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[DP20] Black Bird Close


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DP20-JP027 ブラック・バード・クローズ Black Bird Close

Counter Trap Card

You can also activate this card from your hand if you control a “Blackwing” Synchro Monster or “Black-Winged Dragon”.

(1) When a monster your opponent controls activates an effect: You can send 1 face-up “Blackwing” monster you control to the GY; negate that activation, and if you do, destroy that card. Then, you can Special Summon 1 “Black-Winged Dragon” from your Extra Deck.

 

Source: https://ygorganization.com/letscrosstheimpossiblebridge/

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That's not how you make Black-Winged Dragon playable.

 

Not only does this card only work on effects activated on the field, not only does this need a Synchro, but you also have to SEND A BLACKWING YOU CONTROL TO THE GY. Like, if this had a GY effect that burned you a side effect, then this card might be somewhat understandable, but Auster is literally the only other way you're getting Black Feather counters save for a match against Trickstars, and EVEN THEN by Summoning the Feather Dragon during your opponent's turn, if it does get Black Feather counters, it just dies faster as it loses ATK just right for your opponent's Battle Phase.

 

I guess Konami is making up for how powerful the last set of BW support is with the memiest trash they can think of?

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Seems like an inferior Infinite Transience/Impermanence to me.

It has its uses though, i'd probably tech one just because of how easy it is to meet the "handtrap" condition. Idrk what established BW boards look like so idk if it'd be worth ditching a BW on board (that's obviously not the towers).

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At first I thought the card was a bit decent, but then I remembered Strike.

 

I have 3 assumptions:

a) It could be an indication or a "just in case" card for the potential to hit Strike (it's already Semi-Limited in OCG).

b) They may plan to make a card that searches Spells/Traps that include "Blackwing" in their text (or "Black" in their name, idk - interestingly, there are very few S/T in the game  with "Black" in their name).

c) Like a few people already said, it can activate from the hand (which is always good for a Counter Trap) during the opponent's turn as well, thus making it better than Strike in this aspect. The Black-Winged Dragon case imo has to do with "adding a little bit to it", which doesn't make sense except that it can SS the monster for free instead of using Materials for it. You lose a monster for the activation, but that's for the card's cost and I can't relate it with BWD.

 

All in all, they make a card that's both better and worse than Strike. Generally worse, but more fitting to the deck's playstyle (with all tiny details considered).

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This card is fine. I think the biggest knock against it is that you have to commit Extra Deck space which is as precious for Blackwings as for just about any deck, but having a Strike that's unsusceptible to backrow removal is pretty good. Unlike Veiler and Impermanence it doesn't target and it does destroy, unlike Impermanence it won't be $100, unlike Veiler it can be used on your turn, and in most cases the Black Feather Dragon will be a beatsticking upgrade on most Blackwing monsters, some of which like Zephyros, Vayu and Steam the Cloak benefit from being sent to the Graveyard, which could be relevant if you're going second and your opponent tries to disrupt you with Quick Effects mid-play. 

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This card is fine. I think the biggest knock against it is that you have to commit Extra Deck space which is as precious for Blackwings as for just about any deck, but having a Strike that's unsusceptible to backrow removal is pretty good. Unlike Veiler and Impermanence it doesn't target and it does destroy, unlike Impermanence it won't be $100, unlike Veiler it can be used on your turn, and in most cases the Black Feather Dragon will be a beatsticking upgrade on most Blackwing monsters, some of which like Zephyros, Vayu and Steam the Cloak benefit from being sent to the Graveyard, which could be relevant if you're going second and your opponent tries to disrupt you with Quick Effects mid-play.

 

not to mention this is spell speed 3, protecting it from Norito as well as allowing it to work during the damage step.
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Why are you leaving blackwings on the field instead of going into links and Full Armored :thinking:

 

Like, the deck is stupidly good at fielding monsters, sure... But leaving a rogue BW on board is pretty funking bad. Even then, isn't this, like... worse than Icarus Attack? You trade in additional potent removal and potential flexibility in what it tributes for the ability to get a bad beater from the ED. Whoohoo?

 

Nevermind that the monsters you field don't generate advantage, outside of Simoom. The links you go into are good for that.

 

also legit, Zephyros is funking naff in the deck, Vayu doesn't exist, and Steam isn't sticking on the board.

 

It's a bad meme deck, but it's not the type of deck that wants this, much less to devote ED room to a bad card, albeit with Auster synergy. No clue why it can't access the better Black-Winged Dragon.

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This card is ass in BW. It's like this card was made for those weirdos you see at locals playing sheet like Hero Barrier instead of Negate Attack. It would be decent in a different deck maybe. The only monster effects BWs are worried about are ones that activate in hand, because they are notorious at breaking boards. 

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Why are you leaving blackwings on the field instead of going into links and Full Armored :thinking:

 

You can use this on either player's turn mid-play. It's also possible to use the Black-Winged Dragon as material for Full Armored. 

