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Deus Est Machina archetype

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#1
ricky ricketz

ricky ricketz

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Play style:

Mostly focusing on destruction on the board to activate or special summon certain monsters and effects. Mainly a rank 1 and rank 4 engine with a link monster for further plays. They can benefit from the GY and have swarming capabilities while trying to summon their stronger monsters. A spiritual descendant of the Meklords and Scraps. 

 

Lore:

This archetype lore is that the Meklords conquered the Scrap machines as the main three Meklords become the Machine Gods and seek out organic life and convert them into their fold. Those who willingly joined with the machine gods became their priests as they spread the word of the machine gods, by destroying organic life and converting them into machines that follow one thought and what they think is true perfection. The archetype is based on Zoroastrianism beliefs.

 

Main deck-

Monsters: 

Deus Est Machina-Humata

Light/Level 1/Machine/Effect

Atk 2000  Def 2000

Cannot be Normal Summon/Set. When a card is destroyed (either through battle or by card effects) and sent to the GY. You can Special Summon this card from either the hand or GY. When this card is Special Summoned, monsters Special Summoned to the opponent's side of the field have their effects negated and lose half of their ATK and DEF. Once per turn: You can destroy all of your opponent's monsters Special Summoned and this card gains ATK and DEF equal to half of the original ATK and DEF of the destroyed monsters, until the End Phase. Once per turn during either player's turn: When your opponent activates an effect that would Special Summon a monster from either the deck, hand, or GY, destroy a face-up card you control and negate the effects of the card and destroy it. When this card is sent to the GY, Special Summon two "Humata Tokens" (Machine/LIGHT/Level 1/Atk 0/Def 0).

 

Deus Est Machina-Hukhta

Light/Level 1/Machine/Effect

Atk 2000  Def 2000

Cannot be Normal Summon/Set. When a card is destroyed (either through battle or by card effects) and sent to the GY. You can Special Summon this card from either the hand or GY. When this card is Special Summoned, monsters Special Summoned to the opponent's side of the field have their effects negated and lose half of their ATK and DEF. Once per turn: You can destroy all of your opponent's monsters Special Summoned and this card gains ATK and DEF equal to half of the original ATK and DEF of the destroyed monsters, until the End Phase. Once per turn during either player's turn: When a monster that was destroyed from your opponent's side of the field, you can Special Summon that monster to your side of the field. The Special Summoned Monster becomes a Machine type and its level becomes 4. When this card is sent to the GY, Special Summon two "Hukhta Tokens" (Machine/LIGHT/Level 1/Atk 0/Def 0).

 

Deus Est Machina-Hurvashta

Light/Level 1/Machine/Effect

Atk 2000  Def 2000

Cannot be Normal Summon/Set. When a card is destroyed (either through battle or by card effects) and sent to the GY. You can Special Summon this card from either the hand or GY. When this card is Special Summoned, monsters Special Summoned to the opponent's side of the field have their effects negated and lose half of their ATK and DEF. Once per turn: You can destroy all of your opponent's monsters Special Summoned and this card gains ATK and DEF equal to half of the original ATK and DEF of the destroyed monsters, until the End Phase. Once per turn during either player's turn: When your opponent activates an effect that would Special Summon a monster, the effect becomes "Destroy 1 face-up card you control". When this card is destroyed by a card effect, Special Summon two "Hurvashta Tokens" (Machine/LIGHT/Level 1/Atk 0/Def 0).

 

The Six Divine Machinas-Vohu

Light/ Level 4/ Machine/ Effect

Atk 1100  Def 1900

This card is treated as a "Deus Est MAchina" while on the field and in the deck. When this card is Summoned, destroy one card you control and one card your opponent controls; then add 2 "Deus Est Machina" card from the deck to the hand. When this card is used for an Xyz Summon, you can increase the original ATK of the Xyz Summoned Monster by 1100 so long as this card is still attached as Material.

 

The Six Divine Machinas-Asha

Light /Level 4/ Machine/ Effect

Atk 1700  Def 1900

This card is treated as a "Deus Est MAchina" while on the field and in the deck. You can Special Summon this card from the hand if there's a face-up Level 4 or lower Machine type monster. When Summoned, you can add one "Invocation of Ahuna Vairya"  When this card is used in a Xyz Summon you can add an extra effect so long as this card is attached as a Material: Once per turn: add one spell card from the GY to the top of the deck.

 

The Six Divine Machinas-Vairyu

Light/Level 4/Machine/Effect

Atk 1300  Def 200

This card is treated as a "Deus Est MAchina" while on the field and in the deck. You can Special Summon this card from the hand if a card is destroyed by a card effect. When Summoned, you can destroy this card to Special Summon 2 Level 4 or lower Machine type monster from your GY, except for "The Six Divine Machinas-Vairya". When this card is in the GY, you can banish this card to take control of one Machine type monster your opponent controls.

