Hello, fine peoples!
Decided to put up the 'mon I had for the Pokemon Archetype Club. While the cards don't have any real relation to one another as a whole, the 'mon happen to be some of my favorites so I kinda really wanted to do 'em early.
If this card is Summoned: change it to face-up defense position. This card can attack while in face-up defense position. This card cannot be destroyed by battle. Your opponent cannot target "Poké" monsters you control for attacks or card effects except "PokéBug Shuckle".
If all the monsters (if any) on your side of the field and in your GY are WATER (and only WATER), you can Special Summon this card from your hand. Once per turn (Quick Effect): you can target 1 "PokéWater" monster you control; equip this monster from your hand or side of the field to that target. At the start of the Damage Step, if the equipped monster battles a monster, you can destroy this card and that monster.
You can Special Summon this card from your hand, by tributing 1 level 4 or lower "PokéWater" monster. You can target this card to activate any "PokéMove", "beam" card, ignoring card conditions. If this card, or a "PokéMove" card that is activated by targeting this card destroys an opponent's monster(s) (by battle or card effect): you can target up to 2 face-up cards on the field; negate their effects. If this card is Special Summoned using "PokéWater Remoraid": you can add 1 "PokéMove", "beam" card from your Deck or GY to your hand.
PokéMove Signal Beam
Target 1 "PokéBug" monster you control to activate this card. Target 1 card your opponent controls and roll a six-sided die. If the result is 1-5: send the second target to the GY. If the result is 6, apply the appropriate effect:
- If the second target is a monster, take control of that target.
- If the second target is a Spell/Trap, Set it to your side of the field.
I might have been a little too into the flavor to the detriment of capacity, but I think I hit a good chord for right now. As always, CnC much appreciated!