'm not the most familiar with the gladiator beast cards, but let's give these a look 

 

( quick thing of note, your card arts are pretty sweet ) 

 

Cestus: It's effect is pretty good. It allows you to special summon any main deck monster to your field, giving more utility to to your monsters and making the higher level ones easier to summon ( Augustus mainly ). Effectively, it's a lonefire blossom for the archetype, and a much better form of test tiger. Shuffling as a cost is interesting, given that if your opponent negates it you still have to shuffle it into the deck. A hard once per turn works very good to prevent you from using it too much. A good card all around. 

 

Field Spell: Gladiator Beasts do already have their own field spell, but it's absolutely awful so any replacement is welcome. Attack boosting is always welcome since this is a battle-focused archetype. The attack changing effect is interesting, as you showed in your replays, as you can summon Nerokius and prevent your opponent from effectively attacking you ( given his armades effect ). The searching is pretty good. It allows you to play war chariot over solemn strike ( since it's now searchable ) and gives more utility to the other gladiator beasts spells and traps, since they are searchable. Another good card. 

 

Fusion Spell: Essentially this is a miracle fusion for the archetype. It's a surprise that the archetype doesn't already have something like this, given that Neos got one. It works pretty well for this archetype. It gives your monsters great recoverability, allowing you to go into a late game Gyzarus and destroy 2 cards with his effect. As you showed in your replays you can go into Tamer Editor easier, and that card has some great utility. The protection effect is like that of Return of the Dragon Lords, which is pretty nice, given that if you summon Gyzarus off of this effect you turn him into a Dragon Spirit of White ( getting rid of back row and protecting himself even if your opponent has a solemn strike ). A great card for this archetype. 

 

Gladiator's Revolt: A trojan retrain effectively. Always nice, since that card ( much like the original field spell ) is completely awful. It takes a monster from your deck instead of from your hand, allowing you to not go into a minus just to draw 1 card. It also sets up your plays if you run Taming, as showed in your replays, effectively a two card combo into any monster from your deck. You can tell how much synergy these cards are supposed to have with the older gladiator beast playstyle, and I can definitely appreciate that. A great card all around. 

 

As for the replays, that's a spectacular addition to your post. We all could speculate on what a card COULD do but you went ahead and showed us all just how they work in actual games. Well done, it's above and beyond anything I expected from a set of custom cards. It's pretty neat to see the cards in action, and it even taught me some things about cards I didn't know existed before reading. 

 

Overall, you did a pretty good job :D 

Thank you for taking the time to respond to my post with such well-written, extensive and positive feedback; it is very much appreciated.

I'm also pleased to know that despite your admission of not being the most familiar with the archetype, you were able to understand and evaluate my ideas (along with the general mechanics of the theme), as if you were a veteran player of Gladiator Beasts.

10/10 for your response! :-)





 



#4
Battle-Beast

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I've finished designing my latest support card and I've updated the thread to now include it.



#5
Battle-Beast

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I've finished coding my latest support card (Praegenarii), and I've updated the thread to now include a video demonstration of it in action.






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