 

The Six Divine Machinas-Spenta 

Light/Level 4/Machine/Effect

Atk 0  Def 2000

This card is treated as a "Deus Est MAchina" while on the field and in the deck. This card can be Special Summoned from the hand in face-up defense position if the opponent controls a face-up Machine type monster. Your opponent's face-up Machine-type monsters cannot attack and their effects are negated. When this card is in the GY, banish this card and add 1 Spell Card from the deck or GY to the hand. that has "Deus Est Machina" in the card's text.

 

The Six Divine Machinas-Ameretat

Light/Level 4/Machine/Effect

Atk 1000/Def 700

This card is treated as a "Deus Est MAchina" while on the field and in the deck. If you have a Level 4 or lower Machine type monster in the hand, Special Summon this card from the GY. When this card is Summoned, all face-up Machine type monsters you control are unaffected by card effects and can't be destroyed by battle. Your opponent can't negate the summon of this card. When this card is used as Material for an Xyz Summon, you can add this extra effect to the Xyz Summoned monster while this card is still attached: All face-up Machine type monsters you control are unaffected by card effects and can't be destroyed by battle.

 

The Six Dine Machinas-Haurvatat

Light/Level 4/Machine/Effect

Atk 1500  Def 1000

This card is treated as a "Deus Est MAchina" while on the field and in the deck. You can Special Summon this card from the hand when a monster is Summoned in face-up defense position. When this card is Summoned, all face-up monsters become Machine types. When this card is used as Material for an Xyz Summon, the Summoned monster gains the following effect while this card is attached as a Material: All face-up monsters become Machine types."

 

Spells:

Dichotomy of Menog and Getig 

Spell/Field

When this card is activated: You can add one Level 4 or lower Machine type monster from the deck to the hand. While this card remains face-up on the field, all Level 4 or lower Machine type monsters cannot be destroyed by your opponent's card effects card effects. If there is a face-up "Deus Est Machina" monster on the field, this card cannot be destroyed by your opponent's card effects. Once per turn: You can destroy one card on the field; Special Summon a Level 4 or lower Machine type monster from either the hand, deck, or GY. 

 

Invocation of Ahuna Vairyu

Spell/Continuous

When this card is activated, Special Summon a Level 1 Maachine type monster from the deck or GY. If there's a face-up "Deus Est Machina" monster on the field, this card cannot be destroyed by your opponent's card effects. Once per turn: you can destroy up to 3 monsters on the field and send 1 Level 4 or lower Machine type monster from the deck to the GY for every card destroyed. When this card is sent from the field to the GY, you can use this card and 2 other Machine type monsters from the GY as Materials for any Machine type Xyz monster and summon that monster. This is considered as an Xyz Summon.

 

Extra Deck:

Deus Est Machina-Ahura Mazda

Light/Rank 1/Machine/Xyz/Effect

Atk 2500  Def 3000

1 "Deus Est Machina" Monster + 1 Level 1 Monster 

When this card is Xyz Summoned, target 1 Level 4 or lower Machine type monster from either player's GY and 1 from your deck; Special Summoned the targets to your side of the field. Their effects are negated. Once per turn during either player's turn: When the opponent activates an effect, destroy one card you control, negate the activation and attach that card to this card as Material. Once per turn: You can detach 2 Xyz material from this card and destroy all Special Summoned Monsters your opponent controls; Special Summon Level 4 or lower Machine type monsters up to the amount destroyed by this effect, but they can't be used in Link summons. Destroy them during the End Phase.

 

Aster-The Invoker of the Machinas

Light/Link-4/Machine/Link/Effect

Atk 2500

2+ Machine type Monsters

When this card is Link Summoned, destroy all of the monsters this card points to and Special Summon as many Level 4 or lower Machine type monsters equal to the amount of destroyed monsters. Your opponent cannot Special Summon monsters from the Extra Deck to any of the zones this card points to. Once per turn: If this card points to a "Deus Est Machina" monster, you can add one card from the deck to the hand.   



#2
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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I personally think some off your cards does things to much without a significant drawback nor limitation Deus Est one for example. Way to Easy to Summon Skill Drain//Mirror Wall (you can use your own card to destroy it) that also has board-wipe effect on SS monster that can result in massive body. Not to mention their unique effect is quite potent hukta and humata can combo with each other (Hurvhasta too to lesser extent) to destroy, steal, and provide material for Link and Xyz for no real price other than popping your own stuff. Doesnt seems fair in my opinion

I got to the rest later. But the amount of power i observe on the earlier line up is definetely concerning

#3
ricky ricketz

ricky ricketz

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I personally think some off your cards does things to much without a significant drawback nor limitation Deus Est one for example. Way to Easy to Summon Skill Drain//Mirror Wall (you can use your own card to destroy it) that also has board-wipe effect on SS monster that can result in massive body. Not to mention their unique effect is quite potent hukta and humata can combo with each other (Hurvhasta too to lesser extent) to destroy, steal, and provide material for Link and Xyz for no real price other than popping your own stuff. Doesnt seems fair in my opinion

I got to the rest later. But the amount of power i observe on the earlier line up is definetely concerning

That's....actually a lot of fair points you've made. I was so caught up with making this archetype good that I forgot to balance them out. Now I'm looking at it, there aren't many drawbacks if any at all. Since they can summon themselves with little to no problems and activate their effects when summoned would cause problems making the game unfair. Maybe making a larger cost and changing their effects similar to the Meklords by making them only be special summoned from the hand and not from the GY. However, what could be changed? For Humata that has a free solemn strike, why not make it so that you pay LP for each time, while destroying a card you control. It would put you in a -1 and loss of 1000 LP but you could potentially stop a major play?



