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Reworked Crystal Beast Monsters, Taste The Rainbow. Feedback Is Welcome


HeavenlyHumanist

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Crystal Beast Ruby Carbuncle ✪X3 Light/Beast 300/300
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. When this card is summoned you can special summon as many “Crystal Beast” monster cards as possible from your spell/trap zones. You can pay 1000 life points to special summon this card from your spell/trap zone.

 

Crystal Beast Amber Mammoth ✪X4 Earth/Beast 1700/1600
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle.  This card gains 300 ATK & DEF for each “Crystal Beast” card you control. While this card is face-up on the field your opponent cannot select other “Crystal Beast” cards you control for attacks or target them with card effects.

 

Crystal Beast Topaz Manticore ✪X4 Earth/Beast 1600/1000
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. When a “Crystal Beast” monster you control battles an opponents monster that opponents monster loses 500 ATK and if it does that “Crystal Beast” monster gains 500 ATK this effect lasts until the end of this battle phase.

 

Crystal Beast Emerald Tortoise ✪X3 Water/Beast 600/2100
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. Once per turn (Quick Effect) you can select one monster your opponent controls change it to face down defence position monsters changed to face down defence position by this effect cannot change their battle position.

 

Crystal Beast Cobalt Gryphon ✪X4 Wind/Winged-Beast 1400/1100
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. Once per turn you can target one “Crystal Beast” card you control return it to the hand then draw one card.

 

Crystal Beast Sapphire Pegasus ✪X4 Wind/Winged-Beast 1800/1200
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. When this card is summoned you can place one “Crystal Beast” monster from your hand, deck, or graveyard face-up in your spell & trap zone as a continuous spell.

 

Crystal Beast Amethyst Panther ✪X3 Earth/Beast 1500/1400
If this card is destroyed while it is in a monster zone, you can place it face-up in your spell & trap card zone as a continuous spell card, instead of sending it to the graveyard. During damage calculation if this card battles and you would take damage: you can send 1 “Crystal Beast” monster from your deck to the graveyard; you take no battle damage from that battle. This card can attack your opponent directly. Once per turn you can target one other “Crystal Beast” monster you control that monster can attack your opponent directly this turn.

 

Rainbow Dragon ✪X10 Light/Dragon 4000/2500
Cannot be normal summoned/set. Must be special summoned from your hand or deck by having 7 “Crystal Beast” monsters with different names on the field and/or in your graveyard. (Quick Effect): You can send all “Crystal Beast” cards you control and in your hand to the graveyard this card gains 1000 ATK & Def for each card sent. When this card attacks negate the effects of the attack target during the battle phase. If this card would be destroyed you can place one “Crystal Beast” monster from your graveyard into your spell/trap card zone instead. You can banish this face-up card shuffle all cards on the field into the graveyard your opponent cannot activate card effects in response to this effects activation.
 
Most of the Crystal Beast spell & trap cards already range from decent to great so I didn’t see any purpose in remaking them but here are a few good ones from the anime that weren't printed and were unique enough to warrant showing i did tweak them a bit to make them a little better though.
 
Golden Rule Normal Spell Card
Activate only while you control a face-up “Crystal Beast” monster and/or “Rainbow Dragon”. Place two level 3 or lower “Crystal Beast” monsters from your deck face-up in your spell/trap zone as continuous spell cards then special summon one “Crystal Beast” monster from your hand.

 

Crystal Cut Normal Trap Card
Send one “Crystal Beast” monster from your hand or deck to the graveyard target one monster your opponent controls halve its current ATK until the end phase. If that monster is destroyed this turn draw 1 card.

 

Crystal Fortress Continuous Trap Card
Monsters your opponent controls with an original ATK less than or equal to the number of “Crystal Beast” Cards in your spell/trap zone X500 cannot declare an attack. Monsters your opponent controls lose ATK equal to the number of “Crystal Beast” cards you control X200.

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