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[Written] Draguard and Draguardians


Thomas★Zero

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So this theme focus around its Monsters being defensive hand traps that can be discard from the hand to negate attacks and apply various effect. In addition to this they also have Fusions that work as the offensive part of your deck. In addition the Spell/Trap support focus around recycling your Draguard Monster, forcing your opponent to attack and stopping your opponents card effects.

 

[spoiler=Monsters]Red Draguard

lv 3 FIRE

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack and inflict 800 points of damage to your opponent.

ATK/0 DEF/2000

 

Blue Draguard

lv 3 WATER

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack, then, draw 1 card.

ATK/0 DEF/2000

 

Green Draguard

lv 3 WIND

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack, then, increase your LP by 1000.

ATK/0 DEF/2000

 

Yellow Draguard

lv 3 EARTH

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack, then, target 1 "Draguard" Monster except "Yellow Draguard" in your GY, add the targeted card to your hand.

ATK/0 DEF/2000

 

Black Draguard

lv 3 DARK

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack, then, destroy the Monster that's attack was negated by this cards effect.

ATK/0 DEF/2000

 

White Draguard

lv 3 LIGHT

Dragon/Effect

When your opponents Monster declares an attack, you can discard this card from your hand; negate that attack, then, the ATK and the DEF of the Monster that's attack was negated by this cards effect become 0.

ATK/0 DEF/2000

[spoiler=Extra Deck]Armoured Draguardian

lv 6 LIGHT

Dragon/Fusion/Effect

2 "Draguard" Monsters

Must be Fusion Summoned by banishing the listed Fusion Materials from your GY (you do not use "Polymerization".) "Draguardian" Monsters you control cannot be destroyed by battle or by card effects. All battle damage you take involving this card becomes 0.

ATK/2000 DEF/2000

 

Combat Draguardian

lv 8 LIGHT

Dragon/Fusion/Effect

3 "Draguard" Monsters

Must be Fusion Summoned by banishing the listed Fusion Materials from your GY (you do not use "Polymerization".) Increase this cards ATK and DEF equal to the number of your banished "Draguard" Monsters x 300. This card can attack twice during each of your opponents Battle Phases.

ATK/2500 DEF/2500

 

Gargantua Draguardian

lv 12 LIGHT

Dragon/Fusion/Effect

5 "Draguard" Monsters

Must be Fusion Summoned by banishing the listed Fusion Materials from your GY (you do not use "Polymerization".) While their are 5 or more "Draguard" Monsters with different names that are banished and/or in your GY, this card is unaffected by your opponents card effects. If this card attacks a defence position Monster, inflict piercing battle damage.

ATK/4000 DEF/4000

[spoiler=Spell/Traps]Draguardian Resurrection

Spell Card

Special Summon 1 "Draguardian" Monster that's banished or from your GY to your side of the field, ignoring its summoning conditions. You can only activate "Draguardian Resurrection" once per turn.

 

Draguardian Shield Sword

Spell Card

Banish 1 "Draguard" Monster from your GY and target 1 "Draguardian" Monster you control, increase the targeted Monsters ATK and DEF by 2000 until your opponents next End Phase. you can only activate "Draguardian Shield Sword" once per turn.

 

Perfect Draguard

Continuous Spell Card

Your opponent cannot activate card effects in response to the effect of a "Draguard" Monster that was activated from your hand.

 

Recycle Draguard

Continuous Spell Card

Once per turn: add 1 "Draguard" card from your GY to your hand. You can only control 1 "Recycle Draguard".

 

Draguard Avarice

Spell Card

shuffle 3 "Draguard" Monsters that are banished and/or in your GY into your deck, then, draw 1 card.

 

Draguard Supply

Spell Card

Add 1 "Draguard" card from your deck to your hand. You can only activate "Draguard Supply" once per turn.

 

Attack and Draguard

Trap Card

Activate this card by revealing any number of "Draguard" Monster(s) from your hand. Target Monsters your opponents side equal to the number of "Draguard" Monster(s) you revealed, the targeted Monsters must attack if possible. If any of the targeted Monster(s) are in Defence Position, switch those card(s) to Attack Position.

 

Effective Draguard

Trap Card

Activate this card by revealing 1 "Draguard" Monster from your hand. Target 1 Monster your opponent controls, negated the targeted cards effects. During your Main Phase except the turn this card was sent to the GY, you can banish this card; add up to 3 "Draguard" Monsters that are banished and/or from your GY to your hand. You can only activate this effect of "Effective Draguard" once per turn.

 

Power Draguard

Counter Trap Card

Activate this card by revealing 2 "Draguard" Monsters from your hand when your opponent activates a Spell/Trap Card. Negate the activation of that card and destroy it.

 

Draguard Attack

Counter Trap Card

Activate this card when your opponents Monster attacks directly. Negate that attack and end the Battle Phase, then, add 1 "Draguard" Monster that was banished, from your deck or from your GY to your hand.

 

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