 

Steam isn't sticking on the board.

 

That's why you can use it as fodder for this mid-play. 

 

also legit, Zephyros is funking naff in the deck, Vayu doesn't exist, and Steam isn't sticking on the board.

 

These are examples of various Blackwings that offer benefits from being in or sent to the Graveyard, a tradition they'll likely uphold because this isn't the final support card or even wave of support that Blackwings will get.

 

That said, a little bird told me that Vayu+Hornet Drones leads to Crystal Wing+Dawn Dragster+Linkuriboh+Summon Sorceress. 

 

This card is ass in BW. It's like this card was made for those weirdos you see at locals playing sheet like Hero Barrier instead of Negate Attack. It would be decent in a different deck maybe. The only monster effects BWs are worried about are ones that activate in hand, because they are notorious at breaking boards. 

 

There's a good deal of inexpensive Blackwing support geared towards very casual players and that's fine. It's a deck with a legacy and a fanbase that doesn't always have to be what it was when RGBT dropped. If every deck were as good and as expensive as the coming Gouki Sentouki builds, the game wouldn't do as well because casual players make up the bulk of sales. 

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You can use this on either player's turn mid-play. It's also possible to use the Black-Winged Dragon as material for Full Armored. 

 

That's why you can use it as fodder for this mid-play. 

 

 

These are examples of various Blackwings that offer benefits from being in or sent to the Graveyard, a tradition they'll likely uphold because this isn't the final support card or even wave of support that Blackwings will get.

 

That said, a little bird told me that Vayu+Hornet Drones leads to Crystal Wing+Dawn Dragster+Linkuriboh+Summon Sorceress. 

 

There's a good deal of inexpensive Blackwing support geared towards very casual players and that's fine. It's a deck with a legacy and a fanbase that doesn't always have to be what it was when RGBT dropped. If every deck were as good and as expensive as the coming Gouki Sentouki builds, the game wouldn't do as well because casual players make up the bulk of sales. 

You can't use it going first, which is when being a hand trap is most important. Being able to be used from hand if you're already established isn't special. And no, the dragon cannot realistically be used, because the only method to do so would be Squall + steam's token, which is not realistic at all.

 

This is not a "mid-play", it's a bad reactionary card that comes online when you're already somewhat established.

 

Being able to send things to grave =/= worth it, especially when Icarus Attack exists... and, y'know, Links exist. Terrible point.

 

And even if Vayu + drones does that... it doesn't change that said method involves a card that is otherwise terrible to get there, so doesn't really validate Vayu??? Don't believe it does that, though.

 

My point was that this card is worse than a bad deck is willing to run. It's a deck you play for fun, but this just bogs it down. Doesn't have to be top tier to not run bad cards.

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You can't use it going first, which is when being a hand trap is most important. 

 

No it's not, that's why hand traps are sided out for real traps going first and there's a greater volume of hand traps in decks designed to go second. 

 

And even if Vayu + drones does that... it doesn't change that said method involves a card that is otherwise terrible to get there, so doesn't really validate Vayu??? Don't believe it does that, though.

 

Here:

 

 Activate Brandish Mecha Hornet Bit to summon a Brandish Token.
Link summon FIRE Brandish link monster using the Brandish Token. [Left EMZ]
Recover Brandish Mecha Hornet Bit with FIRE Brandish effect.
Activate Brandish Mecha Hornet Bit to summon a Brandish Token.
Normal summon Vayu.
Link summon WIND Brandish link monster using the FIRE one. [Left EMZ]
Link summon Needlefiber using Vayu + Brandish Token. [MMZ 1]
SS Steam from deck with Needlefiber effect. [MMZ 3]
Link summon Summon Sorceress using WIND Brandish link monster + Needlefiber. [Left EMZ]
SS lv4 BW monster from deck with Summon Sorceress effect. [MMZ 1]
Synchro summon F.A Drawn Dragster using lv4 BW monster + Steam. [MMZ 3]
SS Steam token. [MMZ 2]
Link summon Linkuriboh using Steam Token. [MMZ 1]
SS Steam from grave (tribute Linkuriboh). [MMZ 4 or 5]
SS Sohaya from extra deck (banishing Vayu + lv 4 BW monster from grave). [MMZ 1]
Synchro summon Crystal Wing using Steam + Sohaya. [MMZ 1].
SS Steam token. [MMZ 2]
Optional: tribute Steam token to SS Linkuriboh from grave."
 
Vayu is run in triplicate because, y'know, Links exist
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I messed up my wording a bit, but I was saying it’s important for a protective card like this to be live going first. And obviously it doesn’t do anything going second, either.

 

While you have proven me wrong with the combo... it doesn’t change my points about it????

 

Vayu supplies you a single extra material for links or Synchros and is bad outside of that single combo you posted. Which eats up ED slots (3+), requires a bad normal summon, and doesn’t advance your gamestate in most situations.

