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Curran/Pikeru Archtype! (Written)


GoldenTide

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Red Magician Maru

LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect:
During your Standby Phase, draw one card.

Yellow Magician Goll
LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, add one Level 2 Spellcaster from your Deck to your hand, except “Yellow Magician Goll”
 

Orange Magician Peak

LIGHT/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, target one Level 2 Spellcaster on your side of the field, that monster can attack twice this Battle Phase.

Green Magician Ivy
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, you can Special Summon one Level 2 Spellcaster from your hand.

Blue Magician Cyan
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, target 1Spell or Trap card, and if you do, destroy it.

Purple Magician Vio
DARK/Spellcaster Level 2 ATK: 1200 DEF: 0

Effect: During your Standby Phase, add one “Rainbow” Spell or Trap card from your Deck to your hand.

 

Mother of Rainbows
LIGHT/Spellcaster/ Level 8 ATK 3000 DEF: 0

Effect: This card can be Special Summoned from your hand by banishing one Level 2 Spellcaster from your hand, field, or Graveyard. During your Standby Phase, you can select one monster on your opponent’s side of the field, it’s effects are negated, and its ATK becomes 1200.

 

Rainbow Playground
Field Spell
Effect: During your Main Phase 1, you can pay 800 Life Points, and if you do, your Main Phase 2 is treated as your Standby Phase. Your Main Phase 2 proceeds as normal.

Rainbow Wishes
Normal Spell
Effect: Excavate the top three cards of your Deck, and if there are any Level 2 Spellcaster-type monsters, Special Summon them in face-up ATK position. Place any other cards on the bottom of your Deck in any order. You can only activate “Rainbow Wishes” once per turn.

 

Rainbow Quest

Continuous Spell

Effect: During your Standby Phase, add one “Rainbow Counter” to this card (max. 10) Level 2 Spellcaster-type monsters you control gain 500 ATK for each “Rainbow Counter” on this card.

Rainbow Counter
Counter Trap
Effect: This card can be Set during your Standby Phase. If a card effect targets one Level 2 Spellcaster-type monster on your side of the field, negates it’s activation, and if you do, banish that card. 

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For the most part, archetype is fine in terms of what it does. One general concern is Mother of Rainbow's relatively easy summon condition; granted, it's specific to what needs to be banished, but you already have them in the Deck here. I do think it should be 2 monsters (well, because Level 8 and stuff), but besides that, it's fine. Make sure you note where you're summoning it from via said effect. 

 

Playground is going into iffy territory in terms of treating your MP2 as a Standby Phase; mostly because we do not have a precedent for that yet. (Yes, we're getting Mischief of the Time Goddess printed in the near future for TCG, but we don't know how it'll be dealt with). However, it does make your stuff less dead and trigger on that turn instead of getting mowed over the next turn. Could probably help out other stuff too. 

 

Besides that, no real complaints about how this works; well, it's in Casual so I shouldn't be bringing up the powercreep too much. 

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Mother of Rainbows (Insert lesbian joke here) has been edited to show it can be Special Summoned from the hand. 

I admit Rainbow Playground would be a ruling nightmare, but, these cards, unless you run a crap-ton of backrow, are dead on arrival unless a card like this exists. You can also have these effects go off twice, once for your reguler Standby, and the other off of Playground. None of these effects are once per turn...

Overall. This was just meant to be a fun little deck based on two fun little monsters. 

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