Thomas★Zero Posted May 16, 2018 Report Share Posted May 16, 2018 Hero-Spacian act as the evolved Neo-Spacian theme with a focus on Warrior and Fairy Monsters which have the ability to go into their key Monster Hero-Spacian Kingdom Neos at high speed and further from that evolve H-S Kingdom Neos into other forms. The deck also includes Links that further support this by searching its key piece of Hero-Spacian Neos and then have 2 Xyz that help counter your opponents Spell/Trap and Monster Effects. [spoiler=Monsters]Hero-Spacian Neos lv 4 LIGHT Warrior/Effect While you control no Monsters or only "Hero-Spacian" Monsters, you can Special Summon this card from your hand. You can only Special Summon "Hero-Spacian Neos" this way once per turn. ATK/1500 DEF/1000 Hero-Spacian Pathdiver lv 4 DARK Warrior/Effect When this card is Normal or Special Summoned, add 1 "Hero-Spacian" Monster from your deck to your hand. You can banish this card from your GY; add 1 "Hero-Spacian" Monster from your deck or GY to your hand. You can only activate 1 "Hero-Spacian Pathdiver" effect per turn and only once that turn. ATK/1400 DEF/1000 Hero-Spacian Sonic Cat lv 4 WIND Fairy/Effect If you control a "Hero-Spacian" Monster except "Hero-Spacian Sonic Cat", you can Special Summon this card from your hand. You can only Special Summon "Hero-Spacian Sonic Cat" this way once per turn. At the start of the damage step, if this card battles an opponents Monster: draw 1 card and reveal it, if the revealed card is a "Hero-Spacian" Monster, increase this cards ATK equal to the revealed cards ATK during damage calculation only. You can only activate this effect of "Hero-Spacian Sonic Cat" once per turn. ATK/1300 DEF/1000 Hero-Spacian Burst Hound lv 4 FIRE Fairy/Effect If you control a "Hero-Spacian" Monster except "Hero-Spacian Burst Hound", you can Special Summon this card from your hand. You can only Special Summon "Hero-Spacian Burst Hound" this way once per turn. Once per turn: you can inflict damage to your opponent equal to the number of "Hero-Spacian" Monsters you control x 200. ATK/1200 DEF/1000 Hero-Spacian Hydro Gull lv 4 WATER Fairy/Effect If you control a "Hero-Spacian" Monster except "Hero-Spacian Hydro Gull", you can Special Summon this card from your hand. You can only Special Summon "Hero-Spacian Burst Hound" this way once per turn. During your Main Phase: you can target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card. You can only activate this effect of "Hero-Spacian Hydro Gull" once per turn. ATK/1100 DEF/1000 Hero-Spacian Drill Vole lv 4 EARTH Fairy/Effect If you control a "Hero-Spacian" Monster except "Hero-Spacian Drill Vole", you can Special Summon this card from your hand. You can only Special Summon "Hero-Spacian Drill Vole" this way once per turn. This card can attack your opponent directly. ATK/1000 DEF/1000[spoiler=Extra Deck]Hero-Spacian Kingdom Neos lv 8 LIGHT Warrior/Fusion/Effect "Hero-Spacian Neos" + 1 "Hero-Spacian" Monster Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) This card is unaffected by your opponents Monster effects. During the Battle Phase, this card is effected by your opponents card effects. If this card is used as a Fusion Material for a "Hero-Spacian Kingdom Neos" Fusion Monster except "Hero-Spacian Kingdom Neos", add 1 "Hero-Spacian" Monster from your deck to your hand. You can only activate this effect of "Hero-Spacian Kingdom Neos" once per turn. ATK/2500 DEF/2000 Hero-Spacian Kingdom Neos Burst Mode lv 8 FIRE Warrior/Fusion/Effect 1 "Hero-Spacian Kingdom Neos" Fusion Monster + "Hero-Spacian Burst Hound" Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) This card is unaffected by your opponents Monster effects. During the Battle Phase, this card is effected by your opponents card effects. When this card destroys a Monster by battle, inflict damage to your opponent equal to the destroyed Monsters ATK. ATK/2800 DEF/2200 Hero-Spacian Kingdom Neos Sonic Mode lv 8 WIND Warrior/Fusion/Effect 1 "Hero-Spacian Kingdom Neos" Fusion Monster + "Hero-Spacian Sonic Cat" Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) This card is unaffected by your opponents Monster effects. During the Battle Phase, this card is effected by your opponents card effects. This card can attack all Monsters your opponent controls once during each of your Battle Phases. ATK/2800 DEF/2200 Hero-Spacian Kingdom Neos Drill Mode lv 8 EARTH Warrior/Fusion/Effect 1 "Hero-Spacian Kingdom Neos" Fusion Monster + "Hero-Spacian Sonic Cat" Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) This card is unaffected by your opponents Monster effects. During the Battle Phase, this card is effected by your