 

links existing is not a reason to run a card that tou you have no way to put into the grave without an NS. Simoom alleviates that, but if you’re using Vayu on a Simoom turn, you’re probably not getting enough value to win... unless you also drew it and banished it with a Simoom for Auster to bring back.

 

and if Vayu’s only use is that combo, then referencing it in regards to the card in OP is a terrible point, anyway. And that board isn’t even super impressive for the amount of plays that lead into it.

 

Not to mention that cards of this ilk are very rarely run at higher copies than one, because of the nature of quick grave value cards and how bad they are to draw. The fact this combo uses it as part of an NS changes nothing, because it works just as well if Steam was the NS, and... Why is linkuriboh even involved? He’s absolutely superfluous.

 

vayu isn’t a good card, and your points in regards to why it is stand in opposition to your point about this card.

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b) They may plan to make a card that searches Spells/Traps that include "Blackwing" in their text (or "Black" in their name, idk - interestingly, there are very few S/T in the game  with "Black" in their name).

The second thing is not happening because the "Black" in this card is totally different in Japanese from the "Black" in Black Whirlwind.

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Blackwings can't search their S/T, save for the recent Whirlwind addition. 

 

blackwings synchros tend to also spam and be annoying to rid, esp the towers clone

 

They got hit hard in MR4, if I get a good hand the most I can aim for is a Link 2 and 2, maybe 3 Synchros (but maybe that's just me), so it's not really spammy. If I do go for 3 Synchros, I'm not going for the boss unless it's late game and Joe actually has targets and/or going second, but my opponent's probably going to Protocol me anyway.

 

The last thing you want to do with any of your monsters monster that's annoying to get rid of is to get rid of it yourself.

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Blackwings literally exist to spam the board, most potent effects still activate on field, blackwings synchros tend to also spam and be annoying to rid, esp the towers clone

 

This card is decent. Is it searchable in BW?

>vayu isn't a good card

 

It's either 2 Link Materials or a Link Material plus a Synchro to ladder into Crystal Wing. 

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I agree, it's just another dumb episode of Black is overly dismissive again

 

We'll get a mea culpa in a few months 

 

The funny part is actually how you and Polaris's reasoning has more or less just been this. Black explained his reasoning for saying it's a poor choice to run (minimal return for the deck and play investment required). Currently, the only person to give a "reason" for it to be run is a single combo, yet... that doesn't really justify it?

 

Do you, perhaps, have any actual substance to give to an argument beyond a vain attempt to make yourself appear like a better player, or is simply say "Psshh, it's good cuz ppl run it" all there is to this end of the discussion?

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It's either 2 Link Materials or a Link Material plus a Synchro to ladder into Crystal Wing.

 

The funny part is actually how you and Polaris's reasoning has more or less just been this. Black explained his reasoning for saying it's a poor choice to run (minimal return for the deck and play investment required). Currently, the only person to give a "reason" for it to be run is a single combo, yet... that doesn't really justify it?

 

Do you, perhaps, have any actual substance to give to an argument beyond a vain attempt to make yourself appear like a better player, or is simply say "Psshh, it's good cuz ppl run it" all there is to this end of the discussion?

Yeah, read the above. Summon off Needle and go into summon sorc is a good way to continue the advantage train. Vayu is actually pretty similar to cards black likes to run in his shiranui deck which makes this vayu hate even more funny

 


 

Pol you owe me 25 dollars: told you he'd reply

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The card seems decent enough to me.

 

Blackwing Synchros are still Blackwings so it's not like you have to leave food soldiers laying about on your field to use this card. It's not as cost effective as Tributing small monsters but when your board is already established, it can't hurt that much.

 

The card is a tad taxing for the Extra Deck,  for the "run Black Winged Dragon" part and because it can't be used from hand without a Synchro. It seems like it wants you to go second against those established negation fields with Vortex, Norito, Crystal Wing, etc. and bait their disruption out of the way at every step of the way. With that I can see why a build would turn back to Vayu to make that Level 5 Blackwing Synchro to setup things (for example).

 

It's not unusable by the main way of doing Blackwings but I'd say it encourages different builds.
It would like to be searchable though.... 

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Sword is a turn delay thatyou ideally dump with Shooting Riser. It gives you a level 8 synchro or a Needlefiber all by itself, or it gives you a level 6 and a pop. The two are similar in appearance alone, while acting completely different in actual play, seeing as a useless single sohaya is all Vayu gets you.

 

Even then, Sword is a 1-of tech choice, and more and more I think it’s not really worth it, so...

 

Not to mention that, should push come to shove, zombies have a lot of ways to put Sword in grave or get it from deck. Blackwings have precisely Needlefiber to fill that function, meaning it will likely consume your NS for a bad cardthat only does Sohaya.

 

This isn’t me being overly dismissive. This is hyping up a card that wastes an ED slot for a level 5 synchro that offers nothing on its own, especially since you won’t be summoning or running more than 1 Sohaya, so it isn’t worth it. And Vayu isn’t even the topic.

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