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Glass Archetype (Legacy)(Written)


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So, the basic idea of this deck are monsters that blow up after attacking, do other stuff when attacked and some other cards to prevent it from happening.

 

[spoiler=Monsters (8)]Glass Bomb:*/0Atk/500Def/Earth/Rock/Flip
Effect:
FLIP: Destroy this card, then deal 300 damage to your opponent for every card they control. At the end of the Main Phase, if this card is face-up on the field, destroy it.

Glass Soldier: **/ 800ATK/300DEF/Earth/Rock
Effect:
When this card attacks, destroy it at the end of the Battle Phase. When an opponent's monster(s) activates their effect (Quick effect): tribute this face-up card and negate that effect.

Glass Recon Troops: ***/1600ATK/700DEF/Earth/Rock
Effect:
When this card attacks, destroy it at the end of the Battle Phase. Once per turn, you can discard one card, then target one card from your opponent's hand, reveal it and, if it was a Trap Card, send it to the Graveyard.

Glass Knight: ****/1800Atk/1500Def/Earth/Rock
Effect:
When this card attacks, destroy it at the end of the Battle Phase. If this card is destroyed by battle, inflict damage to your opponent equal to half this card's attack. This card can't be destroyed by battle by monsters with an original ATK lower than this card's.

Glass Beast: ******/2100Atk/1900Def/Earth/Rock
Effect:
When this card attacks, destroy it at the end of the Battle Phase. If this card is destroyed by battle, inflict damage to your opponent equal to half this card's attack. Once per turn, you can discard one card, destroy one card on your opponent's side of the field.

Glass Dragon: *x8/2800Atk/2100Def/Earth/Rock
Effect:
When this card attacks, destroy it at the end of the Battle Phase. If this card is destroyed by battle, inflict damage to your opponent equal to half this card's attack. This card can't be destroyed by Spell or Trap cards.

Glassmaker Artisan: ****/1800Atk/1400Def/Earth/Spellcaster
Effect:
Once per turn, you can send up to two "Glass" Monster(s) from your hand or side of the field: special summon one "Glass" Monster with a level equal or lower to the total of those monster(s) sent to the graveyard.

Expert Glassmaker Artisan: ******/2000Atk/1600Def/Earth/Spellcaster
Effect:
Once per turn, you can send up to three "Glass" Monster(s) from your hand or side of the field: special summon one "Glass" Monster with a level equal or lower to the total of those monster(s) sent to the graveyard. The first time each monster special summoned by this card's effect would be destroyed by battle, it isn't.

Master Glassmaker Artisan: *x8/2750Atk/2000Def/Earth/Spellcaster
Effect:
Once per turn, you can send any number of "Glass" Monsters from your hand or side of the field: special summon one "Glass" Monster with a level equal or lower to the total of those monster(s) sent to the graveyard. Once per turn, you can discard one card: add one "Glass" Equip Spell from your deck to your hand. The first time each monster special summoned by this card's effect would be destroyed by battle, it isn't. All Monsters summoned by this card's effect can't be destroyed by their effects.

 

 

I'm planning on making spell and trap cards, but I haven't got any idea of what effects giving them.

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