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A DARK Thunder Archetype, Striking When Battle Positions Change


Nekomata

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[spoiler=Intro]

- This Archetype, made of animals with the power of electricity (totally not Watts), deals little burning damage while surviving with floodgates and battle position changing.

- Some generics like Allure of Darkness or Zero Gravity really help the Archetype, so take those in consideration.

- DARK Thunder isn't a really common combination, as the only remarkable monsters with it are The Dark Creator and Evilswarm Thunderbird.
- This isn't an Archetype by definition, as cards don't share part of the name with the others, but Rank 10 Trains showed us this isn't a problem at all.

- Pictures: https://imgur.com/a/c0pFdiy

- As always, I'm really bad at OCG. Reviews will be appreciated.

- If you have better ideas for the names, those are welcome as well.

- Hope you'll have fun reading these!



[spoiler=Monsters]

Bubble Sparkle Panda

Level 1/DARK/Thunder/200/500

If this card is Normal or Special Summoned: You can target 1 face-up monster on the field, change the Battle Position of the targeted monster and this card. You can banish this card: Inflict 200 damage to your opponent. While this card is banished: You can Special Summon this card. You cannot Summon monsters from your Extra Deck the turn you activate this effect. You can only Special Summon “Bubble Sparkle Panda” this way once per Duel.

Introducing the main characteristics of the Archetype, the cute one. First of all, Battle Position changing triggers many effects and will be the main form of burning. Secondly, the Archetype has other forms of banishing, so Panda is basically Tribute fodder for other monsters.

 

Rumble Roar Cat

Level 2/DARK/Thunder/800/0

If your opponent takes damage by a card effect: You can Special Summon this card from your hand. Once per turn, this card cannot be destroyed by battle or by card effects. Once per turn (Quick Effect), you can target 1 face-up monster on the field: Change its Battle Position.

While Panda loves to disappear from the field, this one prefers staying on the field as a control monster. I've already tested a monster with the same Quick Effect, and I can tell it's quite handy, although it doesn't work against Links.

 

Evanescent Dragonfly

Level 3/DARK/Thunder/0/1500

If this card is Normal Summoned: Change its Battle Position. Non-Thunder monsters on the field cannot change their Battle Position, except by card effects. Monsters in Defense Position cannot be used as material for the Summon of an Extra Deck monster. If your opponent controls monsters in Defense Position, this card cannot be targeted by attacks or card effects.

Here's the floodgate. Nothing much to say about this one.

 

Wolf of Paralyzing Nightmares

Level 4/DARK/Thunder/1500/1400

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon “Wolf of Paralyzing Nightmares” this way once per turn. If this card is Special Summoned by this card’s effect, you can add 1 DARK Thunder monster with 1000 ATK or less from your Deck to your hand. While this card is on the field, if your opponent Summons a monster: You can return this card to your hand; inflict 500 damage to your opponent.

The recyclable searcher + burn. Most of the monsters here have low ATK.

 

Deft Shocking Eel

Level 5/DARK/Thunder/1000/0

If this card is in your hand, you can reveal it to your opponent: Inflict 300 damage to your opponent, then banish this card. While this card is banished, if a monster changes its Battle Position: You can Special Summon this card. You can only Special Summon “Deft Shocking Eel” this way once per turn. This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent, banish it after the Damage Step.

If you've read it so far you may have noticed these monsters tend to stay on the field for a short time. The first effect is meant to synergize with Cat, since you can banish Eel, burn, SS Cat, change the position of a monster, and this triggers the SS effect of Eel.

 

Horse of Blitzing Lightnings

Level 6/DARK/Thunder/800/2500

You can Special Summon this card (from your hand or banished zone) by banishing 1 DARK Thunder monster you control. You can only Special Summon “Horse of Blitzing Lightnings” this way once per turn. This card deals piercing battle damage. Each time your opponent takes effect damage: Increase this card’s ATK by the amount of that damage. If this card declares an attack, change this card’s Battle Position and this card’s ATK becomes its original ATK at the end of the Damage Step.

OCG is quite off here. Anyway, a potential strike from this card could win a few Duels.

 

Sparklerfish

Level 7/DARK/Thunder/2500/500

You can Tribute Summon this card by Tributing 1 DARK Thunder monster. This card cannot be targeted by card effects. Once per turn (Quick Effect) you can banish 1 DARK Thunder monster from your hand, field, Deck or GY, then apply the appropriate effect depending on where you banished it.

  • Hand: Change this card’s Battle Position, then draw 1 card.

  • Field: Banish 1 card on the field.

  • Deck: Inflict 100 damage to your opponent.