#4
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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That's....actually a lot of fair points you've made. I was so caught up with making this archetype good that I forgot to balance them out. Now I'm looking at it, there aren't many drawbacks if any at all. Since they can summon themselves with little to no problems and activate their effects when summoned would cause problems making the game unfair. Maybe making a larger cost and changing their effects similar to the Meklords by making them only be special summoned from the hand and not from the GY. However, what could be changed? For Humata that has a free solemn strike, why not make it so that you pay LP for each time, while destroying a card you control. It would put you in a -1 and loss of 1000 LP but you could potentially stop a major play?

im actually gonna suggest you to remove some effects beside the cost adding. Simplicity is often best. Not only making your card less like a dictionary it also making it focus and unified both the end goal and game interaction. I mean look at recently banned Master Piece its has 1 less effect than most of your Deus Est and has less wording needed it. But it potent as hell since the effects despite the lack of extravagant is focused on doing its job at right timing.

That being said. Vohu is not only a great Deus Est pop-summon enabler it actually a worrying powerful searcher being able to fetch 2 after you just extent your board presence. ATK gain is not something that xyz monster need but boy 1100+ without archetype restriction is nasty

These guys is really nasty-good R4NK (well rank 1 as well) engine eh? Asha here is quite crazy. It has a bit generic self summon, The said invocation is crazy (the Main Deck boss summoner, pop 3+foolish burial, and Xyz Summon from GY) and as material: it has unrestricted spell search that search non-archetype cards which a no no unless you put a crazy amount of eye-squinting limits and cost on it

Vairyu is is ok i guess? If not because the other members its actualy a gimmicy but nice R4NKmaker especially 3+ mat ones. Control switch effect is gimmicky but you can run Machine Kaiju in tandem of it. But for now at least overall this card is ok

(Gonna gradually add more)

#5
ricky ricketz

ricky ricketz

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im actually gonna suggest you to remove some effects beside the cost adding. Simplicity is often best. Not only making your card less like a dictionary it also making it focus and unified both the end goal and game interaction. I mean look at recently banned Master Piece its has 1 less effect than most of your Deus Est and has less wording needed it. But it potent as hell since the effects despite the lack of extravagant is focused on doing its job at right timing.

That being said. Vohu is not only a great Deus Est pop-summon enabler it actually a worrying powerful searcher being able to fetch 2 after you just extent your board presence. ATK gain is not something that xyz monster need but boy 1100+ without archetype restriction is nasty

These guys is really nasty-good R4NK (well rank 1 as well) engine eh? Asha here is quite crazy. It has a bit generic self summon, The said invocation is crazy (the Main Deck boss summoner, pop 3+foolish burial, and Xyz Summon from GY) and as material: it has unrestricted spell search that search non-archetype cards which a no no unless you put a crazy amount of eye-squinting limits and cost on it

Vairyu is is ok i guess? If not because the other members its actualy a gimmicy but nice R4NKmaker especially 3+ mat ones. Control switch effect is gimmicky but you can run Machine Kaiju in tandem of it. But for now at least overall this card is ok

(Gonna gradually add more)

Which effects should I remove then for the Deus Est Machina monsters? For Vohu I could limit it to searching one monster with Deus Est Machina in the name or card text that way it's non-genric search and destroying one card you control that way it could put you to 0 or +1 depending on what you search. I could also change the Attack boost to another effect since even making it to Machine type rank 4s would make them hella strong like Gear Gigant X would be 3400 Atk and be a strong searcher. I could instead give rank 4 Machine type Xyz a battle protection clause since the field and continuous spell card only work on level 4 or lower machine monsters and ranks are different than levels.
 
For Asha I could instead make it archetype exclusive so that way people aren't recycling Dark Holes and Raigekis. For example she could simply search the destroyed field spells and Invocation from the GY and add them to the top of the deck. And to special summon her I could make it "If there's a Level 4 or lower Deus Est Machina card on the field, you can special summon this card from the hand"
 
For Invocation of Ahuna Vairyu is tricky but I could change it to "When this card is activated, Special Summon a Level 1 Deus Est Machina monster from the GY. If there's a face-up "Deus Est Machina" monster on the field, this card cannot be targeted by your opponent's card effects. Once per turn: you can destroy 1 monster on the field and send 1 Level 4 or lower Machine type monster from the deck to the GY. When this card is sent from the field to the GY, you can use this card and 2 other Machine type monsters from the GY as Materials for any Machine type Xyz monster and summon that monster. This is considered as an Xyz Summon."






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