Here is some support for the classic monster “Slot Machine” and its signature card “7 Completed”. Cards are based around recycling your “7 Completed” for effects.
Junior Slot Machine DARK/Machine/LV4 1300/1600
If this card is Normal Summoned, you can change it to Defense Position. If this card is Summoned, you can take a “7 Completed” from your Deck and add it to your hand. You can destroy an Equip Spell equipped to this card and apply the appropriate effect, depending on this card's battle position. You can only activate each effect of "Junior Slot Machine" once per turn.
- Attack position: Destroy a monster the opponent controls.
- Defense position: Destroy a Spell/Trap the opponent controls.
Discount Slot Machine DARK/Machine/LV3 1400/1500
If a monster you control is destroyed by battle or card effect while equipped with an Equip Spell card while this card is in your hand, you can Special Summon this card. If this card is Summoned, you can take a “7 Completed” from your GY and add it to your hand. While Tribute Summoning Machine-Type monsters, this card counts as one additional tribute for each Equip Spell equipped to it.
Jumbo Slot Machine DARK/Machine/LV10 2700/3000
Can be Tribute Summoned using 3 Tributes, or with just 1. If this card is Summoned, you may take any number of “7 Completed” from your Deck or GY, up to the number of Tributes this card was Summoned with; add them to your hand. If a card or effect is activated, you can destroy a “7 Completed” equipped to this card; negate that card or effect. If this card is removed from the field, you can Special Summon a “Slot Machine” from your hand, Deck, or GY, and if you do, you may add a “7 Completed” from your GY to your hand.
Bonus Completed Equip
This card’s name is also treated as “7 Completed” while on your field, in your hand, or in the GY. Activate this card by choosing one of the below effects and apply it; equip only to a Machine-Type monster.
- The equipped monster cannot be destroyed by battle.
- The equipped monster cannot be destroyed by card effects.
Big Win! Quick-Play
Destroy up to 3 “7 Completed” you control and draw an equal number of cards, also you may not activate “7 Completed” for the rest of the turn. You can banish this card from your GY; shuffle up to 3 “7 Completed” from your GY into your Deck, then excavate that many cards from the top of your Deck; Special Summon a number of “Slot Tokens” (DARK/Machine/LV1/ATK 0/DEF 0) equal to the number of excavated Machine-Type monsters, then you can add one of the excavated monsters to your hand, then send the other excavated cards to the GY.
Prize Selection Normal
Add a “7 Completed”, “Slot Machine” or card that specifically lists “7 Completed” in it’s card text from your Deck to your hand, other than “Prize Selection.
Bonus Round Normal
If a Machine-type Monster you control destroys an opponent’s monster by battle while equipped with a Spell card, you can destroy one of those equipped Spells; that monster gains 700 ATK until the end of the turn, also it may attack once again in a row. You can banish this card from your GY, except during the turn this card was sent to the GY, and target a “7 Completed” in your GY; add it to your hand, then immediately after this effect resolves, activate it.
Winning Spin Normal
This turn, if a monster you control equipped with exactly 3 “7 Completed” inflicts battle damage to your opponent; you win the Duel.
Alternating “7” Normal
Reverse the choice of all face-up “7 Completed”, also you can change the battle positions of any of your face-up Machine-type monsters that you choose.
Solid "7" Continuous
Once per turn, if an Equip Spell card you control is destroyed by a card effect; draw a card, also if that Equip Spell card card was equipped to a monster, that monster is unaffected by the opponent's card effects, until the end of the next turn.