  • GY: Target 1 face-up monster on the field; change its Battle Position.

Slow, control monster. I'd like to point out banishing in this Archetype is not an actual cost, that's why banishing from the Deck does pretty much nothing. It can dodge effects using its Quick Effect - field on itself.

 

Ruler of Thunderous Storms, Pegasus

Level 8/DARK/Thunder/2800/1200

If your opponent takes damage by a card effect: You can Special Summon this card from your hand. You can only Special Summon “Ruler of Thunderous Storms, Pegasus” this way once per turn. If this card is Summoned: Change the Battle Position of all monsters on the field (Flip Effects do not activate). Negate the effects of all your opponent’s Defense Position monsters. If this card destroys a monster by battle, inflict damage to your opponent equal to half the DEF of the monster destroyed. Once per turn, if this card would be destroyed by a card effect: You can banish 1 DARK Thunder monster from your GY instead. If this card is sent from the field to the GY, you can discard 1 DARK Thunder monster: Add this card from your GY to your hand.

The boss monster, with lockdown, battling and burning capabilities.

 

https://imgur.com/a/ybcOmw9

Lightning Conductor Tiger

Level 9/DARK/Thunder/Fusion/3000/2500

3 DARK Thunder monsters

Must first be Fusion Summoned (from the Extra Deck) by banishing the above cards you control or from your hand, and cannot be Special Summoned by other ways. (You do not use Polymerization). Cannot be targeted by your opponent’s cards effects. When this card is Summoned: You can take 1 “Lightning Factory” or 1 “Lightning Sealing Trap” from your Deck and either activate it or add it to your hand. Once per turn (Quick Effect), you can change this card’s Battle Position, and if you do, activate one of the following effects.

  • Banish 1 DARK Thunder monster from your GY.

  • Return 1 of your banished DARK Thunder monsters to your GY.

Basically the only way to search your burning Spell and Trap. It turns reviving monsters like Eel or Panda into Fusion fodder and stands up as a great boss monster.

 



[spoiler=Spells and Traps]

Lightning Factory CONTINUOUS SPELL

Each time a monster(s) change its Battle Position: Inflict 300 damage to your opponent for each. Once per turn, if your opponent takes 600 or more damage in one time by this card's effect: You can add 1 DARK Thunder monster from your Deck to your hand. If this card would be destroyed by a card effect, you can banish 1 DARK Thunder monster from your GY instead.

The main burning card, that turns cards like Zero Gravity into a search.

 

Omen of Storms NORMAL SPELL

Draw 1 card, then banish 1 DARK Thunder monster from your hand, or, if you do not have any, discard your entire hand. If you control no monsters, you can reveal 1 DARK Thunder monster in your hand and banish this card from your GY: Add 1 DARK Thunder monster from your Deck to your hand. You can only use this effect of “Omen of Storms” once per turn.

The alternative name for this card was "Storm Messenger Owl", since the picture will likely include an owl. Which name do you prefer? Anyway, as for the card effect, it's basically Allure of Darkness, but the second card is searched instead of drawn.

 

Extreme Shockwave QUICK-PLAY SPELL

Banish 1 DARK Thunder monster you control and target 1 monster on the field: Destroy it, and if you do, inflict damage to your opponent equal to half the ATK of the monster destroyed. During your Main Phase 2, if you control no monsters, you can banish this card from your GY: Special Summon 1 DARK Thunder monster with 1000 or less ATK from your hand, GY or banished zone.

Basically the only form of removal of the Archetype. It creates some advantage in early game and in case you need to comeback.

 

Nocturne Ball Lightning COUNTER TRAP

When an opponent’s Spell/Trap Card is activated while you control at least 1 DARK Thunder monster: Negate the Spell/Trap activation, and if you do, destroy it, then activate one of the following effects.

  • Change the Battle Position of all DARK Thunder monsters you control.

  • Banish 1 DARK Thunder monster from your GY.

  • Inflict 600 damage to your opponent.

  • Return any number of your banished DARK Thunder monsters in your GY.

Dark Bribe for the Archetype with a little bonus effect.

 

Lightning Sealing Trap CONTINUOUS TRAP

Each time a monster(s) change its Battle Position: Inflict 200 damage to your opponent for each. If a monster attacks, change the Battle Position of all face-up monsters your opponent controls at the end of the Damage Step. If this card would be destroyed by a card effect, you can banish 1 DARK Thunder monster from your GY instead.

If Lightning Factory isn't enough, here's more burn. By the way, Lightning Spells and Traps aren't searchable because there are already multiple "Lightning" cards, like Vortex or Dark World Lightning.

 

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