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Dark Balter support


SecondSeraphim

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I’ve been playing around with a Dark Balter/Invoked deck of late. Those 3 Fusions are really underappreciated. Sadly, their requirements to use exact materials, while good at the time to limit access to what was at the time powerful cards, isn’t that good any more. Hence, the support.

 

Monsters

 

Dark Balter, Overlord of the Archfiends               DARK/Fiend/Fusion/LV8                  ATK 3500 / DEF 2200

“Dark Balter the Terrible” + “Ryu Senshi” + “Fiend Skull Dragon”

Must first be Fusion Summoned with the above Fusion Material Monsters OR Special Summoned by the effect of “Tithe to the Overlord”. Fusion Monsters you control gain 200 ATK x the number of Fusion Monsters in each player’s GY. When a card or effect is activated, you may pay 1000 LP; negate the card or effect and destroy it. The effects of cards that target this card you control are negated.

 

Servant to the Overlord                    DARK/Fiend/LV3      ATK 1000 / DEF 600

You can reveal a “Dark Balter the Terrible”, “Ryu Senshi”, or “Fiend Skull Dragon” in your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase, then, if you activated the above effect, you gain 1000 LP.

 

Spells

 

Tithe to the Overlord                        Continuous

Once per turn, you can tribute a “Dark Balter the Terrible”, “Ryu Senshi”, or “Fiend Skull Dragon” you control; Special Summon a “Dark Balter the Terrible”, “Ryu Senshi”, or “Fiend Skull Dragon” from your Extra Deck, with a different name from the tributed monster. This is treated as a Fusion Summon using the listed Fusion Material Monsters. While “Dark Balter the Terrible”, “Ryu Senshi”, and “Fiend Skull Dragon” are in your GY you can (Quick Effect) banish this card from your field or GY; Special Summon a “Dark Balter, Overlord of the Archfiends” from your Extra Deck. You can only activate this effect of “Tithe to the Overlord” once per Duel.

 

Cunning of the Overlord                  Normal

Fusion Summon a “Dark Balter the Terrible”, “Ryu Senshi”, or “Fiend Skull Dragon” by sending it’s Fusion Material Monsters from your hand, field, or Deck to the GY, including at least 1 Fusion Material monster from your field. While you control a Fusion Monster, you can banish this card from the GY; you gain 500 LP for each Fusion Monster on the field and in ether player’s GY.

 

Law of the Overlord             Normal

Activate one of the following effects:

  • Add an “Overlord” card from your Deck to your hand, other than “Law of the Overlord”.
  • Reveal a “Dark Balter the Terrible”, “Ryu Senshi”, or “Fiend Skull Dragon” in your Extra Deck, then add one of the Fusion Material Monsters specifically listed on that card from your Deck to your hand.

While this card is in the GY you can target a Fusion Monster you control; banish from your GY the Fusion Material Monsters specifically listed on that card, as well as this card, then banish a number of cards your opponent controls up to the number of Fusion Material’s you banished.

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  • 2 weeks later...

One thing I do need to ask is "are the support cards Spell or Traps"? 

 

Fusion is fine, save for the effort needed to summon it in the first place (including 3 Fusions, which isn't made any easier with MR4 and well, the general pieces for each of them not being good even for a casual level). I think the negation should be optional, so opponent can't just bait you out with bad effects and force you to waste LP on it. (That being said, Balter and Ryu Senshi haven't been reprinted so hard to say if their effects are optional or mandatory because they're written in old style grammar.) You're probably using Tithe anyway, because unless the opponent somehow was dumb enough to mill your ED with Mega Zaborg or w/e, there is no way you are getting all 3 of them out at once. 

 

Servant is alright for most part, save for being a much more restricted version of Prisma in a way (sans the LP gain).

 

Tithe probably solves the problem of you having to actually summon them all by swapping them out, but you know by now about MR4 and how it affects ED monsters. Also helps that you can also Foolish Burial Goods this card too if needed, but requires you to actually survive 2-3 turns to get everything going and THEN summon this. 

 

Cunning is alright, save for you actually needing to run said materials. Needing a material on the field sucks, but it's needed to avoid being a Future Fusion that's faster to use. The LP gain is okay, though in a sense, will be nice to replenish LP for Balter's negation effect. 

 

Law is fine for the most part. I don't think you'll banish more than 2-3 monsters, though in the case of monsters that have variable materials (i.e. Frightfur Tiger, Chimeratech Rampage, etc.), how would you apply it? Banish all of the materials you used for them, or just the bare minimum listed on the card. Not that I see any of those Decks using them, but yeah, it's something to consider.

 


 

The intent is good, but general issue is devoting Deck space for any of the materials (even if you do plan on using Tithe to cheese out the other two without needing their materials). You need a really good reason to be running those monsters in 2018, especially considering how things are now. 

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