opponents card effects. When this card battles a defence position Monster, inflict doubled piercing battle damage. ATK/2800 DEF/2200 Hero-Spacian Kingdom Neos Hydro Mode lv 8 WATER Warrior/Fusion/Effect 1 "Hero-Spacian Kingdom Neos" Fusion Monster + "Hero-Spacian Sonic Cat" Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) This card is unaffected by your opponents Monster effects. During the Battle Phase, this card is effected by your opponents card effects. When this card or a "Hero-Spacian" Monster you control attacks, your opponent cannot activate cards or effects until after damage calculation. ATK/2800 DEF/2200 Hero-Spacian Fusion Fighter lv 8 DARK Warrior/Fusion/Effect 2+ "Hero-Spacian" Monsters Must be Fusion Summoned by shuffling the listed Fusion Materials you control into your deck (you do not use "Polymerization".) Increase this cards ATK by 200 for each Monster that was used as a Fusion Material to summon this card. This cards maximum number of attacks it can make during each Battle Phases is equal to the number of Monsters used as Fusion Materials to summon this card. ATK/2400 DEF/2000 Hero-Spacian Power Possum Rank 4 EARTH Fairy/Xyz/Effect 2+ "Hero-Spacian" Monsters Must be Xyz Summoned. (Quick Effect): when your opponent activates a Monster effect, you can detach 2 Xyz Materials from this card; negate that cards effects and halve its ATK and DEF. ATK/2400 DEF/2200 Hero-Spacian Energy Trent Rank 4 EARTH Fairy/Xyz/Effect 2+ "Hero-Spacian" Monsters Must be Xyz Summoned. (Quick Effect): when your opponent activates a Spell/Trap card, you can detach 2 Xyz Materials from this card; negate that cards effects and send it to the bottom of your opponents deck. ATK/2000 DEF/2600 Hero-Spacian Decade Marvel LIGHT Link: DL, DR Warrior/Link/Effect 2 "Hero-Spacian" Monsters Must be Link Summoned. When this card is Link Summoned, Special Summon 1 "Hero-Spacian Neos" from your hand, deck or GY to your side of the field. When a "Hero-Spacian" Monster you control is targeted either for an attack or by a card effect, you can shuffle 1 card from your GY into your deck, negate the attack or effect of that card and destroy it. You can only activate each effect of "Hero-Spacian Decade Marvel" once per turn. ATK/2000 LINK-2 Hero-Spacian Dimension Driver Link: L, R Warrior/Link/Effect Must be Link Summoned. If this card is Link Summoned to a Extra Monster Zone, you can Move this card to a Main Monster Zone. If a "Hero-Spacian" Monster you control is targeted for an attack, you can banish this card until the End Phase this turn; negate that attack. ATK/2000 LINK-2[spoiler=Spell/Traps] Super Contact Fusion Spell Card Fusion Summon 1 "Hero-Spacian Kingdom Neos" Fusion Monster from your Extra Deck by shuffling Monsters from your hand, field and/or GY into your deck. You can only activate "Super Contact Fusion" once per turn. Contact Link Spell Card Shuffle 1 "Hero-Spacian" Monster you control into your deck; Special Summon 1 "Hero-Spacian" Monster with a different Attribute from your Deck to your side of the field. Contact Energy Spell Card Add 1 "Contact" Spell/Trap Card from your deck to your hand, then, increase your LP by 1000. You can only activate "Contact Energy" once per turn. Contact Spirit Spell Card Target 1 "Hero-Spacian Kingdom Neos" Fusion Monster you control; Special Summon 1 "Hero-Spacian" Monster from your deck that's listed on the targeted Monster as a Fusion Material. Super Contact De-Fusion Quick-Play Spell Card Target 1 "Hero-Spacian Kingdom Neos" Fusion Monster you control; return the targeted Monster to the Extra Deck, then, Special Summon from your deck or GY 1 "Hero-Spacian Neos" and 1 "Hero-Spacian" that was listed on the targeted Fusion Monster as a Fusion Material. Contact Charge Quick-Play Spell Card Shuffle 3 or more "Hero-Spacian" Monsters from your GY into your deck and/or Extra Deck, then, depending on the number of cards shuffled into your deck and/or Extra Deck apply the following effect. ● 3+: Draw 1 card. ● 6+: Draw 2 cards. You can only activate "Contact Charge" Contact Blast Counter Trap Activate this card when your opponents Monster attacks a "Hero-Spacian" Monster. Tribute 1 "Hero-Spacian" Monster you control; banish the attacking Monster, then, inflict damage to your opponent equal to the Level/Rank/Link Rating of the tributed Monster x 200. Contact Counter Counter Trap Activate this card when your opponent activates a Spell/Trap Card or a Monster Effect while you control a "Hero-Spacian" Monster. Negate the activated cards effects and destroy it. Link to comment Share on other sites More sharing options...
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